I admit, as a long-time gamer, I get kind of mad when I look at some of my favorite franchise of my youth and young adult years and what has become of them now.
Resident Evil was the KING of survival horror. It had dozens of imitators snapping at its heels to steal its thunder. Then Capcom decided that horror was dead and decided to turn Resident Evil into the imitator instead, borrowing bits from every popular game on the market and turning it into a much-less-interesting Uncharted and Gears of War game with so many bad QTE that even Kratos is mocking it.
Look at what happened to Dead Space in a few short years; from a successful, brilliant psychological horror game to a co-op buddy-buddy action shooter with enough microtransactions to make Scrooge McDuck blush.
Look at Final Fantasy, desperately milking that FF13 cow with their gender-swapped Cloud while ignoring almost EVERYTHING that FF4, FF6, FF7, or FF9 (hell, even FF12) did so exceptionally well, but instead sticking us in restrictive, linear hallways with no deviation, one-button victories, 20 hour tutorials, a completely contrived and plothole-filled story and not a single likable, believable character in the entire cast.
Look at what happened to Metroid when the gameplay suddenly got kicked to the curb and the folks that invested breast physics got involved, coupled with a script and character portrayals that make George Lucas look genuinely inspired in his handling of the prequel trilogy. They threw SO much money at it, and for what? What a travesty.
The new Tomb Raider is, admittedly, awesome... but everyone and their dog is wondering how much MORE awesome it could've been if they had focused their efforts more on single-player and not a multiplayer, Gears of War clone that nobody asked for or is interested in.
Mass Effect 3 will forever sadden me as I step back and look at how much RPG elements were stripped out, how little your choices actually mattered, and how much was sacrificed to make it a crappier Gears of War-in-space clone, at the expense of so much passionate roleplaying and lore.
Dragon Age has already been beaten to death. Dragon Age 2 is a classic example of a franchise with a dedicated, passionate, loyal audience that had everything they loved about the original stripped out in favor of more action, a "broader" audience, and dumbed down consumer appeal... and it didn't WORK.
Even games that are still pretty good, I'm just not getting the same "fix" as before. The Metal Gear series is a far cry from its isometric Playstation classic; Zelda has been terrified of doing anything truly surprising outside of its predecessor's successes; Call of Duty is practically the poster child for stagnation; folks had to fight tooth and nail to get a strategy XCOM game made; we're having to resort to Kickstarter for classic Adventure games; Silent Hill took a trip into a hack-n-slash dungeon crawler and (again) Gears of War action-fests; The 3rd Birthday is basically one big middle finger to every fan of Parasite Eve; the DMC reboot is now legendarily notorious; and now we're getting Dark Souls "the triple-A" experience that's interested more in chasing after Skyrim's players and success than catering to the fanbase that put it on the map in the first place.
I'm just sad because... I want my scary, thought-provoking Silent Hill games... I want my isolated, tense Dead Space games... I want my RPG-driven Mass Effects and Dragon Ages... I want my platforming Tomb Raiders and my enormous, deep JRPG Final Fantasies... I want my survival horror, puzzle-driven Resident Evils and my stealthy Metal Gears and my unrelentingly vicious Dark Souls and my parkour-enabling Mirror's Edges and my player-enabled Zelda adventures and my strategy-orientated XCOMs....
But it seems publishers don't WANT their fanbase to have these things. They want a one-size, fits-all approach to gaming. Every game with all the same features; enjoy your multiplayer, your social integration, your online passes, your Day-1 DLC, your pre-order, retailer-exclusive DLC, your computer-crippling DRM, your forced online components, your mandatory registrations and server installs, your micro-transactions, your co-op and leaderboards, and your expensive set-pieces filled with stupid quick-time events.
With new systems on the horizon, and costs sure to skyrocket, companies are going to either learn that their "formula" will ruin them, or adapt and start making smaller games with smaller teams for niche audiences, and just start making MORE of those instead of 600-person-team, mega-million-dollar messes like Resident Evil 6.