Dude... It's one fucking game. You can't compare all to one. Hell, 2 Worlds was a WRPG right?CmdrGoob said:Virtually no RPGs, W or J, have deep stories (no, FO3 is not deep). Some people mistakenly think depth means shoehorning unsubtle, preachy, poorly written moralism and/or pretentious, pseudo-intellectual, faux-philosophical bullshit into the story, resulting in awful atrocities against writing such as this:G-Force said:To deny that both WRPGS and JRPGS do not contain deep stories is just a blatant disregard toward both sides of the argument. Fallout 3 shows humanity coping in a world of nuclear waste giving rise to a new form of racism all while the very core values of what is considered good and evil are called into question. Meaning JRPGS like the Persona series blend in psychological symbolism that involves your character using their psychological states that affects both plot but gameplay as well.CmdrGoob said:And you write that and yet still have the gall to accuse other people of being elitist! ROFL! You hypocrite. (Deep stories. Heheh, yeah right.)s69-5 said:I agree. Been saying that for a while (like talking to a wall though).Kheapathic said:To start we could stop classifying them between W/J and acknowledge them as RPG's... you know how it was less then a decade ago. Granted this doesn't help the argument but if freedom is that important to you why not classify them as sandbox and linear RPG's? But I digress, the more restrictions, borders, lines, etc you put on things the more fanboys, haters and so on and so forth will appear. Take away the ability to classify something as different and these topics would be less likely to appear.
But don't kid yourself, they may not have been called JRPG and WRPG in the past, but they were still called Console RPG and PC RPG. And yes, there were still elitist's in those days (but far less) who would eschew the other type.
The main problem these days is that Joe Everyman is now a gamer. He likes to shoot things, requires instant gratification, and if you can titillate him with a little sex between aliens, well that's all good too. But Joe Everyman hates those crazy cartoons that the Japanese keep making and the deep stories and bright colours tend to hurt his head. He also feels the need to distance himself from those awful head-hurting games so he gave them another name and has slowly begun to tell people that they aren't even RPGs at all.
Lucky for me, I'm not Joe Everyman. I like most RPG types except for the Shooter ones (exception: Fallout 3, due to VATS). I'm sure that you're not like our friend Joe either.
This is not deep. This is poorly written unsubtle bullshit.
Big stroke here. What exactly do you want to change? Saving the world? I mean, you want a change, it has to be a little more specific.In my oppinion they just need less cliche storylines
I can understand this. Sometimes, characters just seem driven to do whatever the ultimate objective is. Less on what exactly is going on around them, and acting terribly surprised only with certain moments, and at others being as emotional as a brick.more realistic social and building structures and people with normal reactions (less melodrama)
Thievery, yeah. I want some sort of reaction for it from the town, or evil empire I just stole from. I sure as heck expect to be on WANTED posters now.and getting pissed if you steal their shit, maybe some more freedom, if you give me a Continent i want to see it
Now this I can kind of agree with. Some people say you want it "westernized". I don't think that is what you are shooting for. I think you just want a outfit on that is so ridiculous that fighting in such an outfit would be a hazard. Its not that the clothing itself is terrible, or that the characters shouldn't dress to be unique, its just that sometimes instead of being unique, your more along the lines of "OOHHH!!!! LOOK AT ME! I'M AN INDIVIDUAL! I HAVE SPECIAL SKILLS TO HELP ON YOUR JOURNEY!" Sure, your different, but I shouldn't be able to spot it in a city from orbit.i want to dress normally, unless at some point in history that was a fashion trend, i don't think 7 belts, 12 ribbons and more lace than a dominatrix is a realistic clothing choice.
Sir, I fully support your opinion, and would like to thank you for also pointing out FF6.Kavonde said:1) SNAP!
You mean like when you discovered you where the original bad guy, who had been brainwashed... oh yeah that happened in a WRPG... sure JRPG dont want thatUnusualStranger said:And can there be better surprises along the way? I mean, who could have saw that the questionable ethics of my party member eventually turned him into my enemy? Please, I noticed that the second I saw those shifty eyes.
Wait, wait, wait, WAIT. How the hell do you mistake Lost Odyssey for Last Remnant?? They are two COMPLETELY different styles of JRPG.antigodoflife said:I love JRPGs to death, but they're just so generic, i mistook one game for another (Lost Odyssey + Last Remnant,) and no one really cared for one JRPG is very similar to another, and those mistakes happen frequently.
What are someways that they could make them better.
In my oppinion they just need less cliche storylines, a new and innovative battle system that doesn't break the flow gaming, more realistic social and building structures and people with normal reactions (less melodrama) and getting pissed if you steal their shit, maybe some more freedom, if you give me a Continent i want to see it. (but not the WRPG / MMO sized.) Oh and i want to dress normally, unless at some point in history that was a fashion trend, i don't think 7 belts, 12 ribbons and more lace than a dominatrix is a realistic clothing choice.
