Fsyco said:
Eh, I'm a little hesitant to say that they're dumb. They're certainly delusional, but they do seem to come up with plans that would work if the world ran according to their logic instead of actual logic. IE, "If I keep making games, they'll get better!" and then proceeding to flood Steam with shit they cobble together (and given their hyper-inflated sense of entitlement, they might have every confidence that they'll win this suit and get all the damages they claim).
Actually, two things I want to mention relating to this:
1. I do have some respect for them based on how many games they have apparently managed to produce in a short amount of time. They weren't
good games really, by any stretch of the term, they weren't even original, so it's not like they had a good idea behind them. However, they were made. As bad and as unfinished as they are, I can't imagine myself making a game of similar quality in the same amount of time. They do show proficiency in RAD tools which is kind of cool in some respects, to be honest. Execution ends up lacking for sure, but it's still cool.
2. I don't think Digital Homicide's plan is "If I keep making games, they'll get better!". And I don't think so, because I don't think they really
want to improve. I think the plan is pretty much "release as many game as possible". Think of it that way - you can spend 3 units of time making an OK game and get 10 units of money out of selling it, or you can spend 1 units of time to make a (barely) passable game and sell if for 5 units of money. Sure, you might not get as much sold copies from the latter approach, but at the same time by the time you wouldn't have been reaching COD sales numbers either, so it doesn't matter as much - for the time they can release one game, they'd release three thus increasing the number of sales through pure zerg rushing Steam. It
is actually sensible, really.
Also, there is the extra fact that I think
they think their games are OK, as opposed to (barely) passable. It doesn't really change the strategy, though - only if they really were making OK games (and I define that as being "average") they'd be saving up on the polish to make them actually good.