I'm sure that will be about as reliable as rolling a die.Aardvaarkman said:Whoever they hire to do Quality Control.Darknacht said:So whos version of good do you want them to use judge games to not allow on steam?
I'm sure that will be about as reliable as rolling a die.Aardvaarkman said:Whoever they hire to do Quality Control.Darknacht said:So whos version of good do you want them to use judge games to not allow on steam?
And the issue is that it *doesn't fucking matter* which version was reviewed at the end of the day, it doesn't excuse releasing broken garbage and charging $60 for it, but the only site that has actually covered their broken shit is RockPaperShotgun which, conveniently, is the only site that didn't give it a glowing, faultless review.Evonisia said:Did you miss the PS4 (Reviewed) part of that review? I'm sure the score would be much lower if he had played the PC version. Maybe even if he reviewed the Xbox One version (I'm not sure whether the whole multiplayer being broken thing is true).RvLeshrac said:Watch_Dogs doesn't launch for many people. Some were banned from UPlay for "too many attempts" to activate because keys would not work. To this day, multiplayer will not work for many PC and XBOne users. It was intentionally broken, by the developer, on AMD PC hardware.
"4.5/5" -Jim Sterling
E.S. made some great points to be sure. However, even he made note that reviews can't really keep up with all the Steam releases, not just because there are so many, but because to stay in business they (Himself included) have to cover the larger and more anticipated titles.Deadagent said:http://www.escapistmagazine.com/forums/jump/6.851575.21053204
Actually, at first I thought you were talking about the dev of Depression Quest, Zoe Quinn. Which would have been even crazier.Deadagent said:http://www.escapistmagazine.com/forums/jump/6.851575.21053204
"Indeed you know what im talking about so why don't you just leave it there huh? There's a reason I didn't fully say that name."
Seeing as how the games and devs are now famous for being crappy broken garbage, and vile liars. I doubt they doing better in terms of business.BigTuk said:I'm wondering to myself if this call for 'Quality COntrol' has less to to with the problem of having genuine free choice in a market place and more to do with the fact that the critics see the sudden upswing in games as well a threat to their relevance. They may see the influx of games meaning that their ability to review and pick the games that will generate the greatest buzz/hits/views is eroding simply because there are more games for people to think about and it's less likely the critic will manage to pick the game that the viewers are thinking about.
I've never been one to rely on critics for actual recommendations. I mostly just watch them for the funny and maybe a little insight but in the end I always bas my decisions on what other players say, what I've seen of the promotional material and *how* the promo material is presented. What do the devs show?... what do they hide? Does this game look like something you'd have fun with after 40 hrs of doing what the material shows?
The thing is is that you get a lot more context if you watch his "Squirty Plays" on Youtube and (correct me if I'm wrong) is that how he goes about choosing these games is if he sees them on the front page he grabs them and plays. Which is what happened with Air Control.synobal said:oh wait I saw this on the steam best seller list.. oh wait no I didn't... Seriously Jim I get that there are some shit games on steam and something needs to happen, but these videos get old/
There being one reliably running main platform for indies to sell their games on, is good for gaming. And besides, it's good for Steam's own sake. I would rather enjoy Steam being successful than letting it shrink into just another minor store while the blunt of the indie revolution is happening on various private websites.Aardvaarkman said:So what?
There are plenty of other ways to sell or release games. Steam is not the only vendor on the market. People who want to release games can always sell them direct from their own website.
Actually it is. You are mixing it up with "freedom of speech", that is the one that only applies to government-suppressed communication.Aardvaarkman said:Not being sold on Steam is not the same as censorship.
I fail to see how this would be in any way a bad thing...Charcharo said:ALso, QC can be hard to actually nail down.
IF I was doing Quality Control then :
Call of Duty ghosts WILL NOT BE ON STEAM. They lied on requirements and made the game work bad on purpose, that is foul play for me.
Why? That's the result you'd get by using supposedly "objective" measures.Darknacht said:I'm sure that will be about as reliable as rolling a die.Aardvaarkman said:Whoever they hire to do Quality Control.Darknacht said:So whos version of good do you want them to use judge games to not allow on steam?
Actually, it does matter which platform it is reviewed on, because if it is broken for some platforms, but fine on others, then they aren't "releasing broken garbage" on all platforms.RvLeshrac said:And the issue is that it *doesn't fucking matter* which version was reviewed at the end of the day, it doesn't excuse releasing broken garbage and charging $60 for it.
