grumbel said:
Sande45 said:
This thread is full of them.
Could you cite some? All I see is a bunch of boys that feel threatened in their manhood when somebody plays their games on easy.
Well I, for one, put some effort into commenting (Here [http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=20#16100845] and here [http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=25#16110877])on this argument in a thorough and rational manner. I've avoided metaphors and analogies, because everyone is comparing video games to books, and I wanted to specifically talk about Dark Souls II.
One person responded to the content of one of my posts. And that's fine. But to see comments like:
grumbel said:
I would like to hear an argument for the excluding of an easy mode that doesn't really on idiotic elitism.
from both yourself and others, is a bit frustrating. Especially with well thought out posts from other users are also going unnoticed, such as this [http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=25#16109456] post, made in response to you, two pages ago, which you did not acknowledge, nor did anyone else. That, as well as replies such as this [http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=25#16109656], are being largely ignored.
My argument, in particular (not speaking for anyone else), is that while a retroactively added easy mode for Dark Souls would be irrelevant to my experience, creating Dark Souls II under a design philosophy of "broadening appeal" would be detrimental to the quality of the game. I'm definitely not speaking for anyone else, because most of the others on this thread arguing in support of difficulty would not concede the first point. I can understand that perspective, but I do not feel particularly strongly about it. As for Dark Souls II, allow me to address these quotes:
grumbel said:
If you don't like that a game isn't easy enough for you, you can always leave and find another game or entertainment,
That's what people have been doing for the last 20 years and that's the reason why modern games are so watered down these days. Publishers see the sales for the hard games dwindle and retool their next game so that they are more accessible to wider audiences by making them easier by default.
Your suggestion of simply not buying those games is the cause for all the problem we have with game difficulty today, not the solution.
If you want to have hard games stay hard, they have to sell and adding optional difficulty settings that preserves the challenge, but make the game accessible to new gamers is quite a good way to do that.
barbzilla said:
I have only ever heard one person make a point that I find valid while defending Dark Souls not having an easy mode. Aside from Rooster's comment, all I see are people complaining that they won't have the same sense of accomplishment, people that say they don't have enough self control to not choose an easy mode, and people that automatically make the assumption that if they make an easy mode it will ruin the series as they will "dumb down" the rest of the games. I don't see it.
From is trying to make the sequel more accessible, they have already said they are streamlining the game. My guess is they saw the backlash at making an easy mode and decided that fans only want one difficulty, so now instead of making an easy mode, they are just trying to make the game more "accessible" for everybody. This is the exact opposite of what the fans wanted, but like I have said in other threads "Video games are a business, and From will do what they have to do to turn a profit".
I argue that making the sequel more accessible is absolutely unnecessary, and detrimental. For the matter of From making money, Dark Souls has already done well [http://www.playstationlifestyle.net/2012/05/08/namco-bandai-touts-dark-souls-sales-over-1-19-million-in-us-and-europe/] for them. That link suggests sales of 1.19 million for Dark Souls, as of March of this year. Taking into account the PC release and DLC which happened in October, I'd say that it did quite well. It's certainly not outselling Call of Duty, but for a niche title, it's been a pretty good success.
This, of course, following the success of Demon's Souls, selling at least 500,000 copies [http://www.escapistmagazine.com/news/view/103514-Demons-Souls-Price-Slashed-By-Gigantic-Halberd], as a relatively unknown and unmarketed new IP. From did not add an easy mode. I'm not understanding the suggestion that they NEED to make concessions in order to attract new players to make more money.
The changes that they made between Demon's Souls and Dark Souls did involve streamlined mechanics, but they made for a better game, but not an easier one. They also added plenty of new things to make it harder. Such as the curse [http://darksoulswiki.wikispaces.com/curse] mechanic, one of the least friendly things the game can throw at new players. They even nerfed it in a patch, making it so the effect could not stack anymore. But even then, getting stuck with half of your HP until you figure out how to cure yourself is not particularly "accessible" to many players. But many fans appreciate that this sort of thing exists at all. This is the sort of thing I want to see more of, despite being not accessible. I don't want the developers to exclude mechanics like this in order to broaden appeal. And in this instance, for an easy mode, the mechanic would need to be reworked in some way, or omitted entirely, which would have literally reduced the threat of those enemies to zero.
Two more things. First, this video [http://www.youtube.com/watch?v=bm-Jjvqu3U4&list=LLZfVa5LeJDCBa62O_HUSTlA], which was posted by Peithelo [http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=22#16103418] earlier in the thread. Second, an interview [http://www.edge-online.com/features/dark-matters-0/] with Dark Souls' creative director Hidetaka Miyazaki.
Miyazaki interview said:
Q: Critics writing about the game have called you 'cruel' and 'sadistic' ? to mention a few of the more polite adjectives. Are those fair accusations, given the game's extreme difficulty?
A: If I had to say for myself, it's actually the opposite ? I'm more masochistic. Because I created Dark Souls while thinking about what type of game I would personally like to play. I wanted somebody to bring out a really sadistic game, but I ended up having to make it myself.
This interview is quite revealing about the way that they designed the game, and I think Dark Souls II would be best if they continue to use a similar design philosophy, while creating new worlds, stories, and challenges, and improving upon the previous two games that they created.
Dark Souls II should remain true to the series, and spending any time or thought on how to make it more accessible could potentially detract from the challenging experience that the series is known for. I believe that the end result would be much better if they simply did not consider it.