I recall the criteria being "traumatic" back story or "survival" - not "no hardship what so ever".CriticKitten said:This video makes my head hurt.
So let's get this straight:
1) You excluded characters that players create for themselves.
2) You excluded any attractive characters.
3) You excluded any characters who had gone through any sort of hardship or who were committing their actions "for a man".
And then used that to make a point about how little diversity there is in women characters. But....you do realize if the same metrics were applied to men, that would cover almost every single male character in the video games industry too, right?
No, seriously, try it. Find a male character who isn't a player-created avatar, who isn't designed to be stereotypically attractive (or in many cases, an over-exaggeration of "attractive" body features who was designed that way primarily to serve as a male power fantasy), who hasn't gone through some form of generic hardship, or who isn't trying to save a woman, and see how many you come up with. You may surprise yourself, Jim.
Almost every protagonist, be it male or female, is set up around at least one of those pillars. Either it's a player-created avatar, an overly muscular beefcake, a guy trying to save his "princess", or a guy who was put through some sort of tragic backstory past that motivates his current actions. This isn't a guy/girl thing, it's a writing issue across the game industry's entire spectrum. The only point you've really made here is that writing for video games, in general, revolves around those three "tropes", and hasn't diversified itself very well.
I don't disagree that we need to see more diversity in women's roles. I agree with the point you're trying to make. But you have to understand that the "criteria" you set for yourself are so generic and broadly painted that they apply to 99% of all characters in all games, male or female. You set up the issue correctly, you just used the wrong argument to make your case.
As for male protagonists that aren't designed to be attractive - isn't a player created avatar - and non traumatic backstory - and not trying to save a woman:
Garret from the Thief franchise - the TF2 lot (I don't think we can argue any of those guys are male power fantasy aesthetically) - Raz from Psychonauts - heck anyone from the old Lucasarts adventure games that wasn't Indiana Jones or a Star Wars tie in - Travis Touchdown - the dude in Catherine - Jack and Subject Delta from Bioshock and Bioshock 2 - Luigi
If we get rid of the criteria of "not saving a woman" - Mario is a damn shining example of what sort of male characters we allow in the industry. He's a short fat plumber in overalls for pete sake.