Jimquisition: Objectification And... Men?

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DownTharr

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Rebel_Raven said:
generals3 said:
Not having the money is a poor excuse if you ask me. The vast majority of entrepreneurs don't have the money they need either, they go seek for it. Make a good business plan with strong market studies to support the viability of your project, go to banks, business angels, VC's, crowd funding sources, the government for subsidies, your friends and family, etc. and ask them to fund you. That's how people do it. It's a lot of efforts for sure but if the market is like you think it is you will reap the benefits of those efforts.

And it's easy to say that game producers need get some courage when it's not your funds that may be wasted.

And if you think that having forced male protagonists somehow results in the marketing department not being able to point towards their viability you're underestimating marketing. It is very easy to "prove" they are viable without there being many female protagonists. I mean, how do you think innovative entrepreneurs convince their investors their products will be successful?
Then why aren't you making games, then? Why isn't everyone? Not having the money is a valid excuse. Lets be realistic.

Honestly, it's not the way I think the market is, it's the way the sources of money think the market is. Plus having a head start of having a gaming company, game making equipment and/or a team is going to go a long way. And a solid plan. I'm just me. I just don't have these resources to give anyone faith in my ability to grant me money.
I don't know if I have what it takes, even. Hell, I'm doubtful of a lot of gaming companies ability to make a cool female protagonist.
All I have is knowing what it is I want.

As for them "wasting" their resources, you think it'd be a waste to make a female protagonist, huh? <.<

Frankly the professionals have a better chance, and better connections to make a viable game that has a female protagonist. It'd be far less of a gamble for, say Rockstar to make a GTA side story that features a female lead. Not saying they have to dive into a sequel to Oni (unless it's bungie that has the IP, I dunno.), but at least probing the market might be worthwhile.
Money's no real issue, it's passion. Me and many other gamers may like gaming, but have no real passion to want to make games, there are exceptions though. I just personally believe that if you (and it's not just you) have a problem with female representation in games, then do it yourself (Not a complete AAA gaming experience, but tackle this problem and come up with potential answers). I don't know it's just what I'd do.

And sure a games companies have connections, but they don't have money to just throw around, I mean Tomb Raider was considered a failure by Square. Studios are failing and getting bought out and the cost of making AAA rises every year, while the indie games market is growing. It's not all graphics and voice acting, there's heart that can be found in even the cheap, hastily made indie game.
 

Rebel_Raven

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generals3 said:
Rebel_Raven said:
Then why aren't you making games, then? Why isn't everyone? Not having the money is a valid excuse. Lets be realistic.
A: I'm a student and don't feel like dedicating time to launching my own business right now?
B: Even if I were wanting to launch my own business (which is one of my goals in the future, yay entrepreneurship) I would need to find a business idea that would yield profit first. You see, that's the main problem, many people don't have a business idea they feel would work. It's a mix of risk aversion and lack of ideas. The lack of financing is actually not a main reason why people don't start their own business (and thus in this case make their own game). If i were as certain that games which are "women friendly" is such a profitable idea i might actually consider it. Unfortunately I don't share your optimism.

Honestly, it's not the way I think the market is, it's the way the sources of money think the market is. Plus having a head start of having a gaming company, game making equipment and/or a team is going to go a long way. And a solid plan. I'm just me. I just don't have these resources to give anyone faith in my ability to grant me money.
I don't know if I have what it takes, even. Hell, I'm doubtful of a lot of gaming companies ability to make a cool female protagonist.
All I have is knowing what it is I want.
Well see, that's the problem, you're making assertions based on your personal opinion, which is extremely biased. You can't just follow your hunch and say "well i like this so there is a big market potential for this". I love RTS's and Sandbox MMO's but those are obviously two niche markets, if I were to base my market analysis on my personal bias than I would have to conclude gaming companies are being retarded for not creating more of those games.

As for them "wasting" their resources, you think it'd be a waste to make a female protagonist, huh? <.<
No but making a gaming which is unprofitable is.

