Well, I very much disagree. I think when making the assertion that something is an industry wide problem it would be very pertinent to actually look at the games that have been released recently instead of using a video clip from a 10 year old video game that has been played in every single one of these videos before.
Did you read my argument? Did I ever mention ten year games? This hasn't just been a problem for the past five months. This has been a problem since the dawn of gaming. If you're so keen on research, you have to realize that isn't a substantive amount of data to draw conclusions from. Not even close. This is a small slice of time to look at for such a large scale problem. Figuring out what games released had these problems in the recent past allows us more data to pull from when determining the scale of the problem now as compared to the past. No one is arguing, "BECAUSE THESE GAMES TEN YEARS AGO WERE SEXIST OR PROBLEMATIC, SO GAMES IN GENERAL ARE!" I'm talking about some research to know more about what the problem really is.
Also you seem to be arguing that the games which have "objectification" in them sell better than the many, many others without, so basically that a lot more people want to play these video games and possibly ignore a lot of the ones that would be "different" or might appeal to a niche. Congratulations, you might have just found out how a "market" works and why AAA games are often designed the way they are.
Uh, no. Wrong on both counts. I'm just seeing how visible the objectification is in the industry as a whole. AAA games may have a worse problem than indy games in this regard. I don't know. But looking at sales is a good indicator of seeing what more people are exposed to in gaming. Or who knows, maybe this objectification is only really in games desperate to sell because they're garbage. It could be that the only problem is in how people can do stupid things because of desperation.
But we won't KNOW until we see the research.
And you're making a correlation/causation argument. Just because a game objectifies women does not mean it sells better. Just because a game fails to do so does not mean it sells more poorly. It could be a factor that affects sales in a negligible way, one that we can't necessarily notice because of how small it is. It could be that we can't calculate such an impact with the current data we have.
Additionally I don't care about "proving" any of this, the burden of proof lies with the accuser... I don't know if
you've ever heard that before. I was just making an observation that I think this claim of an "industry problem" is bollocks of the highest degree.
I have. Are you familiar with what the standards of evidence are?
Oh boy, wouldn't want to make anyone feel like something wasn't made for them, say like having different kinds of games for different kinds of people say Casual, Mobile, PC Games, Console games or god forbid having different genres like RPGs, Shooters or Strategy games that some people might not like.
You're not talking about game genres. You're talking about platforms. You're not talking about types of games. You're talking about the devices we play them on. But in any case...
Yeah. Different types of games should exist. Again, if you only read my post, maybe you'd see that. Games that are targeted toward men, including how they portray women, don't have to disappear. But when it gets to the point where it's essentially a boys club, where women feel uncomfortable playing their RPGs, shooters, or strategy games because of how they portray women? I think that's a problem worth looking at and discussing. I think different types of games need to be made.
Then I guess Activision is on the right track, because Call of Duty seems to appeal to the broadest possible market. Best make everything a Modern War shooter, set the difficulty to "brain dead" and generally try to get the broadest market appeal possible. I don't think you would like the resulting games very much.
Also I couldn't disagree more, what you describe sounds to me like a recipe for making the blandest and most boring game possible, or god forbid it "offend" anyone with anything. What I'm immediately thinking of is this:
Again, this is nonsense. If you even...say, read my post, you'd see how I laud games that mix things up, and I use diversity as the answer to the problem of sexism/unfavorable treatment of women in games.
We also established above, there are many, many games that "don't pander to those things", there is additionally always the possibility of building a team and going on KickStarter if one has some great idea.
One game does not a change in the industry make. But it's a step.
There are many RPG and Adventure developers lately that couldn't get any publishing deal because there supposedly wasn't a "market" for their games. Guess what they did? They took to KickStarter and appealed directly to the people that wanted a certain kind of game, they didn't take to the forums and bitched about it. There are hundreds of examples from Double Fine, Obsidian, Brian Fargo/InXile, Larian Studios and others.
Surely if there was such a high demand for specific content featuring female characters, someone would have used that pitch by now or could do it and get great amounts of dollars?
Because it's not something you market a game around! It's one of many different choices in the design of your game. You can't sell a game on that. It's not like selling an RPG or a Shooter. "treats women acceptably" is not a genre.
It's still more than these "this is my opinion, based on muh feelings, and my opinion is fact" rants every other week. At least they tried the right methodology, even if they failed in the execution. What "Jim Sterling" thinks from his position of ignorance and all the stuff he misrepresents as "facts" isn't even worth that much.
I don't always agree with Jim, but he cites real sources and doesn't come into a discussion trying to falsify data. Those people aren't saying, "This is my opinion based on my feelings, and my opinion is fact."
But what they are saying is, "this is my opinion based on my feelings, and here's the facts to back it up, including people that say we should change how you're able to live your life. Oh, it's all falsified and exaggerated, though".
The rest just isn't my arguments or it's irrelevant.