Jimquisition: Vertigo

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Lissa-QUON

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CriticKitten said:
This video makes my head hurt.

So let's get this straight:
1) You excluded characters that players create for themselves.
2) You excluded any attractive characters.
3) You excluded any characters who had gone through any sort of hardship or who were committing their actions "for a man".

And then used that to make a point about how little diversity there is in women characters. But....you do realize if the same metrics were applied to men, that would cover almost every single male character in the video games industry too, right?

No, seriously, try it. Find a male character who isn't a player-created avatar, who isn't designed to be stereotypically attractive (or in many cases, an over-exaggeration of "attractive" body features who was designed that way primarily to serve as a male power fantasy), who hasn't gone through some form of generic hardship, or who isn't trying to save a woman, and see how many you come up with. You may surprise yourself, Jim.

Almost every protagonist, be it male or female, is set up around at least one of those pillars. Either it's a player-created avatar, an overly muscular beefcake, a guy trying to save his "princess", or a guy who was put through some sort of tragic backstory past that motivates his current actions. This isn't a guy/girl thing, it's a writing issue across the game industry's entire spectrum. The only point you've really made here is that writing for video games, in general, revolves around those three "tropes", and hasn't diversified itself very well.

I don't disagree that we need to see more diversity in women's roles. I agree with the point you're trying to make. But you have to understand that the "criteria" you set for yourself are so generic and broadly painted that they apply to 99% of all characters in all games, male or female. You set up the issue correctly, you just used the wrong argument to make your case.
I recall the criteria being "traumatic" back story or "survival" - not "no hardship what so ever".

As for male protagonists that aren't designed to be attractive - isn't a player created avatar - and non traumatic backstory - and not trying to save a woman:

Garret from the Thief franchise - the TF2 lot (I don't think we can argue any of those guys are male power fantasy aesthetically) - Raz from Psychonauts - heck anyone from the old Lucasarts adventure games that wasn't Indiana Jones or a Star Wars tie in - Travis Touchdown - the dude in Catherine - Jack and Subject Delta from Bioshock and Bioshock 2 - Luigi

If we get rid of the criteria of "not saving a woman" - Mario is a damn shining example of what sort of male characters we allow in the industry. He's a short fat plumber in overalls for pete sake.
 

mutantmagnet

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Don't be obtuse CriticKitten. Male characters who we play as and could be described as not adhereing to the basic tenants of beauty or handsomeness are all over the place.

Besides what Lissa-QUON mentioned the games industry allowed us to play an OLD Solid Snake, multiple desecrated mutilated corpses (if we ever get to play an undead woman it will always be some hot vampire), stereotypical nerds, etc.

Anyway you would be better off reading the actual thread because Jim was wrong and there are a handful of modern female characters that break the mold that aren't from obscure as hell games.
 

Caelbain

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I disagree! I disagree with Vertigo being the most developed, preset female character in gaming!

I say the most developed female in gaming is "Specimen 6", the xenomorph drone from the Aliens vs Predator remake.
http://avp.wikia.com/wiki/Specimen_6

Not only is she not pretty, but we also see her developement from chestburster to queen of her own. Her quest is entirely independent of men and she is certainly powerful, the power fantasy ending with her becoming the queen of her own brood.

She has an arc, she has a backstory, she is not traditionally beautiful and her motivations do not stem from a man in her life.
 

ThunderCavalier

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To be fair... Vertigo sounds pretty damn awesome. Goddess of insanity, spits venom, and is a goddamn dinosaur. That's pretty cool if you ask me.

So, game industry, if you want to give us another Vertigo... I wouldn't mind too much here.
 

Caelbain

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CriticKitten said:
Also really? Subject Delta? Do you really want me to start pointing to female characters along those same lines? This is not a road you want to travel down, friend.
Actually, I would love to see that road. How many female protagonsits who were disfigured and put into suits do we have?

And I am surprised you guys are really looking for further examples. I mean, Jim himself already gave plenty. All the GTA protagonists, Metal Gear, bla bla bla.

Frankly, I am having enough of a hard time to think of a game with a female protagonist, that is clearly (still) human and ugly.

First to do it gets a cookie.
 

Deadagent

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Lissa-QUON said:
I recall the criteria being "traumatic" back story or "survival" - not "no hardship what so ever"
You recall wrong

Jimquisition said:
Thirdly, we want a character with unique motivation beyond just surviving some terrible hardship or doing something for a man
With that in mind let's see how some of your male suggestions stack up.

