doomed89 said:
1. Now Faith is the first one who comes to mind from Mirror's Edge the only one where she even kinda hits a snag is the attractive one but she has flat tits and ass and well in my mind excluding faith would be asking for a flat out ugly character when faith has to be athletic.
Let's not forget that she has a plain face, especially for the upcoming Mirrors Edge 2. I've posted it a few times in this thread and she's not even wearing makeup. It's flat and not particularly feminine. For her to be ruled out, Jim's criteria has to actively rule out the plain faced too and demand specifically ugly. His criteria was attractive which is... a wide and subjective range. I loved mirrors edge but don't consider her attractive. Even the male characters that are usually ugly have something that makes them desireable to play as. Usually huge rippling muscle. Even the Heavy Rain example has a range of other playable protagonists including a female whose attractiveness shifts in the game from plain to attractive.
MEsoJD said:
This has been beaten to death and is now just annoying.
I just want to say that I find it remarkably apt that your avatar is that of a horse and this is your first or second post here. Good show, sir or madame. Though I disagree with the rest of your points. Developers may produce personally vindicating/desireable work on their own but in large AAA companies with a team of developers it's mostly about creating a brand that meets the needs of the consumer market they face. Aka, turns the most profit by filling a need. So women haven't traditionally been hot-brainless characters in games because developers are horny nerds (a stereotypical and even sexist claim against developers for you to make, fyi), they've been that way because it sells games to the hugely male consumer market. The power of money, my friend, nothing less and nothing more.
Lately, we've seen developers take a route of making the characters more realistic and giving them legitimate roles in games. I think they've been generally rewarded for that by having a story that is richer with characters that stick with you. Even the classic and still loved protector/hero role becomes more meaningful with characters that you actually care about protecting/saving. Take
The Last of Us. Ellie is a little cute but not beautiful and has scars, is dressed realistically, has realistic and even small proportions, and, spoiler, you play as her at some points (how, when, why and for how long I'll leave unsaid) which makes her a playable protagonist. She's also generally portrayed as a daughter character and so even the narrative makes you feel protective of her and not attracted to her. They spent the entire game crafting her character and that game is still selling a ton. It's currently the 14th best selling item in Video Games of 2013 so far. Second best selling video game (if you group the ps3 and 360 copies together as one game) so far.
According to Amazon anyways [http://www.amazon.com/gp/bestsellers/2013/videogames]. Which is a decent market indicator. That's with it only being available on one console too. So as AAA developers see this benefit them they'll do more of it. But even with her basically plain and made unattractive by your role of guardian/father figure over her, she isn't ugly and I don't think there's a demand for it either. What people should be made at isn't even necessarily sexually attractive nature of female characters. That happens in all forms of media and women even do it to themselves. If they're willing to undergo a knife to have larger breasts in real life then playing as a perky attractive character isn't necessarily a negative. Women don't slap on a skintight spandex sportsbra/shorts combo to go running in public wihtout some kind of knowledge that they're showing off their body. What people should be upset about is poorly or negatively written female characters who are inept or defined as sexual objects. So what if a female has attractive features? That doesn't matter, women try to look attractive all over the world and if we start getting offended by that happening in media too then we're just kidding ourselves. But a poorly written and incapable character defined by nothing other than their body? That's wrong. That's the heart of what we've been complaining about. My wife personally has a problem with the chainmail bikini scenario. The idea of a woman who dresses completely inappropriately for a task she knows she's about to accomplish is just silly. I mean, it happens in real life, lord knows there's been enough city-girl meets farm-life reality TV shows. But it still smacks of impracticality of the woman even if unintentional. So you can only go so far with clothing before the choice of dress also writes an unflattering characteristic of the girl's planning/personality.
Magenera said:
2012 gaming statistics
Let's assume that the total population of gamers in 2010 was 100. This is for easy math and since we're working with percentages this will scale just fine.
There was a 40/60 (male/female) ratio. 80% of females owned a wii as their primary console. (that's 32 out of every 40 female gamers). 9% owned a ps3 and 11% owned a 360 for a combined 8 out of every 40 female gamers or 8 female x60/ps3 gamers out of every 100 gamers.
Now, males also owned Wiis as their primary consoles but at half the rate. So it wouldn't be fair to say it's 8 females out of 100 gamers. You have to drop off the male Wii primary console owners too. 41% of males owned a Wii (24.6 out of every 60). 21% owned a ps3 (12.6 out of every 60). 38% owned a 360 (22.8 out of every 60). That means 35.4 out of every 60 male gamers owned one of those consoles.
The new total demographic of the AAA consoles of ps3/360 is a total of 43.4.
The 8 women in that number equals 18.4% of the total AAA consumer market for both consoles combined.
The 35.4 men in that number equals 81.6% of the total AAA consumer market for both consoles combined.
This doesn't even touch on which games each gender prefers. I mean, in movies guys have action and horror movies moreso than females. What if guys have FPS titles more than women in gaming? That'd really change the dynamics of the customer base.
ESA report:http://www.theesa.com/about/ESA_2010_Annual_Report.pdf
Not wanting to go to Kotaku:http://www.onlineeducation.net/videogame
I actually used Kotaku as the reference because the onlineeducation site had some serious downtime a few months back whereas Kotaku's page is just a picture of that exact image. Just FYI.
If anyone reads those numbers and has any questions about my methodology or exact math work (mostly basic division with rounding to the tenth spot), feel free to ask as the quoted work is mine.
Honestly it would seem that if the AAA publishers want the female demographic they need to go to either nintendo, because 80% of female gamers at the ESA report on 2010 held the wii as their main console, or seek the social and mobile market, otherwise they're stuck with male demographic. This in the US of course. I know the east particularly Japan, some of their games can hit a even split which would otherwise be mostly male in the US. Like Final Fantasy 14 reborn being near a even split while in the US/EU male dominated. I brought that up because not all markets as we know aren't the same in different regions.
Yeah I don't see much change in the game industry, unless there is a market shift. So here's to the next generation of gaming being the same.
It's important to note that social gamers on mobile or free to play games are not necessarily consumers. For example, I play Angry Birds. I do not buy angry birds. I did play farmville at one point, I did not spend a dime. Their hope is that enough people will pay money for certain actions to make them a huge ROI.
The AAA market and the casual/social market aren't exactly overlapping. The casual market doesn't generally pay $60 for a game. EA is actively pursuing this group and we'll see if there's enough overlap to turn a decent profit but that also relies on EA producing a product they want. For example, their last "free to play" required you to buy the game and then had free to play elements which basically made them the worst kind of evil. Casual gaming as a whole also has the problem of not typically being something you can throw in the system and playing with little to know background. We'll see if the two areas can be merged, but I expect the attempt will only succeed in weakening the nature of the AAA to the point that it wouldn't be really considered AAA if it goes that route. It could create a clarification of categories of AAA. Such as casual AAA vs traditional AAA.