Very good video Jim. Very informative, expertly highlighting the difference between Male and female characters.
I do have a few comments/questions.
The first major argument you make is based entirely on the intent of the author. Is it your opinion that authorial intent is the determining factor in the nature of a character? Or is there room for the person playing the game to reinterpret the character?
For an example, Bayonetta is often held up as one of the quintessential examples of objectification of women in video games. However, I have always thought that Bayonetta was closer to a female version of the typical idealized male protagonist. She has all the common traits: She is powerful, she is given a personality (her interactions with Cereza, for example, greatly deepen her personality), she owns her sexuality in a way that only male characters are typically allowed to do, she is brave and smart, and, of course, she is physically ideal. The only major difference I can find is that it is Bayonetta was assumedly created by men for men as a character to objectify (which I am sure is true to a great extent.)
From this example springs a couple of questions:
Is the character of Bayonetta a contributing factor to the objectification of women in video games even though she is portrayed more as an idealized woman than a sex object?
If Bayonetta has been created by women to appeal to women but was otherwise identical, would the character still be considered an example of objectification? Should the character still be considered an example of objectification?
My next comment/question is not directly related to the topics in the video, so please be patient with me as I frame the question.
In the video game community, there is a certain reaction to female characters. These characters are always condemned as objectification of women, etc. We praise the any female character that is non-sexual, often holding them up as examples of strong female characters even when their only defining feature is a lack of sexuality in a crowd of highly sexual female characters. On the other hand, developers are criticized for creating any hint of sexuality in a female character, even in female characters that are strong female characters in every respect. The most recent character I can bring forward as an example is Elizabeth of Bioshock infinite.
The vast majority of people loved Elisabeth, but the criticism I most often saw against her was that her dress showed off too much cleavage and that this cheapened the character. And it is true that the dress she wears is sexy. But it is hardly an objectifying sexuality. And this is only one of many examples I could bring to the table.
It seems to me that the forward thinking video game community has settled into a dangerous position against female sexuality. So many of us have been fighting for so long against negative depictions of female sexuality that we automatically react any depiction of female sexuality as a bad thing. We are essentially embracing a very old and very damaging idea: That women are not to be sexual. They are allowed to be desirable, but only in a modest, chaste, or otherwise non sexual sort of way. And if a woman is openly sexy then she has degraded herself and all other women. In short, we are ashamed of female sexuality.
What are your thoughts on this? Is this an actual problem that is happening, or am I just overreacting? And if it is a problem, what can we do to correct it?