So what do you think they should do to fix JRPGs... without turning it into a WRPG.
If you haven't played FFXII, it just may be the game for you. It's a shame it didn't inspire more similiar games. The closest I can come up with is Magna Carta II, and even that was nowhere near the magnitude of FFXII's map.UncleUlty said:I adore JRPGs but they have a couple things that if they changed I wouldn't complaing.
A fully explorable world map, not this select locations from a list bull-crap.Tales of Vesperia had a great world map that helped the game fell less linear. It's fun to go around finding new locations you shouldn't be finding and getting cool items.
Also if you absolutely want to have random encounters implement a system where you can avoid them. Otherwise making the enemy encounters visible ala Tales of or Persona 3/4.
HA! Yeah, I know the game you refer to. And yeah, I like my surprises like that. They even pieced it together nicely too. So when you decided to play through again, you understood the small clues that were being tossed about. It was fun.Talvrae said:You mean like when you discovered you where the original bad guy, who had been brainwashed... oh yeah that happened in a WRPG... sure JRPG dont want thatUnusualStranger said:And can there be better surprises along the way? I mean, who could have saw that the questionable ethics of my party member eventually turned him into my enemy? Please, I noticed that the second I saw those shifty eyes.
(and no i wont say from wich game i take that if you can,t figure it out your self then.......)
No, it boils down to 'the hero's journey'; all RPGs and most any story follows this mode of storytelling, because it is the most compelling. Lucas did so well in crafting Luke's story because he was ticking off all of Campbell's criteria - literally.HyenaThePirate said:To be absolutely fair, ALL RPG's, J or W, essentially boil down to one of two stories anyway:DeadlyYellow said:Ha ha! Silly troll, all story-driven games are role playing.Talvrae said:How to fi JRPG? First stop calling tehm RPG... they are not role playing....
secound option make them like Western RPG
I had to check through the comments to make sure I didn't already say something. Seems eerily familiar in name and subject to a previous topic. A bit more diverse story would be nice. I could go about how FF7 is just a remake of FF6. More or less it all seems to boil down to "Save world from evil empire trying to unleash Sealed Evil in a Can." Also love how your main suggestion comes off as "Make them like WRPGs but not."
1. Star Wars
or
2. Lord of the Rings
.. or some variation of the two. But it's always "guy with a dream but not much respect that nobody would ever imagine being great at anything suddenly thrust into the middle of a epic where the very fate of the world/universe/dimension rests in his hands as he journeys with a ragtag group of useful archetypes like thieves, comic relief, and wizened old masters to grow from idealistic young nobody to a force to be reckoned with complete with powers and abilities beyond anything the imagination could have conceived."
Oh and the bad guy will have some kind of "wings".
I was more surprised by everyone commenting on you-know-who's new hair colour, and not the new threads. Where did they come from??? >.<UnusualStranger said:HA! Yeah, I know the game you refer to. And yeah, I like my surprises like that. They even pieced it together nicely too. So when you decided to play through again, you understood the small clues that were being tossed about. It was fun.Talvrae said:You mean like when you discovered you where the original bad guy, who had been brainwashed... oh yeah that happened in a WRPG... sure JRPG dont want thatUnusualStranger said:And can there be better surprises along the way? I mean, who could have saw that the questionable ethics of my party member eventually turned him into my enemy? Please, I noticed that the second I saw those shifty eyes.
(and no i wont say from wich game i take that if you can,t figure it out your self then.......)
I've played and enjoyed it somewhat before I lent it to my cousin and I haven't seen it since. I'll probaly try to find it cheap somewhere down the roadkawaiiamethist said:If you haven't played FFXII, it just may be the game for you. It's a shame it didn't inspire more similiar games. The closest I can come up with is Magna Carta II, and even that was nowhere near the magnitude of FFXII's map.UncleUlty said:I adore JRPGs but they have a couple things that if they changed I wouldn't complaing.
A fully explorable world map, not this select locations from a list bull-crap.Tales of Vesperia had a great world map that helped the game fell less linear. It's fun to go around finding new locations you shouldn't be finding and getting cool items.
Also if you absolutely want to have random encounters implement a system where you can avoid them. Otherwise making the enemy encounters visible ala Tales of or Persona 3/4.