Frankly the professionals have a better chance, and better connections to make a viable game that has a female protagonist. It'd be far less of a gamble for, say Rockstar to make a GTA side story that features a female lead. Not saying they have to dive into a sequel to Oni (unless it's bungie that has the IP, I dunno.), but at least probing the market might be worthwhile.
Well it depends. Those big bucks companies usually make games with big budgets. So for them it's a lot of money which is at risk. And you don't need to forget about the shareholders which wouldn't be too happy for the company they invested in to make a game which flopped.

And while I can't know for sure if they do that but if their marketing teams are any competent they probably already probed it. Not by making the games but making market researches. You always probe the market BEFORE you make the product/service.
You say you're not against making a game with a female protagonist, yet you're against making an unprofitable game? Sort of the same thing, isn't it? What's hinging on you not making the game? A female protagonist. Not the quality of the protagonist, not the quality of the game, nor any other apparent factor that oculd make, or break the game.
If you're not willing, it's not going to happen, the market will never see your gamble, and the market won't be budged by it, so people aren't willing to make a female protagonist game. It's a vicious cycle, isn't it?

Also you're talking about making genres. I'm not. I'm talking about games in general. Female Friendly gaming isn't a genre any more than male friendly gaming. I'm not even going as far as anyone-friendly. My sights are more on more female protagonists in games that aren't terrible. That might have some added benefit in being more friendly to female gamers, but that's not in my sights.

Tomb Raider would be in the same genre as Uncharted, wouldn't it? Making an RTS-sandbox combo is leaps and bounds diffirent. I do gotta say, it's an interesting thought as towards how they might merge.

Making a game with a female protagonist wouldn't be as huge of a gamble if it didn't suck, 'm sure. It'd be even less of a gamble if it came from a company already established working in within their main genre. Like I said, if there was a Sleeping Dogs (Square Enix), or GTA (R*) DLC side story in the vein of "liberty city stories" it'd be even less of a gamble, and not require as much money as they'd be using pre-existing resources for the game. Further, because of the game's following (at least as far as GTA goes) people might be more inclined to give it a try because it comes from people recognized as worthwhile companies.

But like I said, there's a hell of a lot more reasons a game will fail than the protagonist.
If the game sucks, no one will play it, male or female protagonist.
If no one hears about the game, people are less likely to buy it because it flew under their radar. The gender of the protagonist doesn't matter there either in general.
Heck, the only reason I know about "Remember Me" is that I'm actively looking for games that have a female protagonist, or gender select that doesn't reward you more for being the guy.

As towards investors not being happy if the game flopped, well, it'd be better to use pre-existing resources as much as possible to limit the financial loss, wouldn't it? It's why DLC addons are cheaper, isn't it?

If I, or anyone else were to start from scratch, well, one would have to build or buy every facet of the game while established companies already have those resources. It'd take -way- more money and be a bigger gamble.

DownTharr said:
Money's no real issue, it's passion. Me and many other gamers may like gaming, but have no real passion to want to make games, there are exceptions though. I just personally believe that if you (and it's not just you) have a problem with female representation in games, then do it yourself (Not a complete AAA gaming experience, but tackle this problem and come up with potential answers). I don't know it's just what I'd do.

And sure a games companies have connections, but they don't have money to just throw around, I mean Tomb Raider was considered a failure by Square. Studios are failing and getting bought out and the cost of making AAA rises every year, while the indie games market is growing. It's not all graphics and voice acting, there's heart that can be found in even the cheap, hastily made indie game.
I'd say it's more than "passion." The people behind Aliens Colonial Marines were "passionate" and we saw how that turned out.

Passion isn't everything. Like I said, if there's no marketing, no one will know about it to say the least. Your passion isn't going to put it in the hearts, and minds of the gaming masses.

A lot of games that really took off have strong graphics compared to a lot of indie games. Bastion, Braid, Journey, flower, and so forth. Even as simple as they look they're more complex than one might think.
 

