I definitely agree, and it sucks that on the whole, most devs would agree, too. The problem is there's usually some sort of pressure coming up from Corporate that's pushing for motion control in genres and games that don't need it because the purse-holders are only concerned about the final product being impressive.
They keep forgetting that what impresses people is a product that works. Throwing asinine shit at the player because D'HEY, TOUCHSCREEN FUNZ, HOY-HOY isn't just annoying, it's insulting. It's assuming the player's just going to sit there and take it, or that the game in question is so third-rate it's not deserving of a dignified treatment.
First-year releases are usually huge stumbling blocks. I doubt that Arkham City's Armored Edition's devs are just filling up the checklist with things the game needs to do for the sake of exploiting the gamepad's each and every function - but if they aren't doing it consciously, there's always a risk that the final product will end up doing precisely that.
And yeah, there is quite a bit of indulgent messing-around going on with console devs. The iPhone starts to eat up a part of your market share with its touchscreen-based games and apps? QUICK, STAPLE A TOUCHSCREEN ON MY WII OR ELSE IT WON'T PRINT MONEY NO MORE!
That's the kind of knee-jerk and blatant profit deal attempt that really bothers me. I'm still interested in the Wii U, but I'll wait for the first dozen or so game reviews for it to hit the presses.