jessegeek said:
Callate said:
It appears that human bisexuality, at least among men, isn't all that common.
Right, like how it isn't all that common for one person to stand up against the Geth army to defend the galaxy. You're right, those things are so super-rare, I don't know why they even put them in games: it just breaks immersion for me completely.
Way to miss the point.
The Geth, and Shepherd, and the whole Mass Effect universe are fiction. I'm aware of this, as, presumably, are you.
The stories Bioware is telling come out of a long, rich tradition of heroic fiction, from heroes like Gilgamesh and Achilles and King Arthur. Many of those stories were reflections of the times they arose from; some of them are undoubtedly based on real events, real wars, and real people, however loosely they might borrow from the events or how reality might get stretched in their retelling.
Even within the last century, the people responsible for bringing down the Third Reich are in the process of attaining a status that could be described as legendary, the stories of their struggles and victories a sort of near-mythological sheen.
Whether it's Beowulf slaying Grendel or Shepherd reclaiming Earth from an evil alien force, these stories are familiar to us, and don't need explanation. Is it unlikely that one man would be largely responsible for defeating a force that has eaten galaxy-spanning civilizations? Does that portrayal minimize the contributions millions of fictional people would make towards making such a victory possible, or realistically believable? Yes, but we're familiar with the conventions, and we don't dwell on it; we enjoy hearing about heroes, believing we
could be heroes, stepping into the
shoes of heroes, in the case of games.
More recently, by most reckonings, we have science fiction. Science fiction
can be heroic, of course, but that's not usually it's only purpose. Science fiction reflects upon, and comments upon, the reality we live in today. Mass Effect does this, too. When we hear some people grumble about the quarians, it very much reflects the attitudes we see toward "migrant" peoples, whether the Romany in Europe or the Latino workers who do so much of the farming in the United States. When Shepherd decides whether to reprogram or destroy the Geth, it brings up questions of the rehabilitation or execution of criminals in our own society. Even the faster-than-light travel, so much a staple of science fiction, reasonably asks the question "what would being able to access a million worlds to to a people"... A question Mass Effect also tries to answer, albeit often in ways that are fairly subtle.
So when you talk about prevalent bisexuality breaking immersion for me, you're missing the point. In the culture I live in, and you live in, and most players of the game live in, human bisexuality, especially male human bisexuality, appears to be relatively rare. We make certain assumptions about things within the game world by extrapolating from what we know; the designers and writers know this. Hell, they anticipate it. If a Lieutenant started giving orders to an Admiral, or guns worked by microwaving people's internal organs rather than firing bullets, or children were expected to be independent and self-sustaining entities by the age of seven, we'd want an explanation.
Widely prevalent bisexuality would have a significant, real effect on human culture, just as faster-than-light travel would do. It deserves to be treated as such, not just hand-waved. I'm not saying that I would be averse to playing a game that
did assume such a change in human culture, only that it's not an extrapolation one should make from our current status without explaining what brought it on.