That's patently ridiculous. From a marketing standpoint, what you name your product is THE most influential factor in how the public is going to perceive it. If I make a game, and call it "Helicopter Pilot 2014," you can bet your ass I expect people to come in wanting to fly helicopters. It is just as significant, if not more significant, than a little blurb people only see after a customer clicks to the page, having already read the title and formed an impression of what the game is about.Thanatos2k said:Again, names are one thing. Marketing descriptions are another. This is the description for Surgeon Simulator on Steam:
"Surgeon Simulator 2013 is a darkly humorous over-the-top operation sim game where players become Nigel Burke, a would-be surgeon taking life into his own shaky hands, performing life-saving surgical maneuvers on passive patients."
See the difference?
And Surgeon Simulator is as much a simulator as Air Control is a flight simulator. Admitted, Surgeon Simulator does admit that it is a farce somewhere in the marketing materials, but the fact is both titles are deliberately misleading.
It needs to have objectivity because otherwise many products will never be made, to say nothing of whether they are rejected or not. If you are a prospective indy, spending hundreds of man-hours and thousands of dollars (minimum) to make a game, do you really think you're going to do anything that might remotely run afoul of of the restraints people are advocating?Aardvaarkman said:Why does it have to lack subjectivity?
I support filtering Steam's content, but I believe it should be done subjectively. I'm not sure why you think objectivity is required. Humans aren't objective beings, we aren't algorithms. Games are a creative field, and should be judged subjectively, not objectively.
And if the rules aren't clear--crystal clear--the risk goes up by orders of magnitude. If they are subjective, you can't know if the reviewer you get will put his stamp on your product or toss it out the windows because he's having a bad day. So you'll play it safe. And Steam loses all the sales to niche audiences who never get to see the game they want to play.
It's like lawsuit-phobia--I can tell you from professional experience, that 99% of every CYA maneuver companies engage in to avoid lawsuits are completely unnecessary. However, everybody knows of that one case, where the subjective judge was completely off their rocker and awarded a ridiculous settlement, and the ambiguity pushes all the corporations into paranoia. And from what I've seen, the world has lost out on a lot of great ideas because of it.
Nothing censors creativity worse than doubt.