Lissa-QUON said:
Travis Touchdown
Travis deals with hardships entierly caused by a certain woman

No more heroes spoilers ahead [https://www.youtube.com/watch?v=EZhuMHw4aPg]



Lissa-QUON said:
the dude in Catherine
You have to be kidding. The whole plot revolves around Vincents relationship with 2 women.
Not only that, but because of the relationship with these women he has deadly nightmares.
Did you even read the back of the box for Catherine?

Can't speak for the rest of those characters.
 

plonki

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Steve Waltz said:
Vicioussama said:
Curious what you think about Maddox' take on women in games

http://thebestpageintheuniverse.net/c.cgi?u=sexism_videogames

Kinda agree with his.
I have to agree with his logic more than what most of Jim has been saying. Granted, some of the points Jim has made, such as Elizabeth being removed from the box cover of Bioshock Infinite because she was a female is total BS, but Maddox makes some good points. And I hate agreeing with Maddox because even though he's funny, he's kind of a dick.
I think it's really great that he's encouraging women to get into game development. After some past debacles it's important to do so. It should be said, however, that men aren't necessarily incapable of creating well-rounded and interesting female characters and vice versa (women and male characters). In literature and film there are a number of good examples (and games shouldn't be excluded here although I realise that Jim is talking about a very specific type of character). Good characterisation (male or female) requires some amount of effort. If developers decide to utilise a character, should they not take responsibility for the development of said character? If you have an all-male development team, saying "We're guys and therefore useless" is a pretty awful stereotype to adhere to in order to justify stale, overused character archetypes. The video does make some good points but the message is somewhat compromised by the list of bad female-developed Indie titles following it (obscure stuff I've never come across).
 

Saelune

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So, GTA VI, one of the protagonists should be an old ugly crazy woman?...Id play it.
 

D3s_ToD3s

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Just wanted to point out: The mask remembered me that Cradle has been greenlit. Yay
Also: Post number 667?
Also: What about the burly grunt-isch woman from UT2004?
 

Lightknight

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mutantmagnet said:
Don't be obtuse CriticKitten. Male characters who we play as and could be described as not adhereing to the basic tenants of beauty or handsomeness are all over the place.
Attractiveness does not necessarily mean beauty.

The male form does have it's boyish genre of attractiveness. But we also have other areas of muscle-bound, dark/mysterious, scarred/tough/dangerous that women do find attractive and men do find desireable to find in themselves.

To say that a muscle-bound hero isn't attractive is to impose your own personal tastes in the mix while knowing full well that this is something that people do desire to be or be with. Women don't really have that sort of desireability that goes with a scarred up face or some such stuff. So you can't look at Marcus Fenix or some such person and dismiss them as ugly in the same way you could a girl of that size and shape.

Men who aren't muscly, pretty/handsome, or any of the other things I listed are far and few inbetween. They do exist, but not necessarily in any higher ratio than the plain or even unattractive female playable characters.

God of War isn't particularly attractive. But he is Manly in a lot of classic ways. To dismiss these characters so wantonly as unnattractive is to delve completely into the realm of subjectivity to the point that the results only mean something to a select few.

Again, I'll keep posting this picture of a playable bad girl from The Cave until someone explains which criteria she doesn't meet (FYI, she's a scientist whose motivation is greed)
http://static.giantbomb.com/uploads/scale_small/0/1516/2508490-s4.jpg

Then there's the three female squares that are playable protagonists in Thomas Was Alone. The direct opposite of curvy beauty.

Faith from Mirror's Edge who I posted a picture of from the next title they're developing. She's decidedly not anything more than plain to me.

Then there's a significant list of female characters who are pretty but who aren't all breasts, butts and legs. Dressed appropriately and realistic proportions. These should not be a detractor as the focus isn't their body. The new Lara Croft isn't sexualized. She is pretty, but not a sex icon anymore.
 

generals3

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Tombsite said:
They can, Jim doesn't have a problem with that. The problem is that apparently they can't be anything else than attractive. That is a problem.
I know I'm late to the party, but why is that a problem? As a straight man I do not find that an issue at all.

