Jim, would you KINDLY stop using that shitty PCM scream at the start? You're basically pulling a screamer prank without the face.
All of the above is a hundred percent correct, but what really frustrates me is how the general audience has been conditioned to expect to have the ability to retaliate against the opposing faction or creature of the Title of the Month. Stop by Outlast's Steam Community Hub and you'll see frequent instances of comments that go along the lines of "Eh. Where's my guns? I wanna shoot these inmates!"Ishal said:inb4 people complaining about Amnesia and similar games only forcing you to run away from monsters and using a simple engine.
These games are supposed to take the power away from you, that is the point. That is a staple of horror when its done right. A protagonist completely out of their comfort zone forced to cope with situations beyond them. It's the opposite of machismo and gun wank. They call it Flight or Fight, and most people in most situations would run their ass away from these situations or try and hide. Contrary to what other games and some parts of popular culture might tell you, not everyone is fucking Rambo.
The marketing point is brilliant. Pewdiepie is the biggest presence on all of youtube. Know what that means? The most popular youtuber is a lets player who largely climbed to the top by playing horror games. There is your advertising.
I now wish I had done the same. I wish I had done the same!Mr. Q said:As soon as I saw Jim in a dress, I immediately turned off the video and went straight to the comments section. I have enough trouble sleeping at night, I don't need to have Jim haunting my dreams on top of it.
Sorry, but I disagree. It's not the combat or lack thereof which makes horror, it's the constant sense of foreboding from an effective creepy atmosphere that does a good job of playing on one's deeply buried primal fears.Ishal said:inb4 people complaining about Amnesia and similar games only forcing you to run away from monsters and using a simple engine.
These games are supposed to take the power away from you, that is the point. That is a staple of horror when its done right. A protagonist completely out of their comfort zone forced to cope with situations beyond them. It's the opposite of machismo and gun wank. They call it Flight or Fight, and most people in most situations would run their ass away from these situations or try and hide. Contrary to what other games and some parts of popular culture might tell you, not everyone is fucking Rambo,
And yet you never ever mention it when you discuss modern survival horror. You continue to say that all AAA horror has become a homogenous bunch of crap akin to Resident Evil 6, ignoring that one of the best examples of a horror game ever made came out this year.Jimothy Sterling said:What game is that?Toadfish1 said:So Jims just gonna keep pretending The Last Of Us didn't come out?
Oh right, the game I gave a 10/10 review score to.
I cannot say I wouldn't buy the sequel with complete certainty, but I would have to be convinced (or do more research) to buy it and not just buy it because I enjoyed the previous game like what I did with the second one.Silentpony said:Fair point. I personally really liked the changes and thought the atmosphere was ten time scarier, in part because there were few pigs. And I wasn't much a fan of the sanity meter in the last one, though it was well implemented. What I thought was the scariest was the unpredictable nature of the pigs. I remember one killed at on some bridge in the sewers, but when I re-spawned, he wasn't on the bridge. It was one of those ghostly-appears-anywhere pigs, which killed me a lot looking back.Sanunes said:For me the problem with Amnesia: A Machine for Pigs is that it wasn't scary for me and I have heard that from several of my friends as well. The problem for me are the changes they made to the mechanics of the game, of course others might find what they left in the game to make it scary, but it hurt the scare factor for me.Silentpony said:SNIP
But to my larger point, you bought the game. You supported the idea of a sequel, even if you didn't enjoy it. Do you think you'd get an Amnesia III if there is one?
Actually, a lot of countries out there care about it. Over here it was seen as such an awful thing, that there were even TV spots calling out parents to make their kids dress as fairies and shit. It was both depressing and hilarious.Aardvaarkman said:October really is the worst month. Why does everything suddenly have to become about "horror" and "scary" things? Because of some bizarre American fascination with this "Halloween" thing that almost nobody else in the world gives a crap about?
The AAA game industry continues to exist because it's hanging on by a thread. Studios are constantly closing, laying off their employees, and selling off their studios to other AAA companies, all the while using their names to sell half-assed games to blind fanboys, On Disc DLC, DRM, and other underhanded tricks to sell enough keep themselves just barely afloat. 5 million sales of a game is STILL considered a loss in the AAA industry, when only a decade ago even getting half a million would be considered a smashing success. Regardless, surviving isn't anywhere close to thriving, the practices across this industry are slowly suffocating it to death. The people here are painting AAA gaming as really bad and unacceptable because these practices are not only terrible for the consumer, they're terrible for the health video game industry at large. We are complaining as much as we are because we all can see the writing on the wall and realize that we're slowly heading for a crash, all because these AAA companies are pursuing ridiculous sales figures that they can't hope to obtain and overall aren't worth the effort to get even if they do.geizr said:There is a lot of piling-on that has been levied against the AAA studios and publishers. However, one thing strikes me as always being odd. If the stuff is so bad, why does it continue to sell? Also, if these studios and publishers have been running in the red so long, losing money hand-over-fist, how have they continued to exist for so long? At some point I have to beg the question of our perception of reality. No matter how much we theory-craft about the way things ought to be and what will eventually happen, reality always remains the ground-truth against which we must assess our contemplations. If the AAA industry is as bad as we constantly make it out to be, why does it persist to exist?