I got five quotes in my inbox, but I will only be answering one, for the sake of brevity.
It should hopefully be obvious to those whom this general response is addressed to.
Church185 said:
Hi, I haven't directly spoken to you yet because I spend most of my time just reading this forum instead of posting in it (due to the fact the arguments on both sides don't seem to have changed all that much).
While you seem to be civil and gentlemanly enough in your later posts, your entrance into the fray was rather condescending. Saying we are all "whining (our) ass(es) off like a pretentious fuckhead(s)" and saying that our fears are invalidated because they are "first world problems" is not a good way to try and get someone to see your point of view.
Yes, I redacted that and edited my original post.
With an apology for the pretentious fuckhead line.
I do not apologize for the First World Problems line however.
It is my opinion that the response to the hypothetical problem has been is blown FAR out of proportion.
Will you please engage me in meaningful conversation?
I make no promises for "meaningful" conversation.
For future reference, there is a PM system in place.
As for this particular topic, I am not motivated to argue any further, right or wrong.
I've read through the rest of the topic and noticed how the argument literally goes in circles.
I will say this: Game Concepts themselves are modal and game design requires them to be modal in order to exist, let alone function.
That is what I meant about numbers and programming.
Math and Logic is how we translate between action and concept in games; any games, not just video games.
If you look at the Math or Programming strictly as character stats or physical processing, you are missing the single most essential, powerful concept in the entire medium.