Callate said:
Sure, I'm glad the genre can move in both directions. But I think as long as you can go to a mission marker on a map with no idea what you're volunteering for and come out with a mission from which you cannot advance the story until you kill a dozen people, the "moral" trappings of GTA are going to remain somewhat laughable. (Yes, I know there were missions that enabled you to choose a merciful route in GTA IV, but they were far in the minority.)
Not to mention the still-existing gap between cutscenes and gameplay.
Actually, this may get worse with the hype we get from the trailer.
A lot of players actually act like sociopaths within the game. Trying to be more nuanced means you're actively betraying the narrative if you play the sandbox in a certain way. This looks like it's a guy who thought he was out and gets pulled back in. Great, except is that the kind of guy who would rob random folks on the street?
This kind of annoyed me about RDR, too. No matter your characters actions, the same chain of events happen. And that wouldn't be so bad, except you're a man seeking redemption FFS. Ignore the fact that Marston's threatening to kill people every other line of the dialogue for 3/4s the game, you can play an utterly unrelenting psychopath, murder everyone under the sun, lie cheat and steal, and still develop as a hero on a path towards redemption.
I still loved the game, mind. I still loved the story. Doesn't mean I can't see its flaws.
Saints Row 2 kind of did the opposite. You are unequivocally the bad guy, and the narrative reflects that. It at least is fairly story light, character development light, etc., but it's still sort of the same problem. Defining characters in a certain way in one part of the game and not the rest is kind of annoying.
Of course, in SR2, there isn't much you can do in the game where you'd come off as the good guy. There's plenty you can do in RDR where you come off as the bad guy, and they'll have to really pare down the GTA world if they want us to play a guy who was forced back in and not be able to completely defy the character.
Of course, they're obviously not opposed to stripping elements, so maybe that will happen. Maybe they'll go the Hideo Kojima route, so our gameplay won't ruin their narrative.