Assuming of course there's an overlap between the people criticizing it, and the consumer group(s) the game is aimed at. If those criticizing aren't even potential consumers, then their opinions are worthless. It's none of their business what other people choose to play in the privacy of their own home, what right do they have to interfere with products aimed them?Fiairflair said:...
I posit that it is essential that interested people discuss and debate the nature of games, films, and the like. The Sorceress from Dragon's Crown is an ideal example. Because of the portrayal of the Sorceress, and regardless of the intentions of the artist, many consumers may feel further isolated from the gaming market. If an artist holds the view that the objectification or overt sexualisation of women is okay, they will likely reflect that view in their work. If that work is successful, an argument is made for the promotion of material that in turn promotes the objectification or overt sexualisation of women. Rational discussion tempers that process; it allows for consumers and potential consumers to voice their preferences, which can then lead to the artist reviewing their work and changing their approach in the future.
Again assuming there's an overlap between the people criticizing it, and the consumer group it's aimed at. You can't really boycott something you weren't going to buy anyway.That said, there is another way to rid the market of questionable and offensive content. If a rational criticism makes readers less inclined to support the artist and that sentiment grows, the artist's work and its messages stop spreading. This is the harsher but just as effective method of ideas evolving.
Only constructive criticism is worth concerning oneself with though.A critic is not defined by the constructive nature of their criticisms but by the simple fact that they critique things. To critique something is nothing more or less than to judge that thing critically and make a critical assessment.
If the criticism respected the premise of the product, and was aimed at creating a more sexy sorceress, then it'd be worthwhile. As is, it's simply people trying to substitute their own vision with that of the designer. Most of whom undoubtedly weren't going to buy the game anyway, even if the sorceress suddenly became an AA-cup. Hence their "criticism" - or rather puritanical moralizing - is no more relevant than that of the people who complain about violent video games, without actually playing violent video games.