I happen to like the solid white background. It makes you look more professional, though I'm not sure that is exactly what you want to hear.
Woah now... hold on. What did they do to DMC other than make the main character less of an embarrassment? It still has DMC mechanics, and was one of the few games with actual decent platforming. The others I understand, but they didn't change DMC's genre... they just removed 90's loose-cannon cringe-worthy Dante from the equation.Trishbot said:That interview REALLY bugs me. I still LIKE Mass Effect 2 and, for the most part, ME3, but I would have greatly preferred DEEPER RPG mechanics. Instead, they gutted the games.
Going after Call of Duty players? The two audiences are not mutually compatible. That's like saying you want tween girls that love Twilight to go see The Avengers, so you add a sparkly mopey vampire with bad hair to the crew... just because. Or you want grandmothers that love Hallmark movies to see that new horror movie, so you ensure it has a sappy, predictable, sentimental ending where everyone learns to love each other.
Go after the audience you have and build FROM it. So many companies spit in the faces of their fans this generation, and we've seen them and their franchises suffer (probably none more so than Mega Man and Resident Evil).
From Devil May Cry, to Final Fantasy, to Resident Evil, to SimCity, to Diablo III, to Metroid: Other M, to so many more... the more they altered a winning formula to try and mutate a series into something it never was intended to be, all in favor of "expanding" the audience, the more the series actually SHRUNK and alienated their more loyal fans.
Let's hope the coming years give other developers more "captain obvious" epiphanies. I'm glad Square Enix figured it out, even if they never should have had to do so in the first place.
And yet, as an RPG fan, Mass Effect 1 is still my favorite game in the series. They left some of their old audience behind to chase others. In this case it wasn't hard to trick CODers into playing a game about Space Commander Marines and shooting people, but it did NOT work when they tried similar things in Dragon Age 2 - and Dragon Age 2 is near universally reviled. It's not a coincidence.TiberiusEsuriens said:To be fair, it worked in the short term. ME2 is the best rated Mass Effect title, both by fans and critics, and it got that massive boost in sales. While ME3 wasn't the strongest (I still liked it), BioWare successfully got CoD players to care about RPG elements, showed what actual characters in games were, and the character powersets highlighted how drull modern military shooters can be.Demonchaser27 said:Wow, that's just sad. I've never seen that article. Yeah lets make RPGs into shooters... I mean who the hell will care right?Thanatos2k said:http://www.nowgamer.com/news/919569/bioware_we_want_call_of_dutys_audience.html
How absolutely pathetic is that?
The hope here is that BioWare has learned their lesson about what made their games so good back in the day. When ME4 or whatever it is comes out, so long as the story doesn't suck balls they will have a HUGE audience.
Zachary Amaranth said:Snippity doo dah
But the industry has always had those sorts of popularity booms for certain genres, hasn't it? Just look at JRPGs in the 90's. How come this is so different?shrekfan246 said:Snippster Act 2: Back In The Habit
I think this is most of it, but I don't necessarily think it's totally greed-based. If games like Call of Duty did anything, it was set the bar on what constituted a successful game, and Call of Duty put that bar waaay up there. So, if a company wanted to think of their game as successful, they had to do as good/better than Call of Duty. I feel like this is an issue with a lot tech companies--they have to beat the last quarter's most successful new thing, or they've failed.Pat Hulse said:However, I think the problem was less about fear and more about greed. Yeah, JRPGs and survival horror and other such "niche" markets never really stopped being successful, but the problem was that executives at Square-Enix and Capcom and Konami, etc. all saw "Halo" and "Call of Duty" making way more money than they were and deciding that they could be just as successful if they did the same thing. Rather than remaining content with the modest success they were enjoying, they decided to try and out-Call-of-Duty "Call of Duty", and as a result, they alienated the market they had and reported losses.