WarpedintheHead

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The video is accurate, sexualization does not occur of men in sci/fi and fantasy. But this is a incomplete assessment. As the sexualization of men for women DOES occur, just in women specific areas like the romance genre. The irony is that if you look at the romance genre and book covers and the stories themselves there is not much different between what both genders typically find what they want to be, and what they want to have sex with. Women want to have sex and objectify the same men that men want to be, and vice versa. As such the difference is tone and perspective. Not actual narrative and what is going on. There is more objectification on the side that isn't the main characters but its about the same when compared.

Take Anita Blake Vampire Hunter, a girl who now is able to copy any supernatural ability used against her and has an ever expanding male harem. Sounds just as bad as any comic or anime when you put it like that huh?

As such there is an imbalance, this is because even in our life time scifi and fantasy was a nerd and geek ghetto, and was ostracized for it. As such it evolved suiting the needs of the people who spent energy either creating it, or supporting it with there money.

As such I don't think sexual objectification is anymore harmful than video game violence. That as long as it is coupled with a rational mind it is nothing than fantasy. And if we worry about the dangers of fantasy on our society, well that is a slippy slope is it not?

And as for the imbalance in video games and scifi/fantasy in general I can't help but see it as looking a coin and being mad that the side with heads on it doesn't have any tails on it either. Of course its going to be imbalanced and that is more the popular consciouses fault then the people involved in it.

If people want a more varied gender appeal well it is happening, but if you want more stuff to appeal to your tastes you might have to take on the same responsibility and risk the original creators did making these items then complaining that there is some sort of responsibility for change.
 

DoctorImpossible

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The whole "male gamers don't want to play as female characters" thing boggles my mind. I just don't get it. None of the gamers I know feel this way. Where do the idiots come from? It's baffling and sad.
 

DownTharr

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Rebel_Raven said:
DownTharr said:
Money's no real issue, it's passion. Me and many other gamers may like gaming, but have no real passion to want to make games, there are exceptions though. I just personally believe that if you (and it's not just you) have a problem with female representation in games, then do it yourself (Not a complete AAA gaming experience, but tackle this problem and come up with potential answers). I don't know it's just what I'd do.

And sure a games companies have connections, but they don't have money to just throw around, I mean Tomb Raider was considered a failure by Square. Studios are failing and getting bought out and the cost of making AAA rises every year, while the indie games market is growing. It's not all graphics and voice acting, there's heart that can be found in even the cheap, hastily made indie game.
I'd say it's more than "passion." The people behind Aliens Colonial Marines were "passionate" and we saw how that turned out.

Passion isn't everything. Like I said, if there's no marketing, no one will know about it to say the least. Your passion isn't going to put it in the hearts, and minds of the gaming masses.

A lot of games that really took off have strong graphics compared to a lot of indie games. Bastion, Braid, Journey, flower, and so forth. Even as simple as they look they're more complex than one might think.
Yes, and money isn't the driving force for those indie devs, it's passion. Yes compared to other indies there beautiful, but they are no crysis, etc and that was my point. You don't need super expensive hyper-real graphics and vast open worlds. Marketing is only useful, once you actually have the game past pre-alpha/alpha and it takes passion and hard work to get there on your own.

Not having the money to make a game is no excuse, not having the passion is though. If it is not something you live and breath to do, don't do it, it'll show. Only after you've made the game can you spend time thinking business.

EDIT: Wait, where'd you first see remember me? I just found it updated on blistered thumbs or some other gaming website I frequent. It caused alot of talk.
 

Rebel_Raven

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DownTharr said:
Rebel_Raven said:
DownTharr said:
Money's no real issue, it's passion. Me and many other gamers may like gaming, but have no real passion to want to make games, there are exceptions though. I just personally believe that if you (and it's not just you) have a problem with female representation in games, then do it yourself (Not a complete AAA gaming experience, but tackle this problem and come up with potential answers). I don't know it's just what I'd do.

