If I'm honest Resonance of Fate bored the crap out of me. I just felt like I was doing the same thing over and over again, literally having the same tactics in every fight and after about 10 hours or so in I felt like the game had nothing new to show me.4RM3D said:If you want strategy and tactics go for turn based combat.
If you want action and combo's go for real time combat.
But the trend I am noticing is that turn based combat is an outdated and boring concept. Most new RGPs go for the 'flashy' action real time combat. Actually, that is what they think. But it ends up as button mashing, really. It has actually gotten worse.
I am still waiting for an JRPG with the gameplay of Devil May Cry or God of War.
On a related note. The gameplay of Resonance of Fate is awesome. One of the best and innovating games ever in terms of (JRPG) gameplay.
Yes, the ATB system can be very good. It forces the player to think on their feet.Ragnarok185 said:Im all for Turn-based. it needs a comeback to games. Though I did like the hybrid between Turn-based and realtime in FFXIII
That is because Threads of Fate is different in this aspect also. With classic RPGs you get stronger because you get access to more skills and better equipment. Then depending on the RPG you gain levels (which isn't always much of an increase in strength). You get stronger because of items and level, not so much because you are becoming more skilled (IRL). There is a small learning curve, but after that you have the same skill level (IRL) through the game.Deathninja19 said:If I'm honest Resonance of Fate bored the crap out of me. I just felt like I was doing the same thing over and over again, literally having the same tactics in every fight and after about 10 hours or so in I felt like the game had nothing new to show me.
Well the general consensus on FFX-2 is kinda shitty story, a bit too girly and a good combat system very few people feel differently about the combat system or else aren't vocal about it.Ando85 said:Finally someone that agrees with me about FFX-2. Most people hated the game that I have talked to. Sure, the whole concept of the plot wasn't really appealing to me, but the battle system in that game is among my all time favorites.nothingspringstomind said:Well, personally, Final Fantasy X-2 had the best battle system i've used in a jrpg.
That and the one from the original Grandia.
I just love me some mixed turn-based/realtime fighting.
Oh yeah I can see how you could enjoy it as it was a very unique game in a genre that is oversaturated with dull clones, I really wanted to like it but sadly it left me cold. For me part of the appeal of JRPG is the variety of skills and a sense of character progression but then again I think I gave up on it too easy so maybe if I find Resonance cheap while shopping I'll pick it up and try it again.4RM3D said:That is because Threads of Fate is different in this aspect also. With classic RPGs you get stronger because you get access to more skills and better equipment. Then depending on the RPG you gain levels (which isn't always much of an increase in strength). You get stronger because of items and level, not so much because you are becoming more skilled (IRL). There is a small learning curve, but after that you have the same skill level (IRL) through the game.Deathninja19 said:If I'm honest Resonance of Fate bored the crap out of me. I just felt like I was doing the same thing over and over again, literally having the same tactics in every fight and after about 10 hours or so in I felt like the game had nothing new to show me.
With Threads of Fate you don't really get much stronger in game (until after the end). But you do get more skilled (IRL). I felt that I was continuously challenged to try different things and become better. There were moments when I mastered the combat system, but then further into the game I had to adjust my tactics.
In the end it is still repetitive I guess, but it didn't bother me, because I always found it challenging and engaging. That includes completing the arena and the extra dungeon, containing the super bosses. Although that was a bit of a grind. But that is optional.
I wish they did more often anyway. Give me a good Zork-type game and I'll buy it any day.NedroidPrime said:HAHAHAHAHA!!!! ZORK!!!Quaidis said:I'm pretty old-school and retro when it comes to games (bring back text adventures! Where's the next Zork!?), yet I'm not into strategy turn-based games like Disgaea and FFTactics.
My favorite style of jrpg is the semi-turn-based ones. Like ChronoTrigger and FF7. It was more upbeat when I knew I didn't have all the time in the world to decide whether or not to use a fireball or throw a potion.
Talk about a crazy game. There aren't many people doing stuff like that anymore...