I feel physically ill after 60 seconds of that. But don't a lot of JRPG's get preachy and moralizing?Onyx Oblivion said:They don't need fixing. Well, aside from stuff like this:
I hate it when my JRPGs get preachy, teaching me life lessons.
All of this is exactly why it doesn't need to hammer the message home with unsubtle, lame self-help guide platitudes. And yet it does anyway, because it is poorly written.G-Force said:Ah but the thing is in World Ends With You it does show you it's themes of acceptance within it's gameplay mechanics. The combat in the game revolves you being "in synch" in order for your to triumph over your enemies. Achieving a high synch rate revolves around you actually talking to your partners, feeding them certain foods to increase their mood and stats, wearing certain clothes that meshes with your and coordinating attacks in perfect rhythm. Your partner's survival is essential to your own and its impossible to beat the game solo. On top of this the main character's self growth is carried out in game as well and not just shown through exposition. In World Ends With You, your character has a bravery rating and can only were certain items of a certain rank. Neku's bravery starts of rather low and will only wear clothes from two of the game's fashion dealers. His stubbornness to expand his horizons is clearly shown in the game as you can only equip a limited variety of items to him but as he levels up his bravery rating increases thus you can equip more items for him. All of these elements are introduced early on and the player doesn't even realize their symbolic representation until much later in the game.CmdrGoob said:As shitty as Eternal Sonata? No. Good? No. They still manage to work in badly written lines like "only by letting strangers in, can we learn to be ourselves" and "give up on yourself, and you give up on the world", to pick the most egregious examples. It's bad writing because it's unsubtle exposition; in film, the guideline is 'show, don't tell' and games are very similar. Here, instead of just showing the character grow as he makes friends they hammer it right in your face by flat out telling you what the message is supposed to be. It's bad writing because it's so unsubtly written to hammer a message home that it just comes across as platitudinous preachy BS, like a bad self-help book. It's bad writing because it's so clumsy and inauthentic; real people just don't talk like that. It's like they said, "hey, we want to write a story with depth so we'll put a message in it about growing through friendship", and this is not necessarily a bad idea, but then they go and hammer the message in so unsubtly that any depth is lost and ends up being poorly written.
It's NEVER that bad. It's usually more subtle.Danglybits said:I feel physically ill after 60 seconds of that. But don't a lot of JRPG's get preachy and moralizing?Onyx Oblivion said:They don't need fixing. Well, aside from stuff like this:
I hate it when my JRPGs get preachy, teaching me life lessons.
Your issue with the writing is that it should "show not tell" but this JRPG both SHOWED and TOLD. Also you say that real people don't talk like that I'm gonna flat out disagree. In my college campus I frequently hear phrases akin to the dialogue in World Ends With You, stuff likeCmdrGoob said:All of this is exactly why it doesn't need to hammer the message home with unsubtle, lame self-help guide platitudes. And yet it does anyway, because it is poorly written.
I was looking into getting Eternal Sonata recently, but that ending is scary. Is the game worth it or is the whole thing that bad?Onyx Oblivion said:They don't need fixing. Well, aside from stuff like this:
I hate it when my JRPGs get preachy, teaching me life lessons.
And the guideline is "show not tell", not "show and tell" because that comes across as unsubtle, anvilicious and preachy and is redundant if you've already shown. And having redundant writing makes the story feel long winded, dull and overly expositiony because you are repeating to the audience stuff they already know.G-Force said:Your issue with the writing is that it should "show not tell" but this JRPG both SHOWED and TOLD.CmdrGoob said:All of this is exactly why it doesn't need to hammer the message home with unsubtle, lame self-help guide platitudes. And yet it does anyway, because it is poorly written.
Heheheh *ahem* excuse me. Well, I can see why would think JRPGs are well written...Also you say that real people don't talk like that I'm gonna flat out disagree. In my college campus I frequently hear phrases akin to the dialogue in World Ends With You, stuff like
"We can not compromise the integrity of art in order to appeal to the masses"
"Those who refuse to suspend their disbelief are unworthy of seeing our collective artistic vision.
"Through collaboration we bridge social and economic gaps in order for public to hear our voices"
And this is day to day conversation.
Let's put it this way, it's preachy. But the game is so beautiful, and the music so good, and the combat so great, that it ends up overcoming its faux-philosophical bullshit. And the main plot isn't nearly as preachy as the credits. (well, once you unlock party level 3 it becomes better, so stick with it for a bit)Alpha1089 said:I was looking into getting Eternal Sonata recently, but that ending is scary. Is the game worth it or is the whole thing that bad?Onyx Oblivion said:They don't need fixing. Well, aside from stuff like this:
I hate it when my JRPGs get preachy, teaching me life lessons.
