My experience with JRPGs is admittedly very limited; it?s pretty much just a couple playthroughs of Shining Forces I and II years ago on the Genesis, a dozen playthroughs of FF VIII between PC and PS3, one of FF XIII on Xbox 360 and flings with a handful of others last gen that were so brief, I can?t tell you their names. But one thing I noticed was pretty consistent in my exposure was how convoluted the secrets within can be. In Western games, secrets are pretty dumbed down; they tend to be sparse and usually just hidden rooms/items/characters usually found by following blatant trails of bread crumbs or exploring off the beaten path until you find certain areas of implicit significance. But in JRPGs, their secrets are so shrouded in ambiguity, finding them on your own without a guide is nigh unto impossible. Examples, finding GFs like Doomtrain, Tonberry King and basically ALL the non-junctionable GFs in FF VIII, Shining Force II hides the material necessary to craft the best weapons in the game in completely random, inconspicuous locations, etc.
My question is why is this? Is there perhaps a loss in translation or maybe some things (i.e.: clues) omitted from the Japanese version to the American ones? I just think it?s strange that they hide such significant content in ways you basically NEED to be told how to access it, especially in the days before the Internet when it wasn?t as simple as ?Googling? the answer or jumping into a forum and having someone tell you.
My question is why is this? Is there perhaps a loss in translation or maybe some things (i.e.: clues) omitted from the Japanese version to the American ones? I just think it?s strange that they hide such significant content in ways you basically NEED to be told how to access it, especially in the days before the Internet when it wasn?t as simple as ?Googling? the answer or jumping into a forum and having someone tell you.