"So what?" is kinda lame in that it can be used as a retort to anything, I can just easily answer you back like that in an equally dismissive mannerAardvaarkman said:So what?Frankster said:Sure you can point to things like Earth 2020 or Airplane but I'm much more worried about GOOD games that have gone through thanks to steams laissez faire policy that wouldn't have made it otherwise, and had steam users had their way, wouldn't have let them in either since it doesn't appeal to their specific tastes.
To give an example, I'm quite fond of some VN games made by winterwolf, who struggled since over a year ago to get their games into steam. Once they were finally in, you had a fair few steam users raging at VN type games and dismissing them as shovelware and moaning about steam letting crappy devs in. Had a rigid steam quality control existed, I'm not confident winterwolves would have made it onto steam.
There are plenty of other ways to sell or release games. Steam is not the only vendor on the market. People who want to release games can always sell them direct from their own website. Not being sold on Steam is not the same as censorship.
Is it? How is a monopoly and lack of competition good for the market?Alterego-X said:There being one reliably running main platform for indies to sell their games on, is good for gaming.Aardvaarkman said:So what?
There are plenty of other ways to sell or release games. Steam is not the only vendor on the market. People who want to release games can always sell them direct from their own website.
How is Steam being full of crap like Air Control good for Steam? Them tightening up the store would be much better for their success, and that of indies. What they are doing now is just giving indies a bad name. Meanwhile, indies are doing quite well on closed platforms like Sony's PSN and Apple's store.Alterego-X said:And besides, it's good for Steam's own sake. I would rather enjoy Steam being successful than letting it shrink into just another minor store while the blunt of the indie revolution is happening on various private websites.
No, I'm not. Their games not being sold on Steam is not censorship by any meaning of the word, as they are still free to speak, and sell their games via other means.Alterego-X said:Actually it is. You are mixing it up with "freedom of speech", that is the one that only applies to government-suppressed communication.Aardvaarkman said:Not being sold on Steam is not the same as censorship.
So, how about we discourage Steam's dominance, and encourage a diverse market of many different vendors, rather than worshipping a model where one vendor is the be-all-end-all?Frankster said:But to address the actual meat of your statement: steam is not the only digital game vendor on the online market but it's the main one by far. I love GOG but it isn't in the same ballpark as steam, and then you have...what? Desura? Origin? Again not in Steams ballpark.
For a minor dev to get on steam is like hitting it "big time" due to exposure their products get, which is a big fucking deal when it comes to getting your game sold.
The end result would be Steam telling people what they should be playing and yet another reason not to use steam, which is not what steam wants. They want to spend less money and let people buy whatever they want to buy, not spend a bunch of money and not let people buy games that they want to buy.Aardvaarkman said:Why? That's the result you'd get by using supposedly "objective" measures.Darknacht said:I'm sure that will be about as reliable as rolling a die.Aardvaarkman said:Whoever they hire to do Quality Control.Darknacht said:So whos version of good do you want them to use judge games to not allow on steam?
It's Valve's store, they can hire whoever they want, but if they were smart about it, they'd hire a small team that understands gaming and can curate the store to vastly improve signal-to-noise ratio. The end result, if done properly, would be better for users, and result in higher income for Steam.
Because for some people Air Control is fun, and they want to buy it on Steam. And so Valve benefits from selling people something they want to buy.Aardvaarkman said:How is Steam being full of crap like Air Control good for Steam?
I would actually quite like that, I don't like steam being in the position it is. But I'm not sure if many share my feelings judging by how much love valve gets and steam is usually named as a reason to love them.Aardvaarkman said:So, how about we discourage Steam's dominance, and encourage a diverse market of many different vendors, rather than worshipping a model where one vendor is the be-all-end-all?
They get more than enough competition from piracy to motivate them to stay cheap and convenient. More vendrs beyond that is plain redundant.Aardvaarkman said:Is it? How is a monopoly and lack of competition good for the market?
Exactly. Any proof of the opposite?Aardvaarkman said:If you believe this, then I suppose you also must believe that the Apple App Store is good for gaming, as it's the dominant vendor of mobile games?
At least the ones that get to be released. Open platforms will always spearhead the most potential for new ideas as well as for failures. Wasn't Minecraft just recently finally ported to the PSN? And still not even to Steam?Aardvaarkman said:Meanwhile, indies are doing quite well on closed platforms like Sony's PSN and Apple's store.
To keep defending that "they are still free to speak", is a really bad way of showing that you are really aware of the difference between the meanings of being censored by a particular platform, and being restricted in one's free speech.Alterego-X said:No, I'm not. Their games not being sold on Steam is not censorship by any meaning of the word, as they are still free to speak, and sell their games via other means.