Do you follow live theater? The quotes I've mentioned are from my college's theater arts' department which is considered one of the best in the nation. The students uttering those phrases have gone on to write successful plays to sold out out shows that both dazzle critics and audience members a like. The reason why I mention this is that "preachy JRPG" writing and and "show and tell" are SATURATED in the theater arts world. Because of my studies I've been required to read both modern and classical theater pieces and a majority of them have violated the "show not tell" rule especially during character soliloquies where they not only re-state the general message of the play but also go on to vocalize their emotions in dramatic ways. We can clearly see the actor being angry as he's trashing the set pieces around him yet still the play has lines like "GOD DAMNIT HE PISSES ME OFF!" Even Shakespeare was guilty of this when he wrote plays like "Romeo and Juliet" instead of just simply letting us figure out it was a tale of ill-fated romance he blatantly goes on to tell us this in the play's prologue.CmdrGoob said:Heheheh *ahem* excuse me. Well, I can see why would think JRPGs are well written...
your argument doesn?t make any sense, look again, RPG means "ROLE PLAYING GAMES" as in "YOU PLAY PRETEND YOU ARE SOMEONE ELSE" if anything else WRPG are not really RPG because YOU make the CHARACTER ergo you are playing yourself.Talvrae said:Please dont make me laugh, in what does JRPG you play a role?HentMas said:why are they not exactly "Role Playing Games"??????Talvrae said:How to fi JRPG? First stop calling tehm RPG... they are not role playing....
secound option make them like Western RPG
if anything they are much more RPG than WRPG´s
dear god the nerve on some haters.
The ultimate reference on the matters are PnP RPG, they where there the firsts. What make a RPG you might ask? IT'S the ability to play a role, to make decision foryour characters, that's all, JRPG dont let you do som or if they do the choices have very little to no consequence at all, beyound i have take this side-quest or no.
RPG are not about Experiences and level up, Many PnP don't have them (ShadowRun, Word of Darkness series, Kult, Call of Cthulhu not the d20 editions, Star Wars d6 edition, GURPS)
RPG are not about loots, again many PnP loot dont maters, or only story wise (Call of Cthulhu, World of Darkness, ShadowRun (what would i do with a 12 Ares Predator gun and a used cyberware implants?), Kult...)
So by definition of a RPG is about the capacity to play a characters, take decision that will affect him and what surround him, something that as far as I know no JRPG offer
Firstly, you're comparing JRPG writing to Shakespeare? LOL? You seriously think any JRPG writer has even a fraction of Shakespeare's skill at balancing exposition with memorable dialogue, characterization and real human drama? No. Secondly, see the difference is the bolded part is how real people actually talk. Finally, I don't what to be insulting to you so I hope none of those quotes from your college are stuff you've said, but frankly those quotes come off as so much self-congratulatory wank you have to be more than a little tone deaf to consider them reasonable things to say. Not that they're bad lines - for a parody of a self-important, pretentious artist. I mean "Through collaboration we bridge social and economic gaps in order for public to hear our voices" hah, come on.G-Force said:Do you follow live theater? The quotes I've mentioned are from my college's theater arts' department which is considered one of the best in the nation. The students uttering those phrases have gone on to write successful plays to sold out out shows that both dazzle critics and audience members a like. The reason why I mention this is that "preachy JRPG" writing and and "show and tell" are SATURATED in the theater arts world. Because of my studies I've been required to read both modern and classical theater pieces and a majority of them have violated the "show not tell" rule especially during character soliloquies where they not only re-state the general message of the play but also go on to vocalize their emotions in dramatic ways. We can clearly see the actor being angry as he's trashing the set pieces around him yet still the play has lines like "GOD DAMNIT HE PISSES ME OFF!" Even Shakespeare was guilty of this when he wrote plays like "Romeo and Juliet" instead of just simply letting us figure out it was a tale of ill-fated romance he blatantly goes on to tell us this in the play's prologue.CmdrGoob said:Heheheh *ahem* excuse me. Well, I can see why would think JRPGs are well written...
Since we're at a disagreement on what's good writing, let me ask what games (RPG or otherwise) do you consider to have good writing that "shows not tells".
Fair enough. Now if only I could find a copy on PS3 and didn't have 15 other JRPGs to play through first.Onyx Oblivion said:Let's put it this way, it's preachy. But the game is so beautiful, and the music so good, and the combat so great, that it ends up overcoming its faux-philosophical bullshit. And the main plot isn't nearly as preachy as the credits. (well, once you unlock party level 3 it becomes better, so stick with it for a bit)