And sure a games companies have connections, but they don't have money to just throw around, I mean Tomb Raider was considered a failure by Square. Studios are failing and getting bought out and the cost of making AAA rises every year, while the indie games market is growing. It's not all graphics and voice acting, there's heart that can be found in even the cheap, hastily made indie game.
I'd say it's more than "passion." The people behind Aliens Colonial Marines were "passionate" and we saw how that turned out.

Passion isn't everything. Like I said, if there's no marketing, no one will know about it to say the least. Your passion isn't going to put it in the hearts, and minds of the gaming masses.

A lot of games that really took off have strong graphics compared to a lot of indie games. Bastion, Braid, Journey, flower, and so forth. Even as simple as they look they're more complex than one might think.
Yes, and money isn't the driving force for those indie devs, it's passion. Yes compared to other indies there beautiful, but they are no crysis, etc and that was my point. You don't need super expensive hyper-real graphics and vast open worlds. Marketing is only useful, once you actually have the game past pre-alpha/alpha and it takes passion and hard work to get there on your own.

Not having the money to make a game is no excuse, not having the passion is though. If it is not something you live and breath to do, don't do it, it'll show. Only after you've made the game can you spend time thinking business.

EDIT: Wait, where'd you first see remember me? I just found it updated on blistered thumbs or some other gaming website I frequent. It caused alot of talk.
Passion can drive them, sure, but after that, it's resources.
The way I see it, the graphics have to be good enough that most people won't laugh at it. The world has to be believeable, and at the least, just enough to get the job done. Mechanically it cannot be bleh. If I do make my game I want to throw my all into it, and polish it. It'll require more than just passion.

I still say it's gotta be a blend of both passion, and money. I'm not disagreeing passion is important. Your case for it is strong, but a bad game is a bad game, and there's people who purely want graphics.
W/o Passion Remember Me wouldn't be made.

Huh, where/when I first encountered Remember Me? Well, my life partner was shopping around months ago (I don't recall just how many but it was several) as she, like me, hunts for games with female protagonists and gender select coz we're both so very tired of dudebro time in videogames.
She wandered around amazon and stumbled across it, and then showed it to me. She didn't know a whole lot about it, so I did my part of the process, and started researching it to no end as I have the time, and drive to do so.
She's kinda on the fence about buying it. I'm not, so I'll kinda review it with my own experiences with it for her.
 

DownTharr

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Rebel_Raven said:
DownTharr said:
Rebel_Raven said:
DownTharr said:
Money's no real issue, it's passion. Me and many other gamers may like gaming, but have no real passion to want to make games, there are exceptions though. I just personally believe that if you (and it's not just you) have a problem with female representation in games, then do it yourself (Not a complete AAA gaming experience, but tackle this problem and come up with potential answers). I don't know it's just what I'd do.

And sure a games companies have connections, but they don't have money to just throw around, I mean Tomb Raider was considered a failure by Square. Studios are failing and getting bought out and the cost of making AAA rises every year, while the indie games market is growing. It's not all graphics and voice acting, there's heart that can be found in even the cheap, hastily made indie game.
I'd say it's more than "passion." The people behind Aliens Colonial Marines were "passionate" and we saw how that turned out.

Passion isn't everything. Like I said, if there's no marketing, no one will know about it to say the least. Your passion isn't going to put it in the hearts, and minds of the gaming masses.

A lot of games that really took off have strong graphics compared to a lot of indie games. Bastion, Braid, Journey, flower, and so forth. Even as simple as they look they're more complex than one might think.
Yes, and money isn't the driving force for those indie devs, it's passion. Yes compared to other indies there beautiful, but they are no crysis, etc and that was my point. You don't need super expensive hyper-real graphics and vast open worlds. Marketing is only useful, once you actually have the game past pre-alpha/alpha and it takes passion and hard work to get there on your own.

Not having the money to make a game is no excuse, not having the passion is though. If it is not something you live and breath to do, don't do it, it'll show. Only after you've made the game can you spend time thinking business.