Thank Youd088y said:So by my understanding you want a central RPG you know not west but not east
I didn't say every game was that bad. I picked that because it was a striking example of the kind of poor writing that I was talking about, so you could see an obvious example of poor writing masquerading as depth to see what I was talking about. And I deliberately wrote "W or J" because yes, there are badly written WRPGs.ajb924 said:Dude... It's one fucking game. You can't compare all to one. Hell, 2 Worlds was a WRPG right?CmdrGoob said:Virtually no RPGs, W or J, have deep stories (no, FO3 is not deep). Some people mistakenly think depth means shoehorning unsubtle, preachy, poorly written moralism and/or pretentious, pseudo-intellectual, faux-philosophical bullshit into the story, resulting in awful atrocities against writing such as this:G-Force said:To deny that both WRPGS and JRPGS do not contain deep stories is just a blatant disregard toward both sides of the argument. Fallout 3 shows humanity coping in a world of nuclear waste giving rise to a new form of racism all while the very core values of what is considered good and evil are called into question. Meaning JRPGS like the Persona series blend in psychological symbolism that involves your character using their psychological states that affects both plot but gameplay as well.CmdrGoob said:And you write that and yet still have the gall to accuse other people of being elitist! ROFL! You hypocrite. (Deep stories. Heheh, yeah right.)s69-5 said:I agree. Been saying that for a while (like talking to a wall though).Kheapathic said:To start we could stop classifying them between W/J and acknowledge them as RPG's... you know how it was less then a decade ago. Granted this doesn't help the argument but if freedom is that important to you why not classify them as sandbox and linear RPG's? But I digress, the more restrictions, borders, lines, etc you put on things the more fanboys, haters and so on and so forth will appear. Take away the ability to classify something as different and these topics would be less likely to appear.
But don't kid yourself, they may not have been called JRPG and WRPG in the past, but they were still called Console RPG and PC RPG. And yes, there were still elitist's in those days (but far less) who would eschew the other type.
The main problem these days is that Joe Everyman is now a gamer. He likes to shoot things, requires instant gratification, and if you can titillate him with a little sex between aliens, well that's all good too. But Joe Everyman hates those crazy cartoons that the Japanese keep making and the deep stories and bright colours tend to hurt his head. He also feels the need to distance himself from those awful head-hurting games so he gave them another name and has slowly begun to tell people that they aren't even RPGs at all.
Lucky for me, I'm not Joe Everyman. I like most RPG types except for the Shooter ones (exception: Fallout 3, due to VATS). I'm sure that you're not like our friend Joe either.
This is not deep. This is poorly written unsubtle bullshit.
As shitty as Eternal Sonata? No. Good? No. They still manage to work in badly written lines like "only by letting strangers in, can we learn to be ourselves" and "give up on yourself, and you give up on the world", to pick the most egregious examples. It's bad writing because it's unsubtle exposition; in film, the guideline is 'show, don't tell' and games are very similar. Here, instead of just showing the character grow as he makes friends they hammer it right in your face by flat out telling you what the message is supposed to be. It's bad writing because it's so unsubtly written to hammer a message home that it just comes across as platitudinous preachy BS, like a bad self-help book. It's bad writing because it's so clumsy and inauthentic; real people just don't talk like that. It's like they said, "hey, we want to write a story with depth so we'll put a message in it about growing through friendship", and this is not necessarily a bad idea, but then they go and hammer the message in so unsubtly that any depth is lost and ends up being poorly written.Is this shitty writing?
Ah but the thing is in World Ends With You it does show you it's themes of acceptance within it's gameplay mechanics. The combat in the game revolves you being "in synch" in order for your to triumph over your enemies. Achieving a high synch rate revolves around you actually talking to your partners, feeding them certain foods to increase their mood and stats, wearing certain clothes that meshes with your and coordinating attacks in perfect rhythm. Your partner's survival is essential to your own and its impossible to beat the game solo. On top of this the main character's self growth is carried out in game as well and not just shown through exposition. In World Ends With You, your character has a bravery rating and can only were certain items of a certain rank. Neku's bravery starts of rather low and will only wear clothes from two of the game's fashion dealers. His stubbornness to expand his horizons is clearly shown in the game as you can only equip a limited variety of items to him but as he levels up his bravery rating increases thus you can equip more items for him. All of these elements are introduced early on and the player doesn't even realize their symbolic representation until much later in the game.CmdrGoob said:As shitty as Eternal Sonata? No. Good? No. They still manage to work in badly written lines like "only by letting strangers in, can we learn to be ourselves" and "give up on yourself, and you give up on the world", to pick the most egregious examples. It's bad writing because it's unsubtle exposition; in film, the guideline is 'show, don't tell' and games are very similar. Here, instead of just showing the character grow as he makes friends they hammer it right in your face by flat out telling you what the message is supposed to be. It's bad writing because it's so unsubtly written to hammer a message home that it just comes across as platitudinous preachy BS, like a bad self-help book. It's bad writing because it's so clumsy and inauthentic; real people just don't talk like that. It's like they said, "hey, we want to write a story with depth so we'll put a message in it about growing through friendship", and this is not necessarily a bad idea, but then they go and hammer the message in so unsubtly that any depth is lost and ends up being poorly written.