I run into the situation all the time with certain games where (as a male) I still want to use a female avatar rather than male. It boils down to choice. Limiting options is bull****. One of my worst offenders is the WWE Smackdown franchise. Here's how it's been setup:
2000-2004: An "Unknown" gender option was available to allow female avatars to win championships or participate in story modes.
2005 - Unknown Gender was stripped, meaning no more season modes. I started creating more female wrestlers than males at the time, so it was really annoying.
2006-2007: Games were now designed that females wouldn't even be allowed in Royal Rumbles, Six-Person Tags, Hardcore, Cage, Hell in a Cell, etc. One year, they even added a "Lingerie Pillow Fight" match. It was the worst match design ever (aside of Inferno Matches).
2008: Female Wrestlers weren't even programmed to use weapons...even though the game had a weapon damage stat in the game. I had to physically hand a female a weapon just so they would use it.
2009-2010: Women could now abuse weapons and participate in hardcore matches again...thank god. Still no 6-person matches. The excuse was that it takes more space to add women into the matches. What they don't mention is how a 4-person match WITH 2 managers outside the ring is perfectly fine.
2011-2012: Right around this time, I started creating females only. The reason this came about was I had no desire to create males anymore. Males and females were restricted to fighting their specific gender; no male v. female matches. I also noticed that unlike 2010, there were caps on certain stat bases. 2010 allowed every character to be 100 provided you build them that way (once again, the CHOICE is there). Here was the disparity.
Grapple Sttength: 75
Strike Strength: 85
Submission: 90...the hell?
Everything else was allowed to go to 100. Say you wanted to create a true amazon, 7 feet, 300 pound steroid woman. Those same restrictions applied. It's stupid how early in the series, they didn't care. Now, it's taboo to have "super females." I'm more concerned about balancing issues than anything else. I've had to dumb down my characters (stripping 5 points from an overall of 80-100) just to balance character strengths. I shouldn't have to do that.
I know this example was not an FPS, but gender exclusion isn't tied only to FPS.
2000-2004: An "Unknown" gender option was available to allow female avatars to win championships or participate in story modes.
2005 - Unknown Gender was stripped, meaning no more season modes. I started creating more female wrestlers than males at the time, so it was really annoying.
2006-2007: Games were now designed that females wouldn't even be allowed in Royal Rumbles, Six-Person Tags, Hardcore, Cage, Hell in a Cell, etc. One year, they even added a "Lingerie Pillow Fight" match. It was the worst match design ever (aside of Inferno Matches).
2008: Female Wrestlers weren't even programmed to use weapons...even though the game had a weapon damage stat in the game. I had to physically hand a female a weapon just so they would use it.
2009-2010: Women could now abuse weapons and participate in hardcore matches again...thank god. Still no 6-person matches. The excuse was that it takes more space to add women into the matches. What they don't mention is how a 4-person match WITH 2 managers outside the ring is perfectly fine.
2011-2012: Right around this time, I started creating females only. The reason this came about was I had no desire to create males anymore. Males and females were restricted to fighting their specific gender; no male v. female matches. I also noticed that unlike 2010, there were caps on certain stat bases. 2010 allowed every character to be 100 provided you build them that way (once again, the CHOICE is there). Here was the disparity.
Grapple Sttength: 75
Strike Strength: 85
Submission: 90...the hell?
Everything else was allowed to go to 100. Say you wanted to create a true amazon, 7 feet, 300 pound steroid woman. Those same restrictions applied. It's stupid how early in the series, they didn't care. Now, it's taboo to have "super females." I'm more concerned about balancing issues than anything else. I've had to dumb down my characters (stripping 5 points from an overall of 80-100) just to balance character strengths. I shouldn't have to do that.
I know this example was not an FPS, but gender exclusion isn't tied only to FPS.