Teenage girl romance is not the same as middle aged woman romance, which is indeed a saturated market. Teenage girls, especially teenage girl nerds, was an underserved market that allowed the success of Twilight and Hunger Games. Name another book series specifically for teenage girls and teenage girl nerds. I'll wait.uanime5 said:You clearly have no idea how a business works.deathjavu said:Also, the argument about catering to current demographics is dumb on many levels. I made a flippant joke earlier, but let me break it down further:
a) Catering just to the current demographics is a dipshit way of doing business on many levels.
-All businesses should be looking to expand their demographics to increase both profits and long term survivability.
-Creating games for the same demographic (at present, teenage and college age boys) leads to the creation of the same games over and over again, which results in repetitive, boring, and uninteresting games such as the millions of COD clones stanking up the market.
-Everyone competing for the same market leads to market oversaturation, resulting in humiliating multimillion dollar flops such as whatever Medal of Honor game EA has shit out most recently (I don't know and don't care).
1) It's not always possible to expand your demographics. For example if the only game you've got the equipment for is shooters you can't make RPGs.
Another problem is that many businesses have gone bankrupt because they tried to expand their demographics (requires a huge capital investment), failed, and the cost of this failure bankrupted them. Being a niche company is often much safer.
2) If your demographic wants one type of game you keep making this game as long as it makes money. The fact that you don't like this business model doesn't make it a bad model.
3) Most flops are due to companies overestimating how large the market is then spending too much on making a game, rather than making bad games. That's why you can get flops even with games that sell over 4 million copies and was praised by critics.
Twilight targeted the teenage girl romance market, which is one of the most over-saturated book markets. Next you'll be telling me that the fantasy market was underserved because Harry Potter did so well.b) What comes first, the appeal to other demographics or the interest from said demographic?
-I bet you think that's a chicken-egg question, which would admittedly be cute, but actually similar histories in movies and books prove it's not. The appeal almost always comes first, and then lo and behold, the statistically likely audiences show up in droves. Look at Twilight! It succeeded solely because it aimed itself at an underserved book audience. Or XCOM/Civ5 for the strategy demographic, if you want to talk about something not shit. Business has proven time and time again that if you're aiming at an underserved market, all you have to do is exist, regardless of quality. From a business perspective, aiming where no one else has is almost always a winner.
Your belief that if you just make something for an "underserved" audience you'll be a success is nothing but wishful thinking. There are countless examples of games, TV shows, and movies that tried to appeal to the "underserved" but failed because the "underserved" didn't like it.
Blacksploitation films. Another great example- no one made films to appeal to black people because they assumed they wouldn't sell. Huge financial successes when someone finally noticed the waiting market.
It's very simple- businesses will stick to the same models until they sink by them because they're so terrified of any risk, particularly when they have such overinflated budges (as you noted). But as Jim has discussed in many videos, there's no good reason to put out that much fucking money when making a game! Then you could aim for new markets without the ludicrous upfront costs, minimizing the risk while still allowing for expansions to market share. If overbudgeted games are the cause of flops, why not make some cheaper ones to expand your audience?
This principle applies to the "well the change is inevitable stop whining about it" crowd. No, the change isn't inevitable. Objects do not move without the application of outside forces, and that applies to businesses too. Businesses HATE change and will always be dragged to it kicking and screaming (witness every safety regulation ever). Quite frankly discussions like this are the only outside force that could change because of the lack of current female consumers. The only way a company could even know there are missed consumer bases is conversations like this.
Anyways, I have offered a handful of examples of where aiming for underserved markets hit the jackpot. You have provided none of this same tactic causing a company's implosion.
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Oh, and that other argument, the "I'm so sick of hearing about this (gender issues in games)".
If you're sick of these discussions, why are you still in them? No one put a gun to your head and forced you to post! And it's the same people saying this time and time again. Are you just masochists or what?