Jimquisition: Touch Waggle Touch Waggle Swipe

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Jimothy Sterling

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Apr 18, 2011
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Touch Waggle Touch Waggle Swipe

Over half a decade of frustration is about to be unleashed with glorious fury.

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1nfinite_Cros5

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Mar 31, 2010
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Great episode as usual, Jim!

Also, from this point on, I shall be wearing red gloves like you are to enhance my gaming experience! :D
 

Denamic

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Aug 19, 2009
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I was gonna make a topic on this. First thread in years. And now you go and steal my chance to, saying what I meant to say better than I could have. Damn you.
 

Screamarie

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Mar 16, 2008
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But I kind of like turning the keys in games....

Very good points Jim. I think game developers are trying to pretend that we've already reached full holographic simulation because you have touch and motion controls, but we don't. Instead of being immersive they end up jarring you out of the immersion.
 

CarlsonAndPeeters

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The key rant was one of the greatest things I have heard in a long time. Seriously, why is that kind of things in games now? Also when its like "mash x to open the door." You can't fail; its just an annoyance. So listen to Jim and stop doing it, developers.
 

linkmastr001

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May 22, 2009
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Indeed, this has been something nagging me for years with games. I just hope Wii U games don't screw it up. Using the pad for a menu would be nice, so long as the action stops (or continues if it makes sense), or some other smart way, like the virtual buttons.
 

GAunderrated

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Fun episode coming into the holiday season Jim. I used to not mind motion controls but at some point in this long generation I wanted to see them be incorporated to enhance our experience and that rarely happens (as you have pointed out obviously).

I hope I am wrong but I have a feeling that the new zelda in 2014 is going to do the WiiU pad like batman AC. Zelda is the one game I wish wasn't molested by motion controls because I don't need waggle motions to get sucked into zelda, no one needs that to further enhance a great experience already.
 

Duvi0

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Nov 10, 2012
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J-Jim, are you OK? I mean, you really seem a lot more flustered than usual. I hope to God for you that you're good. I mean, good episode, but jeez.

Have a nice day as soon as you can, you glorious man
 

MowDownJoe

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Apr 8, 2009
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"YOU SHAKE THE CONTROLLER, AND THE LITTLE MAN JUMPS HIGHER!"

Still remember that rant from Podtoid. Cracked me up then. Still cracks me up now.
 

Callate

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Dec 5, 2008
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I will say that I thought the "slash the Wiimote to do a quick knife attack" worked pretty well in Resident Evil 4. The desperation of being in close quarters with something seemed an appropriate match for the sudden, flailing exertion.

But, by and large, yeah... Stick to one or the other, guys. This is my biggest fear with the WiiU, that despite the greater emphasis on third-party development everyone will seek to make use of the "gimmicky" side of the new console in shallow ways that haven't taken gameplay into account. At least for the first year. (Which is another good reason not to buy in the first year...)
 

contla

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Jan 17, 2012
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The "Shake the remote and he jumps a little higher" skit was even funnier the second time.
 

sindremaster

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Apr 6, 2010
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MowDownJoe said:
"YOU SHAKE THE CONTROLLER, AND THE LITTLE MAN JUMPS HIGHER!"

Still remember that rant from Podtoid. Cracked me up then. Still cracks me up now.
I knew I'd heard it somewhere before!
 

IamLEAM1983

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Aug 22, 2011
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I definitely agree, and it sucks that on the whole, most devs would agree, too. The problem is there's usually some sort of pressure coming up from Corporate that's pushing for motion control in genres and games that don't need it because the purse-holders are only concerned about the final product being impressive.

They keep forgetting that what impresses people is a product that works. Throwing asinine shit at the player because D'HEY, TOUCHSCREEN FUNZ, HOY-HOY isn't just annoying, it's insulting. It's assuming the player's just going to sit there and take it, or that the game in question is so third-rate it's not deserving of a dignified treatment.

First-year releases are usually huge stumbling blocks. I doubt that Arkham City's Armored Edition's devs are just filling up the checklist with things the game needs to do for the sake of exploiting the gamepad's each and every function - but if they aren't doing it consciously, there's always a risk that the final product will end up doing precisely that.

And yeah, there is quite a bit of indulgent messing-around going on with console devs. The iPhone starts to eat up a part of your market share with its touchscreen-based games and apps? QUICK, STAPLE A TOUCHSCREEN ON MY WII OR ELSE IT WON'T PRINT MONEY NO MORE!

That's the kind of knee-jerk and blatant profit deal attempt that really bothers me. I'm still interested in the Wii U, but I'll wait for the first dozen or so game reviews for it to hit the presses.
 

TorchofThanatos

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I liked how Kingdom Hearts Dream Drop Distance used the 3DS. The bottom screen always had a map and it was only used for special attacks that don't happen all that often. The impute required for these attacks was also minimal. Most of them I just used my thumb. Also the special attacks are worth it. They do enough damage t make it worth imputing commands on the bottom screen.
 

lord.jeff

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Oct 27, 2010
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A game I think used motion control really well was No more Heroes, you pointed down to do low attacks and pointed up to do high attacks, it was actually easier and faster then switching between two buttons. Granted it was a simple system but simple systems tend to work best with motion controls.
 

TJC

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Aug 28, 2011
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Jim... please... keep it short. You're repeating yourself for no reason. It's stretching the videos to unreasonable lengths for no other reason than to hear you saying the same damn thing over and over. This video should've clocked by minute 7 (if your fucking generous). The fact that it was nearly 10 minutes long makes it almost pointless.