EDIT: Wait, where'd you first see remember me? I just found it updated on blistered thumbs or some other gaming website I frequent. It caused alot of talk.
Passion can drive them, sure, but after that, it's resources.
The way I see it, the graphics have to be good enough that most people won't laugh at it. The world has to be believeable, and at the least, just enough to get the job done. Mechanically it cannot be bleh. If I do make my game I want to throw my all into it, and polish it. It'll require more than just passion.

I still say it's gotta be a blend of both passion, and money. I'm not disagreeing passion is important. Your case for it is strong, but a bad game is a bad game, and there's people who purely want graphics.
W/o Passion Remember Me wouldn't be made.

Huh, where/when I first encountered Remember Me? Well, my life partner was shopping around months ago (I don't recall just how many but it was several) as she, like me, hunts for games with female protagonists and gender select coz we're both so very tired of dudebro time in videogames.
She wandered around amazon and stumbled across it, and then showed it to me. She didn't know a whole lot about it, so I did my part of the process, and started researching it to no end as I have the time, and drive to do so.
She's kinda on the fence about buying it. I'm not, so I'll kinda review it with my own experiences with it for her.
I pretty much agree with you, though we can't just wait for companies to change (they're usually slow on this).
And yes bad games happen and if that's your case for proving somethings(female MCs) profitability, you might just ruin it for everyone.

Interesting, I just read it online, though I do think it'll be quite a good game. Not really just because the main character's female, but because of the whole memory thing, it's just something new.
 

Rebel_Raven

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DownTharr said:
I pretty much agree with you, though we can't just wait for companies to change (they're usually slow on this).
And yes bad games happen and if that's your case for proving somethings(female MCs) profitability, you might just ruin it for everyone.

Interesting, I just read it online, though I do think it'll be quite a good game. Not really just because the main character's female, but because of the whole memory thing, it's just something new.
And I pretty much agree with you. :p

Something else kinda new to me is that Nilin, the protagonist, is supposed to be non lethal using memory overloads on opponents to take them down as well as memory manipulation. Not very often that games are intended to be no kill runs.

I'm looking forward to the seemingly rather flashy combat, too.
 

DownTharr

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Rebel_Raven said:
DownTharr said:
I pretty much agree with you, though we can't just wait for companies to change (they're usually slow on this).
And yes bad games happen and if that's your case for proving somethings(female MCs) profitability, you might just ruin it for everyone.

Interesting, I just read it online, though I do think it'll be quite a good game. Not really just because the main character's female, but because of the whole memory thing, it's just something new.
And I pretty much agree with you. :p

Something else kinda new to me is that Nilin, the protagonist, is supposed to be non lethal using memory overloads on opponents to take them down as well as memory manipulation. Not very often that games are intended to be no kill runs.

I'm looking forward to the seemingly rather flashy combat, too.
True outside of stealth games, you usually have to kill things, well there is Phoenix Wright. I'd like to see more games with only talking/debating maybe a spy game of sorts, but not a "super spy".
 

Rebel_Raven

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DownTharr said:
Rebel_Raven said:
DownTharr said:
I pretty much agree with you, though we can't just wait for companies to change (they're usually slow on this).
And yes bad games happen and if that's your case for proving somethings(female MCs) profitability, you might just ruin it for everyone.

Interesting, I just read it online, though I do think it'll be quite a good game. Not really just because the main character's female, but because of the whole memory thing, it's just something new.
And I pretty much agree with you. :p

Something else kinda new to me is that Nilin, the protagonist, is supposed to be non lethal using memory overloads on opponents to take them down as well as memory manipulation. Not very often that games are intended to be no kill runs.

