I still maintain that GTA4 would have been perfect if they had done the exact same writing, game-world programming, &c., that they did with the final product, but kept the color palette and play controls (or at least, the driving mechanics) from the earlier games. If they hadn't felt the need to use visual shorthand to say, "No, really, we're doing something Mature? and Deep? this time," and simply used the colorful platform to tell the intricate and meaningful story that they wound up telling.
Heck, they wouldn't even have needed to remove the "grit" theme, just have the dirt be layered across more colorful objects. It could have been an artistic statement in itself; the bright and colorful fantasy of the American Dream getting tarnished by the degradation of reality. And had more colorful neon lights at nighttime.
(of course, I also think that GTA4's game engine... with the combat removed, obviously... could make a kickass Harvest Moon game)
Heck, they wouldn't even have needed to remove the "grit" theme, just have the dirt be layered across more colorful objects. It could have been an artistic statement in itself; the bright and colorful fantasy of the American Dream getting tarnished by the degradation of reality. And had more colorful neon lights at nighttime.
(of course, I also think that GTA4's game engine... with the combat removed, obviously... could make a kickass Harvest Moon game)