j-e-f-f-e-r-s said:
Final Fantasy IX- there is only one complaint I have about this game, and that's the fact that the Trance system doesn't work as well as the Limit system from previous FF games. Apart from that, the game still stands as one of the crowning achievements of Squaresoft. Beautiful art direction, great storytelling, varied gameplay... beautiful.
I'm with this guy, though I don't agree on the whole Trance/Limit thing. I've heard this complaint before: "the Trance system doesn't work as well as the Limit system from the previous (two) FF games." However, most of the time, what they actually mean, is this: "What? I can't shamelessly abuse the Limit system in this game to cheat my way through every battle!?"
I'm not saying it's the same in your case, but it's something I've just noticed in general.
Anyway.
I think
Final Fantasy IX is the only RPG I've ever played that - like this topic says - got everything right.
- Story & characters:
The story is best described as "an epic fairytale". At a first glance, it's pretty basic: princess, evil queen, thief with the golden heart, etc. But then we get the little black mage who is the equivalent of a 9-year old boy with a terminal sickness. A skinny rat woman who has a story arc about searching for her loved one - This is quite amazing because, A, it's a woman looking for a man, not the other way around, and B, It's a rat lady, not some cut bunny/cat-eared girl, a rat lady. Then we have a princess actually becoming a queen instead of just remaining "the princess" and one of the most bad-ass female characters ever: Beatrix. And if that's not enough, we also have a world merging with another world in order to survive, while at the same time making sure the lust for war rises, so more people die, so more souls return to the planet... so more souls can be stolen. The characters are colorful, interesting and, at times, really emotionally heavy. Characters like Freya or Vivi... those are some you won't easily forget.
- Atmosphere & graphics:
J.R.R. Tolkien, eat your heart out. An entire civilization living in the top of a gargantuan tree, a realm of eternal rain and an upside-down castle, a city where the night never ends and a shrine of wisdom built within a waterfall. It's a magical world, influenced by the both the renaissance and the Victorian Age, Steampunk and high-fantasy, swarming with Chocobos and Moogles.
- Audio:
Nobuo Uematsu does what he does best, with the high quality only being surpassed by the huge quantity. The way the songs are composed is simply beautiful: he doesn't add twenty layers of instruments to one song, instead, he tries to find a catchy melody, adds to it until you can truly associate a certain emotion with it and then lets the developers place it where it belongs. I bet very few among you could manage to hum even one song from FF XIII, but you ask a guy who played FF IX, and he'll hum you have the discography.
- Gameplay:
Uses a simple ATB-system. Each character has its own moves that can be learned through certain equipment. You might complain about the lack of customization that FF VII and VIII had, but I really don't mind. You can experiment with your add-ons and auto-abilities, while character-specific professions give more depth to the characters and add an extra layer to tactical decisions. Plus, the return of the four-player battle party is more than welcome. Apart from that, the game has the best and most expansive Chocobo mini-game in a Final Fantasy ever. The only complaint I have, is that the card mini-game in this Final Fantasy doesn't have any benefits. Then again, the card mini-game in FF VIII had way too many benefits.
Others I don't deem perfect, but are definitely in my top 10 list:
Xenoblade Chronicles (Probably the best RPG of the 7th generation. It's huge, engaging, fun, has some good music and an intuitive combat system.)
Chrono Trigger (It's a classic and has already been mentioned a couple of times, but yeah, it's a great game.)
Shin Megami Tensei: Lucifer's Call (Ever wanted to know where Pokémon stole it's successful "monster catching" idea? Look no further. Granted, this is just a sequel in the long line of SMT games, but damn, it is awesome. A big cliché is that you're a hero trying to save the world, in this game, you're just ten minutes in an the world - including veryone on it - gets turned inside out. Only you and five other people survive. Everyone else are souls of the dead or wandering demons, roaming a warped and inverted Tokyo. Did someone just say "awesome?")
Shadow Hearts: Covenant (This is how you make a sequel, people. Set in an alternate WW I scenario, with monsters, magic, fusion abilities, etc.)
Legend of Legaia (Probably the most flawed in this list. But the battle system, the Seru design, the story... fantastic.)