I'm looking forward to the seemingly rather flashy combat, too.
True outside of stealth games, you usually have to kill things, well there is Phoenix Wright. I'd like to see more games with only talking/debating maybe a spy game of sorts, but not a "super spy".
I'd love to see an honest to goodness remake of the Tenchu series with pre-tenchu Z in mind, but with Tenchu Z's character creation, if not better.
Z was a bit of a dissapointment in the lack of multiple enemy layouts, and the fact my significant other just badger ran at everyone and killed them and still got in the stealth kills. <.< Kinda sucks the hunt out of the game. lol

I share your sentiment. I'd like to see more variety in games. Especially for consoles. Diplomacy, debate, and wits over bloodshed, and such. People have played some games like Fallout, and Dishonored in a no kill run. Dunno how they did it, though since I kinda like my head removal service in fallout 3/new vegas. Raiders are just so fun to shoot. :p
Still, I'd possibly buy a game geared to more peaceful means to an end. Unless I had to be a dude. <.< :p
 

Insanely Asinine

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Jimothy Sterling said:
Sir Christopher McFarlane said:
Yeah, Jim, stop talking about this immediately!
What I like is that you posted what was *really* wanting to be said.

"This is getting old" is always a reliable way to mask, "I dislike this topic."
Since this is in text format you can jump to assumptions all you want but without a voice and tone added to it you have no way of proving this other then your own belief.
 

Insanely Asinine

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DoctorImpossible said:
The whole "male gamers don't want to play as female characters" thing boggles my mind. I just don't get it. None of the gamers I know feel this way. Where do the idiots come from? It's baffling and sad.
Usually it's the opposite they play female characters to either eye them, a buddy from work, or some other reason, my brother. Me I don't care if I play a female character because I like to imagine my shape-shifting character showing up and saying "Hey you! I'm stealing this role and dressing up as you." and they would respond, "What?" and then my character proceeds to punching them in the face and imagine all the whimsical reactions the other characters to said character going missing.
 

generals3

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DoctorImpossible said:
The whole "male gamers don't want to play as female characters" thing boggles my mind. I just don't get it. None of the gamers I know feel this way. Where do the idiots come from? It's baffling and sad.
Hi there, idiot reporting in. Well actually not entirely, it's not that i don't want to play as a female character (I had a female mage in WoW and i played Tomb Raider) but i most certainly prefer playing as a male character. Why? Because as a male I can relate myself, self-insert, whatever you wanna call it, with male characters more.
 

generals3

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Rebel_Raven said:
You say you're not against making a game with a female protagonist, yet you're against making an unprofitable game? Sort of the same thing, isn't it? What's hinging on you not making the game? A female protagonist. Not the quality of the protagonist, not the quality of the game, nor any other apparent factor that oculd make, or break the game.
If you're not willing, it's not going to happen, the market will never see your gamble, and the market won't be budged by it, so people aren't willing to make a female protagonist game. It's a vicious cycle, isn't it?
No there is a difference. If I were against the making of a game with a female protagonist than the fact it has a female protagonist would be the reason why. Meanwhile if it's against the making of an unprofitable game than the lack of sales would be the reason. And what would be hinging me not making the game is the lack of profitability. In this scenario the fact it's a female protagonist, but it could also be because the genre of the game is a saturated niche market too.

And like i said, you don't need to confront people with "your gamble" to be able to determine (though in marketing it's always more of a guess than anything else) whether or not something can be profitable. If you have a project for a business you'll better be able to prove it's not a pure gamble. This is how it works in the whole business world.

Also you're talking about making genres. I'm not. I'm talking about games in general. Female Friendly gaming isn't a genre any more than male friendly gaming. I'm not even going as far as anyone-friendly. My sights are more on more female protagonists in games that aren't terrible. That might have some added benefit in being more friendly to female gamers, but that's not in my sights.
But that's how a marketeer would see it. How the changes interact with the market. A specific genre interacts differently with the market as an other. Just like a game with hyper-sexualized female characters or a male protagonist interacts with the market differently as a game with non-sexualized female characters or a female protagonist. In this debate why it interacts differently with the market is irrelevant, it's how it interacts which matters, will it yield ??? or not?