However an other issue with these debates is that it seems people tend to think male attractiveness = female attractiveness. Which is inherently wrong. Males are judged differently than women on many aspects when it comes to attractiveness. Being muscled won't make a woman attract more men. Neither will symbols of strength/bad assness. Just think about stereotypical sex fantasies. With women it's usually things like schoolgirl uniform, nurse, etc. With men it's cop uniforms, navy uniforms, etc. See the difference? A man becomes more attractive by wearing uniforms which say "I'm badass" while with women it's more things like "innocence", "young" or "nurturing". Take scars for instance. While it obviously depends on the scar and the person judging a scar can make a man more attractive by giving him a touch of "bad assness". That wouldn't work on a woman. Saying a male character isn't made to be attractive because he has a scar or has too much muscles just doesn't work because both of these attributes actually send signals which suggests attractiveness. Not that everyone would agree off course and yes over the top muscles are usually not considered that attractive because it goes too far. But that's like huge tits. I know no man who thinks an E cup > C cup. (I know there are who would disagree but generally disproportionate elements tend to be less liked) Yet somehow no one would dispute the disproportionately large breasts are somehow supposed to make the character sexier.
 

Caelbain

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Lightknight said:
Bla, di-bla, di-bla, example here
I have to say, well done! I am genuinly impressed, you have indeed found a female protagonist who is clearly human (although cartoony) and not conventionally pretty, the cookie is yours! *Hands over* The fact that she's interchangeable with a whole bunch of other characters is kind of diminishing, but a victory none the less!

And about the musclebound thing: that is another gender issue, isn't it? Men are actually allowed to be "pretty" in different ways. A man can be a giant, scarred, gruffy guy and still be a-ok, or he can be skinny with feminine features and that's still good, but women only get one bodytype and that's it: slim, tits and ass, smooth skin. (Alright, sometimes it's also ok for them to be sexualized 6-year-old looking girls in Korea, but let's not go there) And of course we still have the issue that they're very rarely allowed to be villain protagonists.

I would love for a genuinly tough woman, who even looks that way, to take the stage. When playing Saints Row, I usually made my characters somewhat realistic and that meant a scarred, tall, muscular russian lady, who cut her hair short so it doesn't get in the way of fighting. How sad is it, that we have hundreds of those types on the male side, but none on the female one? Yes, it's not realistic, women are less likely to be violent fighters, but wouldn't that make the character all the more interesting? After all, the market is so oversaturated with games, it is getting time we're going away from the norm.

Of course, they're not the only ones with issues. Men have similar issues in videogames, being forced into roles themselves and kept out of others.

So, how do I sum this up...

I am saddened that absolutely noone in the AAA industry seems ready to risk anything with unusual characters concerning gender roles. Give us a whimpey man, who gets forced into getting tough, like it's usually done with the women! Give us a tough-looking badass without a dick nor implants! Heck, if you want a real easy one: give us a couple where the woman is genuinly a tougher fighter than her man, the movies had that figured out decades ago!
 

Lightknight

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Caelbain said:
I have to say, well done! I am genuinly impressed, you have indeed found a female protagonist who is clearly human (although cartoony) and not conventionally pretty, the cookie is yours! *Hands over* The fact that she's interchangeable with a whole bunch of other characters is kind of diminishing, but a victory none the less!
Considering Jim's Dinosaur example was also a character out of several and wasn't even humanoid I don't think it diminishing.

The cartoony bit is because this is a hand drawn picture of the character. Though I'd say all the characters are cartoony in the game even when rendered.

I also stated all three girls from Thomas was alone. But they're interchangeable as well.

http://img.gawkerassets.com/img/18lutqbl90oxujpg/original.jpg

Blue, purple, and pink are all playable female characters and ABSOLUTELY vital to beating the game. Look at the curves on that purple one... Except for the yellow one, the male characters are often ineffective. Do you think that's a desireable avatar to play as? It could be.

And about the musclebound thing: that is another gender issue, isn't it? Men are actually allowed to be "pretty" in different ways. A man can be a giant, scarred, gruffy guy and still be a-ok, or he can be skinny with feminine features and that's still good, but women only get one bodytype and that's it: slim, tits and ass, smooth skin. (Alright, sometimes it's also ok for them to be sexualized 6-year-old looking girls in Korea, but let's not go there)
This is a social view. Even in societies where overweight individuals are desireable, symmetry associated with beauty in females was still preferable. So we could even be talking a biologically imprinted preference here. I mean, darned if my wife doesn't get all hot and bothered when I flex my shoulder muscles. Herculean, I tell you. Haha.

Even to this day, a strong husband means provision and problem solving. A dangerous/tough man means protection. A dark and mysterious man means a terrible breakup and crying with Ben and Jerry's (as far as I can tell).

As for women? We simply don't see them as our providers or protectors. When a man can sit on his ass and be twice as strong as the average woman just because testosterone exists in his system, that's what you get biologically. A huge physical power disparity. A woman has to double her strength just to get up to the average male strength level. And don't forget, as you bulk you begin to lose some of the natural advantages the female body has like agility/flexibility.

