I have been re-defining this game genre, JRPG, and this is becoming more and more solid to me after I got Lost Odyssey couple days ago.
Not that it is bad, but there is rarely any choice you can make in a JRPG that can directly influence the outcome of the story, the characters often do things that you don't want them to do. They also always force you to take other characters into your party even if you like them or not. How is that... roleplaying when you don't have a choice that influence the story? This is becoming more and more true recently.
This idea hits me when I was playing Fallout (I don't remember which one), the choices I can make in the game just make me feel so immersive, isn't it how a roleplaying game should be? You are able to put yourself in the character's place and act as the character in the game? That is the definition of roleplaying!
In JRPG, you move the characters from one place to another with no dialog option, the only option/choice you can make in a JRPG is the character's equipment and stats, that seems much more like a micromanagement game to me, am I right?
Unless somebody can provide me more convincing argument, I will be calling JRPG SSMG from now on.
Not that it is bad, but there is rarely any choice you can make in a JRPG that can directly influence the outcome of the story, the characters often do things that you don't want them to do. They also always force you to take other characters into your party even if you like them or not. How is that... roleplaying when you don't have a choice that influence the story? This is becoming more and more true recently.
This idea hits me when I was playing Fallout (I don't remember which one), the choices I can make in the game just make me feel so immersive, isn't it how a roleplaying game should be? You are able to put yourself in the character's place and act as the character in the game? That is the definition of roleplaying!
In JRPG, you move the characters from one place to another with no dialog option, the only option/choice you can make in a JRPG is the character's equipment and stats, that seems much more like a micromanagement game to me, am I right?
Unless somebody can provide me more convincing argument, I will be calling JRPG SSMG from now on.