Making a game with a female protagonist wouldn't be as huge of a gamble if it didn't suck, 'm sure. It'd be even less of a gamble if it came from a company already established working in within their main genre. Like I said, if there was a Sleeping Dogs (Square Enix), or GTA (R*) DLC side story in the vein of "liberty city stories" it'd be even less of a gamble, and not require as much money as they'd be using pre-existing resources for the game. Further, because of the game's following (at least as far as GTA goes) people might be more inclined to give it a try because it comes from people recognized as worthwhile companies.
Even if we assume that it wouldn't cost too many resources companies are pressured continuously to use every penny in the most lucrative way. If a company can chose between investing 100k ? in a DLC which certainly yield profits or one which is a gamble it's obvious where the money will go. That's why you need to be able to provide substantial evidence the gamble can yield a considerable amount of money or isn't such a gamble. Something that can be done through market researches but which i have never seen provided to back up the claim that the market isn't skewed towards wanting strong male characters.

But like I said, there's a hell of a lot more reasons a game will fail than the protagonist.
If the game sucks, no one will play it, male or female protagonist.
If no one hears about the game, people are less likely to buy it because it flew under their radar. The gender of the protagonist doesn't matter there either in general.
Heck, the only reason I know about "Remember Me" is that I'm actively looking for games that have a female protagonist, or gender select that doesn't reward you more for being the guy.

As towards investors not being happy if the game flopped, well, it'd be better to use pre-existing resources as much as possible to limit the financial loss, wouldn't it? It's why DLC addons are cheaper, isn't it?

If I, or anyone else were to start from scratch, well, one would have to build or buy every facet of the game while established companies already have those resources. It'd take -way- more money and be a bigger gamble.
It's correct that games can fail for many reasons. But why add a potential reason for disappointing sales? The big question is along the lines of: what would sell better: GTA with Tommy Vercetti or Marietta Vercetti? MGS with Solid Snake (male) or Solid Taco (female) (yes that joke is of a very poor taste).

And off course it would be a bigger gamble for a starting company. But do you think the shareholders of EA, Rockstar, Activision, etc. Care about the risks other companies take?
 

DownTharr

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Rebel_Raven said:
I share your sentiment. I'd like to see more variety in games. Especially for consoles. Diplomacy, debate, and wits over bloodshed, and such. People have played some games like Fallout, and Dishonored in a no kill run. Dunno how they did it, though since I kinda like my head removal service in fallout 3/new vegas. Raiders are just so fun to shoot. :p
Still, I'd possibly buy a game geared to more peaceful means to an end. Unless I had to be a dude. <.< :p
Never played Tenchi, but I understand the sentiment.

Well with the amount of interactive narrative that'd need to be written, I'd let it slide if it was only male or female, etc. The Walking Dead focused on a black man from the south (not my demographic), but the way the character was written I grew to like him a lot. It's more about how the character/game are written (even a scene with no VO, is written) some current games companies still don't know how to tell a story through game-play.

Are you fine with Professor Layton and Phoenix Wright? Or would you rather they be women, there definitely not "dudebros".

Well I don't know about peaceful, some conversations can seem quite trite, but underneath they're waging a battle of wits. My idea being, say it's the cold war and there's a Russian and American spy, they can't resort to any sort of standard violence (like most games) and in stead have to use more "peaceful", manipulative ways to deal with the problem. Absolutely no combat, if any it'd just be a failure state. Not sure how many people would even want such a game.

Personally I find Bethesda titles are far too shallow in their dialogue systems, though they are quite deep in exploration and are good for role-playing.
 

mykalwane

New member
Oct 18, 2008
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Jim well done. This is the first one to get me to think that my own ideas were wrong on the subject. Which I must give it high marks for that. My idea on the subject was that both were done for the sake of fantasy. Most men and woman's fantasy as being this. Since most woman are shown as the object without any flaws as there fantasy. See Charmed for example. Now I am starting to think I am wrong on the subject. I must applaud you for that.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
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MrsBloo said:
Lightknight said:
Actually, I moreso meant that Nintendo products are typically less exploitative of female sexuality.
^^ i feel like this is only true because nintendo, personally, appeals to kids more than adults.
The reason doesn't matter. The result remains the same.