And of course we still have the issue that they're very rarely allowed to be villain protagonists.
Few people feel good knocking a girl around or killing them. Villain or not. It isn't even just the social statement that a man shouldn't hit a woman but it's also a percieved power difference. Women are much weaker than men on average (40-50% upper body difference, 20-30% lower body on average). Even though women are absolutely capable of being villains, it doesn't feel like a fair fight, nor should it, even though there absolutely are women out there who could kick any untrained man's ass, barring a lucky shot. But even in sports like the UFC, a transgendered woman (born physically a man) just took the title because HRT can't undo all the benefits that growing up with testosterone provides. Stronger/denser bones, more aligned pelvic angle that allows for better weight distribution and movement, larger organs such as the heart and lungs that provide better circulation, and even a larger frame which translates into larger average reaches. All HRTs do is impact muscle growth (negatively) and fat distribution.

I would love for a genuinly tough woman, who even looks that way, to take the stage.
What do you mean by tough looking? Like the female knight from Game of Thrones or some such thing? It's basically making a girl that looks and acts like a man. Do you mean acts tough? Because we have plenty of those examples. Perhaps scarred and ugly? Why? Is that in demand?

I am saddened that absolutely noone in the AAA industry seems ready to risk anything with unusual characters concerning gender roles. Give us a whimpey man, who gets forced into getting tough, like it's usually done with the women! Give us a tough-looking badass without a dick nor implants! Heck, if you want a real easy one: give us a couple where the woman is genuinly a tougher fighter than her man, the movies had that figured out decades ago!
Movies don't generally cast ugly women either. The woman still looks 135 lbs or less and is somehow knocking 275 lb men through walls.

The question is whether or not there's a demand for such characters. Avatars are generally characters expressing something we want to play as. The Cave got around that by distinguishing between you and the characters you control. Neither males nor females particularly want to play as characters that do not suit their opinions of what they want to look like in some way. Even in games like Heavy Rain, the ugly characters are just one character you play during the game or display strength in the story in a way that makes you feel like they're tough despite looks and asthma.

It isn't taking a "risk" just to do something people don't want. Sometimes that's just doing something nobody asked for. I think for how unpopular these characters are we actually have a decent number of them.
 

Ukomba

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Ukomba said:
Ukomba said:
Hmm, well here's a list of characters I think meet that criteria:

Amazon in Dragon's Crown.
Lucca from Chrono Trigger.
Okami from Okami.
Peacock from skull girls.
Double from skull girls.
Macha from Chrono Cross.
NeoFio from Chrono Cross.
Poshul from Chrono Cross.
Sprigg from Chrono Cross.
Shale from Dragon Age.
Kreia from Knights of the Old Republic 2.
Bombette from Paper Mario.
Lady Bow from Paper Mario.
Watt from Paper Mario.
Sushie from Paper Mario.
Goombella from Paper Mario: The Thousand-Year Door.
Flurrie from Paper Mario: The Thousand-Year Door
Vivian from Paper Mario: The Thousand-Year Door.
Ms. Mowz from Paper Mario: The Thousand-Year Door.
Toadette from Mario Kart.
Birdo from Mario Kart.
Baby Daisy from Mario Kart.
Nana from Ice Climers / Smash Brothers.

That's just what I could come up with off the top of my head from games I've played.
Jack from Mass Effect 2.
Sue Sakamoto from Cave Story.
Gaige from Border Lands 2.
Hildegard von Krone From Soul Calibur IV
Freya from Final Fantasy 9.
Quina Quen From Final Fantasy9???

I don't know. Seems there's a lot that are at least possible. You could even make the case that Purna from Dead island fits the criteria.
Angelus - Drakengard
Manah - Drakengard 2
Faye - Dream Chronicles
Lyra - Dream Chronicles
Miranda Calomy - The Clockwork Man
Angelica Weaver - Angelica Weaver: Catch Me When You Can
Samantha Swift - Samantha Swift and the Golden Touch (ext)
Miranda - The Otherside: Realm of Eons
Irene - SEASON OF MYSTERY: The Cherry Blossom Murders
Nancy Drew - Every Nancy Drew game
Daphne - Mystic Inn
Iris - The Drawn Series

Seriously, either Jim is really bad at research, or he had a narrative already in mind so didn't bother to do research at all. I'm starting to think there are more women that meet his unusually strict criteria than men.
 

Machine Man 1992

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So essentially, you narrowed it down to the most razor thin category and got mad when there were barely any items in that category?

There are no words.