I can't speak for every publisher, but I know some of them do. Konami watched the episode on Konami, which is why I'm blacklisted by Konami.shephardjhon said:Extremely good episode but for any of this to matter, NamcoBandai needs to see this. EA and Activision are almost beyond saving, their greed has gotten the best of them.
Ubisoft, NamcoBandai and other smaller publishers need to be shown this.
But unless I'm mistaken they're not even doing that what with EA and Square-Enix losing their CEOs and what not.irishda said:Not necessarily, for instance the Battlefield and Medal of Honor games. They don't have to necessarily match the success of the original, they just have to be successful enough to make money. The very nature of publishing and even entertainment development is an incredibly risky gamble with large sums of money, even with something like Kickstarter, people are still paying through the nose to make something that will presumably be purchased enough to make that money back. Just like with any gamble, you don't want to go the riskiest way possible (i.e. focusing on a small niche market and hoping its popularity expands), you want to take the least risk, the way the market is trending. Now ironically enough, that sometimes means they'll never see one of the formulas for success: drawing in people to a niche with a well crafted niche game. But then I remember all the JRPGs I've gotten into because I've heard one was super awesome (none) and it's obvious that's not exactly a sound method of success when you're gambling with your life's savings.canadamus_prime said:Yeah, that's the part I don't understand. Surely the market has already shown that that practice isn't sustainable.irishda said:Or because publishers (in any industry) don't really listen to critiques, reviews, or video rants especially. They listen to the customers' wallets.canadamus_prime said:Don't misunderstand me. I agree with everything he said. What I meant was that he must be getting sick and tired of having to say it because Publishers refuse to listen.DVS BSTrD said:He's getting really anal about homogenization and unrealistic expectations.canadamus_prime said:Jim, you must be getting sick and tired of having to flog that dead horse eh?
The sad part is that "need" is too true in this situation. The lesson is there, it's been there for years, but publishers seem to have a hivemind that suffers from brain rot.canadamus_prime said:Jim, you must be getting sick and tired of having to flog that dead horse eh?
Pretty much this. If Dark Souls 2 wants to widen it's audience by getting rid of some of the more frustrating mechanics that turned people that would be interested in playing it off in the first place. X-COM Enemy Unknown is a very streamlined version of the original game, but people still love it because while it is less complex, the developers kept what made X-COM, X-COM in there, but made it more accessible to newcomers to the franchise. And it sucked me in and got me hooked successfully. If Dark Souls 2 can become more mainstream and more accessible, but do it while keeping it's soul (heh) then there's nothing wrong with that. Actually explain how the fucking covenants work, explain how magic works, maybe make it so that you don't have to kill every last person in the game to get their equipment and examine it so you can actually learn the history of the world. These are the kinds of changes that would make the game more mainstream without dumbing it down.Fappy said:I don't think what you quoted in the video was quite damning enough. You are making some safe assumptions, but they are still just that: assumptions. Skyrim is referenced many times in this video and, interestingly enough, it's one of the best counterpoints to your video I can think of. TES started off as a super niche franchise. Hell, I didn't even know about it until TES III: Morrowind debuted on the original Xbox. In every TES since Daggerfall they have worked to widen that "net" and bring in as many new fans as possible.
While I believe Morrowind to be the best in the series, I recognize Oblivion and Skyrim are still great games that have not yet abandoned the things that make TES games great. There's a right way and a wrong way to widen the net. Yes, Bethesda's made some mistakes in this regard (over reliance on voice acting, hand-holding mechanics, etc.) but overall I would say that they're doing good work. If a niche game can garner new fans without losing its soul... more power to it.
I think it's too early to say that Dark Souls 2 will drop the ball, but I can certainly see where you are coming from. As you've sited, there are plenty of franchises who've recently done the same thing and failed miserably.
As always,
Thank God for Jim.
Regarding something being obvious in the market, it rarely if ever is. It can be obvious after the fact, but if it was obvious prior, the failures wouldn't have happened. EA doesn't like throwing money away, whatever their executives may pull down in salary, and watching a product fail isn't something any business wants to endure. Call of Duty was the late kid to the match, coming along after both Medal of Honour and Battlefield had established themselves in the gaming market. If Call of Duty was the better game and it was obvious, EA would've packed up and conceded rather than fight a long and expensive battle with Activision.canadamus_prime said:But surely the market has already started to show that this practice isn't sustainable. I mean isn't Battlefield and Medel of Honour's constant attempts to copy Call of Duty's success evidence enough of that? Besides, I don't know how well Dead Space 3 did, but I'm sure it failed to capture the Call of Duty audience.
Cover based shooting alienates fans? Are you kidding?Legion said:Sure, they make more money in the short term, but in the long run they just end up alienating the fans. Hell, look at Bioware fans before ME3 and DA2, and now look at them. Yes, there are still plenty of them, but I imagine Bioware have also lost a hell of a lot of them too. Or else they have made people unwilling to trust them enough to get a day one purchase, and so people are more wary.
I don't bring up Bioware and EA to beat a dead horse, but they are the people with this attitude with whom I have the most experience, so I apologise if people have a "Oh here we go again" reaction.