Wow, a jimquisition episode I didn't hate? Maybe I'm going soft. I do like how this actually does a pretty good job of addressing the difficulty issue. Of course, the other half is
so I don't think this episode was all that good. But it didn't make me facepalm, and that's something.
(Of course, I find it hard to blame devs for making their games easier. Look at the response to DA:O - some people actually found that game too hard on normal difficulty for some unfathomable reason, and weren't able to complete the game because they didn't want to bruise their egos by setting to to easy. Of course, the solution to that is to make "normal" easy, and to add a bunch of difficulty settings above that, but it's actually hard to make a game with scaling difficulty, so it's not exactly hard to understand why they design games the way they do.)
bringer of illumination said:The people who complain about games getting too easy mean that ALL games have gotten too easy and that the "hardest" difficulty settings for games where the point is still getting to the end of a level without dying have become fucking jokes.
So this entire episode was basically a gigantic straw-man argument.
Bravo i say.
so I don't think this episode was all that good. But it didn't make me facepalm, and that's something.
(Of course, I find it hard to blame devs for making their games easier. Look at the response to DA:O - some people actually found that game too hard on normal difficulty for some unfathomable reason, and weren't able to complete the game because they didn't want to bruise their egos by setting to to easy. Of course, the solution to that is to make "normal" easy, and to add a bunch of difficulty settings above that, but it's actually hard to make a game with scaling difficulty, so it's not exactly hard to understand why they design games the way they do.)