generals3 said:
Rebel_Raven said:
Then why aren't you making games, then? Why isn't everyone? Not having the money is a valid excuse. Lets be realistic.
A: I'm a student and don't feel like dedicating time to launching my own business right now?
B: Even if I were wanting to launch my own business (which is one of my goals in the future, yay entrepreneurship) I would need to find a business idea that would yield profit first. You see, that's the main problem, many people don't have a business idea they feel would work. It's a mix of risk aversion and lack of ideas. The lack of financing is actually not a main reason why people don't start their own business (and thus in this case make their own game). If i were as certain that games which are "women friendly" is such a profitable idea i might actually consider it. Unfortunately I don't share your optimism.
Honestly, it's not the way I think the market is, it's the way the sources of money think the market is. Plus having a head start of having a gaming company, game making equipment and/or a team is going to go a long way. And a solid plan. I'm just me. I just don't have these resources to give anyone faith in my ability to grant me money.
I don't know if I have what it takes, even. Hell, I'm doubtful of a lot of gaming companies ability to make a cool female protagonist.
All I have is knowing what it is I want.
Well see, that's the problem, you're making assertions based on your personal opinion, which is extremely biased. You can't just follow your hunch and say "well i like this so there is a big market potential for this". I love RTS's and Sandbox MMO's but those are obviously two niche markets, if I were to base my market analysis on my personal bias than I would have to conclude gaming companies are being retarded for not creating more of those games.
As for them "wasting" their resources, you think it'd be a waste to make a female protagonist, huh? <.<
No but making a gaming which is unprofitable is.
Frankly the professionals have a better chance, and better connections to make a viable game that has a female protagonist. It'd be far less of a gamble for, say Rockstar to make a GTA side story that features a female lead. Not saying they have to dive into a sequel to Oni (unless it's bungie that has the IP, I dunno.), but at least probing the market might be worthwhile.
Well it depends. Those big bucks companies usually make games with big budgets. So for them it's a lot of money which is at risk. And you don't need to forget about the shareholders which wouldn't be too happy for the company they invested in to make a game which flopped.
And while I can't know for sure if they do that but if their marketing teams are any competent they probably already probed it. Not by making the games but making market researches. You always probe the market BEFORE you make the product/service.
You say you're not against making a game with a female protagonist, yet you're against making an unprofitable game? Sort of the same thing, isn't it? What's hinging on you not making the game? A female protagonist. Not the quality of the protagonist, not the quality of the game, nor any other apparent factor that oculd make, or break the game.
If you're not willing, it's not going to happen, the market will never see your gamble, and the market won't be budged by it, so people aren't willing to make a female protagonist game. It's a vicious cycle, isn't it?
Also you're talking about making genres. I'm not. I'm talking about games in general. Female Friendly gaming isn't a genre any more than male friendly gaming. I'm not even going as far as anyone-friendly. My sights are more on more female protagonists in games that aren't terrible. That might have some added benefit in being more friendly to female gamers, but that's not in my sights.
Tomb Raider would be in the same genre as Uncharted, wouldn't it? Making an RTS-sandbox combo is leaps and bounds diffirent. I do gotta say, it's an interesting thought as towards how they might merge.
Making a game with a female protagonist wouldn't be as huge of a gamble if it didn't suck, 'm sure. It'd be even less of a gamble if it came from a company already established working in within their main genre. Like I said, if there was a Sleeping Dogs (Square Enix), or GTA (R*) DLC side story in the vein of "liberty city stories" it'd be even less of a gamble, and not require as much money as they'd be using pre-existing resources for the game. Further, because of the game's following (at least as far as GTA goes) people might be more inclined to give it a try because it comes from people recognized as worthwhile companies.
But like I said, there's a hell of a lot more reasons a game will fail than the protagonist.
If the game sucks, no one will play it, male or female protagonist.
If no one hears about the game, people are less likely to buy it because it flew under their radar. The gender of the protagonist doesn't matter there either in general.
Heck, the only reason I know about "Remember Me" is that I'm actively looking for games that have a female protagonist, or gender select that doesn't reward you more for being the guy.
As towards investors not being happy if the game flopped, well, it'd be better to use pre-existing resources as much as possible to limit the financial loss, wouldn't it? It's why DLC addons are cheaper, isn't it?
If I, or anyone else were to start from scratch, well, one would have to build or buy every facet of the game while established companies already have those resources. It'd take -way- more money and be a bigger gamble.
DownTharr said:
Money's no real issue, it's passion. Me and many other gamers may like gaming, but have no real passion to want to make games, there are exceptions though. I just personally believe that if you (and it's not just you) have a problem with female representation in games, then do it yourself (Not a complete AAA gaming experience, but tackle this problem and come up with potential answers). I don't know it's just what I'd do.
And sure a games companies have connections, but they don't have money to just throw around, I mean Tomb Raider was considered a failure by Square. Studios are failing and getting bought out and the cost of making AAA rises every year, while the indie games market is growing. It's not all graphics and voice acting, there's heart that can be found in even the cheap, hastily made indie game.
I'd say it's more than "passion." The people behind Aliens Colonial Marines were "passionate" and we saw how that turned out.
Passion isn't everything. Like I said, if there's no marketing, no one will know about it to say the least. Your passion isn't going to put it in the hearts, and minds of the gaming masses.
A lot of games that really took off have strong graphics compared to a lot of indie games. Bastion, Braid, Journey, flower, and so forth. Even as simple as they look they're more complex than one might think.