Thanks for the episode, Jim.
Although, I do have to wonder if it is less about fear and more simply "Follow the Money." I realize it's an old hat to rag on games like Call of Duty, or the brown-and-gray cover shooters, but those were the games that were making stupid amounts of money (and granted, still do). I'm sure most companies saw this and thought "that's where the market is! Let's rework our existing franchises to get these people to buy our games too!" Hence, Japanese companies try to "westernize" their games (yes, I realize I'm painting with broad strokes here), and other similar companies, Japanese or otherwise, trying to make their games more appealing to a certain demographic, damn the "niche" fanbase beforehand.
You know, this all reminds me of back when I was growing up and reading comics when everything had to become dark and serious, because a handful of titles made mainstream attention. Soon, every other comic was trying to be the next "Dark Knight Returns" or "Watchmen" by making their characters all dark and menacing and it went that way until people finally got tired of it (and the stupid marketing ploys - hologram covers, limited edition metal covers, etc.), and the comic creators begun to realize how much of a fucking joke they'd become. The game market seems to be shadowing this, albeit about 15-20 years later.
Although, I do have to wonder if it is less about fear and more simply "Follow the Money." I realize it's an old hat to rag on games like Call of Duty, or the brown-and-gray cover shooters, but those were the games that were making stupid amounts of money (and granted, still do). I'm sure most companies saw this and thought "that's where the market is! Let's rework our existing franchises to get these people to buy our games too!" Hence, Japanese companies try to "westernize" their games (yes, I realize I'm painting with broad strokes here), and other similar companies, Japanese or otherwise, trying to make their games more appealing to a certain demographic, damn the "niche" fanbase beforehand.
You know, this all reminds me of back when I was growing up and reading comics when everything had to become dark and serious, because a handful of titles made mainstream attention. Soon, every other comic was trying to be the next "Dark Knight Returns" or "Watchmen" by making their characters all dark and menacing and it went that way until people finally got tired of it (and the stupid marketing ploys - hologram covers, limited edition metal covers, etc.), and the comic creators begun to realize how much of a fucking joke they'd become. The game market seems to be shadowing this, albeit about 15-20 years later.