Jimquisition: The Unholy Trinity Of Blind Greedy Bastards

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CelestDaer

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Okay, every time I see the pink anteater thing with the cigar in its mouth, I get a vague, uncomfortable memory... can someone clue me in as to what it's from so I can banish the memory?
 

Hero in a half shell

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connall said:
However, I'm an incredibly skeptical person when it comes from the account of ANONYMOUS sources, especially without some proof.
There's a picture of the 'anonymous source' at 3:25 in the vid. Don't need any more proof than that. (Quite frankly I'm surprised at Jim for breaking the confidentiality of the guy by including it, if anyone can identify him from that portrait then he could lose his job!)

Also this confirms a lot of what we already suspected about the top dogs. Businessmen that are not gamers, making artistic calls on videogames. Who on earth believes that will end well?
 

RoonMian

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canadamus_prime said:
RoonMian said:
canadamus_prime said:
I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
It happened when games publishers became market-listed and the concept of shareholder value moved in. Just as in every other industry the very second this happens the highest goals of a company aren't quality and sustainability anymore but... Well... The shareholder value. And because the artists and technicians who are actually making games can't be trusted to squeeze every last penny out of everything like blood from a stone a different kind of people was put in charge.
But isn't that akin to getting a rat to run an ant colony? Actually judging from the results I'd say yes, yes it is.
Yes, it is. But short-term all the rat-friends of boss-rat are gonna enjoy all the ants they're getting for dinner.

It's like that everywhere. Even the guy who's pretty much the father of shareholder value implemented realized (only 25 years too late) that it's absolute bullshit but people just keep on doing it.

I study automotive engineering and it's especially bad in my sector, the auto industry. 100 years ago Henry Ford said

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible."
and

"Cars don't buy cars."
And today we got these clowns running the show.

CelestDaer said:
Okay, every time I see the pink anteater thing with the cigar in its mouth, I get a vague, uncomfortable memory... can someone clue me in as to what it's from so I can banish the memory?
It's from "The Racoons", an 80s cartoon. If I recall correctly it's supposed to teach children about the dangers of capitalism and maybe even teach a bit of environmentalism.

 

Muspelheim

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Heil Hydra!

(It does roll off better than "Thank God for Jim", can we keep it?)

I predict that once they do find out about the fertile indie and small scale circles of the industry, they will attempt to immitate it, fail miserably and then bemoan them for being a threat to the industry.

Abnaxis said:
...

I've never even heard of Clash of Clans. Is it a big mobile title or something?
iPad, I believe. Some sort of F2P basebuilding affair. Makes me think FarmVille had an affair with Age of Empires, while seeing milkman Minecraft now and again.
 

jehk

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What are you even going on about with the early access comment? A big part of early access is allowing players to voice their criticism on a title while its still in production.

Did you do a video on this? I hope your option on the subject is more nuanced and you were just being hyperbolic.

EDIT: Found the video. Nevermind the above then.
 

Morthasa

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senordesol said:
I can't blame anyone for getting a little bleary-eyed at the prospect of making the profits of King or Supercell. Hell, during our app store report meetings, we have to omit them from the chart, just so the graphs have enough definition for us to tell what the other people in the industry are doing.

To my company's credit, the higher-ups have enough sense to know that there's no way we can distinguish ourselves in the industry by cloning their model, but at the end of the day; it's tough to argue with success.
True, but the point about the profits of King, Supercell etc. is that they are already being made by those companies. Cloning a game formula expecting to get the same success as the original game is like launching a website which allows to upload videos and expecting it to immediately become as successful and profitable as Youtube.

OT: I really like the new background. Really fits in with the tone of the show.
 

Trooper924

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grey_space said:
Abnaxis said:
...

I've never even heard of Clash of Clans. Is it a big mobile title or something?
Seconded. What the hell is Clash of Clans?
Thirded...or whatever. I think I saw a bit of that video Jim showed, but I never realized it was such a big deal or anything.
 

XDSkyFreak

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this ... just ... doesn't make any god damn sense. When you hire someone to market your videogames or to run your videogame company, the first thing you should demand is expertise ON BLOODY VIDEOGAMES. When you go to an interview and can't name at least 10 genres of games with at least one example to each you should be thrown out the fucking door! what is even the hell? though sudenly it all makes sense ... all the insane idiotic decisions made by publishers and companies.
If only games never became an industry ...
 

Hero in a half shell

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Abnaxis said:
...

I've never even heard of Clash of Clans. Is it a big mobile title or something?
grey_space said:
Abnaxis said:
...

I've never even heard of Clash of Clans. Is it a big mobile title or something?
Seconded. What the hell is Clash of Clans?
Yeah, it's a very popular mobile game that Dungeon Keeper Mobile supposedly copied (read stole) the gameplay off (and the new Rollercoaster Tycoon gameplay took a fair bit of inspiration from their base setting/time limit to every action style) Although of course there are dozens of games that precede Clash of Clans with the same gameplay techniques, it's just that C'o'C happened to be the one to get famous and become a super money spinning runaway success.

