Yeah for OP recommendations I'd point him towards the Suikoden series, 5 games (+2 side games) in total with only #4 being an abomination.
As for the best example of getting everything right though? I'd have throw my hat in with a few other people in giving that to Dragon Quest VIII. Now it's not my top JRPG of all time, but what it does best is pay tribute to all the classic elements of a JRPG while utilizing modern technology to add to the overall experience.
Consider it from this perspective, take any modern JRPG, and picture them as a demake in 16 or 8 bit versions. FFX for example as much as I love it would be weird in comparison to FFVI and below, there's no overworld map and you're basically walking up a straight path most of the time fighting random encounters. Dragon Quest VIII on the other hand would be considered a classic game on every console generation prior to its release.
As for the best example of getting everything right though? I'd have throw my hat in with a few other people in giving that to Dragon Quest VIII. Now it's not my top JRPG of all time, but what it does best is pay tribute to all the classic elements of a JRPG while utilizing modern technology to add to the overall experience.
Consider it from this perspective, take any modern JRPG, and picture them as a demake in 16 or 8 bit versions. FFX for example as much as I love it would be weird in comparison to FFVI and below, there's no overworld map and you're basically walking up a straight path most of the time fighting random encounters. Dragon Quest VIII on the other hand would be considered a classic game on every console generation prior to its release.