*may i add once the wii fit came out, majority of women who wanted the wii were of elder age to keep in shape not necessarily for gaming experience. :\ I knew atleast 5+ elder women who got it just for the wii fit. and have never touched it since...

"usage days for males and females are much closer for wii and ps3. On average, the least used console is the Wii."
Do you have any sources to back up these statements?


*I think the reason why the type of gamer is being considered here is because if someone who hardly plays games wants to put in an opinion fine, however they are not of the masses that attribute to the cause. Ya know? Im not sure my word usage is 100 % how i want it to be, but hopefully this makes sense.

example: Would you rather listen to your dr or nurse? naturally your doctor because they are that much more knowledgeable about the situations in the air of the profession.
? I'm not sure how this relates to anything you and I have been discussing. I certainly haven't stated that I think casual gamers are the mainstream AAA game purchasers. I even called ESRB's survey into question when it turned out that less than 50% of the respondents were even planning to buy one game within 2012. LESS than half. So much of their results are questionable with so broad a definition of gameing.
 

Rebel_Raven

New member
Jul 24, 2011
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generals3 said:
Bottom line for me is, until companies make things change, and the gaming community can accept those changes, things will never change.

I'm not going to relent my stance in the face of any argument that supports the misogynistic status quo that, IMHO, needs to go. No excuse is acceptable to me.

It seems like we're going to have to agree to disagree on this one. That's alright with me, but I dunno about you.

DownTharr said:
Rebel_Raven said:
I share your sentiment. I'd like to see more variety in games. Especially for consoles. Diplomacy, debate, and wits over bloodshed, and such. People have played some games like Fallout, and Dishonored in a no kill run. Dunno how they did it, though since I kinda like my head removal service in fallout 3/new vegas. Raiders are just so fun to shoot. :p
Still, I'd possibly buy a game geared to more peaceful means to an end. Unless I had to be a dude. <.< :p
Never played Tenchi, but I understand the sentiment.

Well with the amount of interactive narrative that'd need to be written, I'd let it slide if it was only male or female, etc. The Walking Dead focused on a black man from the south (not my demographic), but the way the character was written I grew to like him a lot. It's more about how the character/game are written (even a scene with no VO, is written) some current games companies still don't know how to tell a story through game-play.

Are you fine with Professor Layton and Phoenix Wright? Or would you rather they be women, there definitely not "dudebros".

Well I don't know about peaceful, some conversations can seem quite trite, but underneath they're waging a battle of wits. My idea being, say it's the cold war and there's a Russian and American spy, they can't resort to any sort of standard violence (like most games) and in stead have to use more "peaceful", manipulative ways to deal with the problem. Absolutely no combat, if any it'd just be a failure state. Not sure how many people would even want such a game.

Personally I find Bethesda titles are far too shallow in their dialogue systems, though they are quite deep in exploration and are good for role-playing.
Tenchu is one of the best stealth series for the most part. They reward you for not being seen, not alerting people, and can go through some missions avoiding everyone but your target completely. there's occassional bosses.
You're a ninja with the typical, and a-typical ninja tools like blowguns, poisoned riceballs being mainstays in the series, and explosive pinwheels in some later series. Of course you have a sword, or two, and can pull off some insta-kills with them. Still, the main focus of the game isn't really combat, and you get some penalties if you're spotted anyhow.
You work in a somewhat neutral manner for a Daimyo that sends you out to assasinate corrupt politicians, and kill enemies, and so forth.

The age of the series might mean you can nab it on the cheap.

Honestly, I'd rather the protagonist be female either by design, or gender choice. I relate to women better. I know I'm missing out, but my funds are a bit limited on top of that, to go trying a game I may not enjoy because of a lack of immersion, and a new gaming system on top of it compounds the issue.

Bethesda, despite being pretty buggy at times, I can appreciate a lot. Yeah, it's shallow in areas, and you rarely do anything to alter the world itself, but the vast amount of possibility is pretty much enough. Skyrim, and New Vegas supporting some LGBT(well, maybe not so much the T part) relationships didn't hurt either.