Expect to see an awful lot more of this style appearing out of thin air as all the late gold miners turn up for the rush (and don't be surprised if that includes big titles from big companies as well!)
 

chrissyJ

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Long time watcher, first time poster, what piques my interest in this episode is why these 3 & only these 3 games grab marketeers attention and no others.

I'm sure I could play devil's advocate and come up with a couple of half baked ideas as to why but I'm fairly sure there are some nuanced arguments beyond the all or nothing motivation put forward in today's episode.

Many thanks for a compelling episode.
Love the new banner, but please don't start making the set too nice, I appreciate the skeezy under & overtones of the show.
 

jdarksun

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canadamus_prime said:
I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
Because corporations are corporations, and there's actually big business in *running a business*. CEOs get headhunted by how they improved profits at their previous positions. Their job is to improve (maximize) profits for shareholders, and that is done in one of two (preferably both) ways: reduce costs, increase revenue.

That's it.

And while it may sound worrying that the people running companies that make games may come from companies that don't, that's not necessarily a bad thing. Head executives should be asking the questions of what make their competitors popular, but they should also be able to bring the previous experiences of effectively running a company to the table.

It may sound like problem is CEOs that don't know anything about making games. It isn't. The problem is corporate executives that are lazy, and that's an issue with the entertainment industry as a whole (not just gaming).

Reducing costs and increasing revenue? Those are good things. We want companies that target demographics, and then develop games with a budget proportional to the expected revenues. Doing more with less is what drives innovation. But what we have are corporations that want to make copies, churn out game (or movie, or book) sequel based off the idea that "Well, Clash of Clans / Candy Crush Saga / Call of Duty is making a lot of money, so let's make one of those."
 

Nazulu

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Oh great, so that doesn't sound like it's going to change any time soon. Explains every industry though. I have no doubt this is also the case with the film and music industry. Just Nuke Everything.
 

senordesol

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Morthasa said:
senordesol said:
I can't blame anyone for getting a little bleary-eyed at the prospect of making the profits of King or Supercell. Hell, during our app store report meetings, we have to omit them from the chart, just so the graphs have enough definition for us to tell what the other people in the industry are doing.

To my company's credit, the higher-ups have enough sense to know that there's no way we can distinguish ourselves in the industry by cloning their model, but at the end of the day; it's tough to argue with success.
True, but the point about the profits of King, Supercell etc. is that they are already being made by those companies. Cloning a game formula expecting to get the same success as the original game is like launching a website which allows to upload videos and expecting it to immediately become as successful and profitable as Youtube.
Thus my commentary expressing same. :)

Such is a HUGE problem in the mobile market; everyone trying to copy one formula and expecting to match that formula's success...except even that's not true sometimes.

The Simpson's mobile game has been cloned by the Family Guy mobile game, Supercell cloned *itself* with Boom Beach, and both titles are TG13 and TG5 in iOS respectively (meaning where they rank in the Top Grossing list).

The mobile market can sadly be a crapshoot sometimes.
 

Deacon Cole

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I find this hilarious because I've never heard of Clash of Clans. I've heard of the other two, never played them because I don't have a smartphone and my testicles have dropped, but I've heard of them. Never heard of the third one even though the industry sees it as one of the three games to imitate. I don't even know what it is, other than it has clans that don't know how to put together a matched outfit or something. Never heard of it before.

Actually, I may have heard the name and may have looked at it to see what the mild interest was about, but turned away from it when it didn't look good and had pretty much forgotten all about it so this may as well be the first time I've heard of it. But it's one of only three games marketers and CEO's think exist.

One of us is living under a rock for this to be the case, I think.
 

C14N

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Is this Clash of Clans game really that popular? I don't tend to follow the mobile games market but this is one I've never heard of. Is it really that big? I mean I have heard of a few mobile games like Angry Birds, Fruit Ninja and Cut the Rope, is this one just new?

I think part of the problem we face is that the people in charge are generally just a bit too old to have really grown up with video games. A lot of businessy-type folks around the ages of 40-50 in my experience just really don't know much about this industry at all. It almost seems like it's my dad running it. I think this will change over time though, people in university studying that stuff today who love games will move into the industry more and more and it will start to look more like other industries. You don't really ever get big A&Rs or film producers who don't know anything about movies and I kind of think games will start to be more like that in the next 20 years or so.

Also, if I was to level criticism toward Jimquisition, it wouldn't be that Sterling only tells gamers what they want to hear as he has gone against the grain a few times. I'd say a bigger problem would just be the repetition of points over and over about things like how greedy the game industry is. I guess that's the downside of a weekly show though, you have to fill the time with something even if there haven't been any new developments to talk about.