Well, the world is much more inter-connected than it was in the 90's, for one. Information is, in general, easier to obtain than ever before.Hazy992 said:Zachary Amaranth said:Snippity doo dahBut the industry has always had those sorts of popularity booms for certain genres, hasn't it? Just look at JRPGs in the 90's. How come this is so different?shrekfan246 said:Snippster Act 2: Back In The Habit
My only problem with this video is that he highly over generalizes. The same mistake the suits are making. For example, the Mario thing. He's assuming that just because the top selling Mario games are still 2d platformers that they didn't innovate. I can't say anything about Super Mario Bros. Wii but Super Mario World did a ton of new things at the time. Just because it exists in a genre that previously existed doesn't mean that it didn't enhance or change the experience. He's also comparing the success of old titles to the success of new ones. Which doesn't make sense because the industry was much smaller back then. Plus some of the old titles have had years longer to sell than some of these new games. And what about marketing, some of those games didn't even appear until they came out. No one but the most dedicated gamers even knew about them.God of Path said:I very rarely disagree with Jim. His points are cogent, as always, and are never poorly thought out. However, in this case, I think what really drove game companies to forsake 'the good old games of yester-decade' was their increasing success and eventually the profit motive for those public companies. Check out MatPat's video [https://www.youtube.com/watch?v=Cxhs-GLE29Q] on this very topic. I think this provides a very interesting counterpoint to Jim's video.
Starring Lightning.Lightknight said:It would be an interesting footnote in the industry if this means their next JRPG ends up being an FPS. Hilariously sad to think about.
I'd argue that Paradox is the main competitor for the total war series. While they don't play the same, a lot of paradox games do scratch that same itch and like to call themselves Grand Strategy games as well.Sir Shockwave said:THQ went under. While Relic did resurface, COH 2 was heavily panned (for all the wrong reasons**) and as a result wasn't as successful as everyone hoped (DLC'ing the game into oblivion hasn't helped matters), and so everyone went back to playing the original COH. It's doubtful we're going to see a COH 3 or even an expansion pack anytime soon.NuclearKangaroo said:dunno about that, what about the total war series and company of heroes?
Total War is also a niche genre within a genre - called grand strategy*. It is also currently the ONLY grand strategy title out there, with nobody else daring to jump in (and has schizophrenic enough quality to drive off everyone else).
*Not to be confused with 4X Games like Civilization, Galactic Civilizations and Age of Wonders. Turn Based Strategy in itself is turning into a healthier market.
** Mostly comments about it's historical accuracy because they dared to depict Order 227, over things like the game having crappy optimisation and (as mentioned) the DLC'ing.
I actually think DMC is a good game. However, it's also a game that openly MOCKED old-school Devil May Cry fans (both in the game itself, and the developers did so frequently during conferences). The game itself was fine (apart from cutting the framerate in half...), but the ATTITUDE they had drove the old school fans away.Quiotu said:Woah now... hold on. What did they do to DMC other than make the main character less of an embarrassment? It still has DMC mechanics, and was one of the few games with actual decent platforming. The others I understand, but they didn't change DMC's genre... they just removed 90's loose-cannon cringe-worthy Dante from the equation.
Actually I think movies are in a different yet still sad boat. Because Hollywood is unable to come up with competent new ideas, movies are made SOLELY on brand recognition now, not genre.Uriel-238 said:I only scanned over the posts so far and I think no-one's added this modest detail:
This sort of bullshit isn't happening in just games, but all media.
The good Mr. Chipman pondered the question "did Battleship become a freakin' movie? [http://www.escapistmagazine.com/articles/view/moviesandtv/moviebob/9624-Brand-X]
Test screenings and end-user panels have been a tool in AAA media for a long time. But in today's desperate times, we take their word as sacred. This is symptomatic of the cover-your-ass attitude prevalent in corporate US. When a big title fails (that is, fails to be as spectacularly awesome a blockbuster as bean-counters predicted), they always scapegoat people in the production, and so it's safer to be able to point to the consumer panels and prior "similar" successes and the branding identity association and say "We ran the numbers. It should have been a shoe in."
In Agatha Christie's era, there was a notion that money makes us all murderers. These days, money makes us all cowards, especially corporate capital that isn't ours, knowing that but for the providence of a target audience, we would have their lives systematically ruined by the auditors. Corporations who can afford to make AAA titles are generally risk-adverse, and thus can't allow for the creative liberty necessary to make a brilliant and meaningful AAA title. And that's the case whether they publish games, movies, music or books.