Just Finished Fable II..... Thats it.....

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hypothetical fact

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What I want to know is if everyone hated how easy the bosses were in fable, why did peter cut them down and make the remainders even easier?
 

cuddly_tomato

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Nov 12, 2008
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Fable 2 was bad. Not just a poor game, but a shoddy piece of glitchy crap. However, even if all the glitches were removed entirely this game would still be a piece of crap. The entire design of it and ideas behind it are utterly asinine. Let's start with those interpersonal relationships that Peter M made such a big deal of...

*****

Hero: "Hey honey, I need to go off and save the world!"

Wife: "That's fine dear, but if you don't come back half-way through that and fart in my face for 10 minutes I will divorce you."

........

Hero (who is now king): "I am king, can I have my kid back now please?"

Child protective services: "Sorry king, your wife left you because you didn't slap her face enough so you can't ever see her again."

.......

Evil Hero (who has just butchered half of the town): Raaar raarr *walks around menacingly with massive hammer and blunderbuss on back*

Random man with pointy hat thinks: "I have a great idea! I shall now walk up behind that gentlemans dog and kick it up the arse!"

......

Hero: *Tries to hit kid with sword*

Kid: "Haha! I am immune to swords!"

Now onto making money. In Fable 2 you can't make money by looting the corpses of your enemies and selling their loot. You can't really make money by taking on missions slaying beasts as you make a paltry amount for those kinds of quests. What you can do is go blacksmithing. This is accomplished by hitting the 'A' button in time to a moving slider over and over and over and over and over and over and over again. Basically, the same principle as pong without any actual fun involved. The other way is to buy up property and charge people rent. Now I don't know what kind of game they thought they were making, but if I made an RPG called "Fable" it would be a bit more heroic than this.

The RPG elements were a complete shambles. In Fable 1 I could really pick, magic, stealth, or melee. Whichever I picked I could go down that route in the game and be happy with it, not really needing to branch out into the other disciplines, thus making it a true RPG in that sense. In Fable 2 you cannot do such a thing.

Concentrate on Melee? Then you get enemies you can't fight - trolls, 3 of which are essential for the story part of the game. And the final shard. Impossible to beat with a melee weapon as it hovers out over the sea. You don't get to shoot the gargoyles, which means that entire area of loot is closed off for no better reason than your character somehow can't shoot at what he can see.

Concentrate on magic? Oh well you can't beat trolls either then. As it takes so long to build up a spell capable of even harming a troll, and they throw stuff and knock you over if you try that. Ohh and forget about even building up enough power to hurt beetles, as they jump on your head and distrupt your magic... come to think of it beetles in this game are harder than bandits. Or spire guards. Or shadows. Or balverines... I suppose the creature designers had a falling out with the combat designers and they weren't talking to each other during development.

You can get away with concentrating purely on ranged combat, unless you are of a high level when you get to the spire and get given an arbitrary pop gun with which to beat the commandant and 299 spire guards in such a wonderfully awful part of the game were I found myself wondering why the hell I bothered building up to such a high level when all that was going to happen was it was all going to be taken away again.

And what happened to armor in this game? Fable 1 had armor. What reason is there for an RPG... or any game where swinging swords is part and parcel of the gameplay, to not have different armor? What we have instead is clothes. None of which make any difference other than making NPCs offer a few different lines occassionally.

The entire point of an RPG is building a unique character. So in terms of RPG this game is less than its predecessor Fable 1. In fact it's less than something like Rainbow Six: Vegas 2 where you can at least pick a kit which will enhance your speed, or weapons for ranged or close in fighting.

The story... oh my god the story... Fable 2 has the worst story of any RPG in the history of gaming. And I include games such as Gauntlet and Heroquest on the Spectrum. The story, for those who want it spoiled, is this...

As a kid, you buy a magic box, which you use and it vanishes.

You are then taken to a castle, where the owner shoots your sister, then you in the face, and you get carted off by totally not weird looking lady. Then you are all grown up, with a dog who now must be 16 but somehow is not dead. You go into the heros guild and find out that the guy who shot you is a very naughty man! To stop him you have to find 3 other heros.

So off you go. You find the place where hero 1 is, but get find you can't see her, can't even speak and point out that the end of the world is nigh, without being more famous. So you do some arbitrary fetch/carry missions, or some "kill certain number of baddies or boss baddy missions", and then become famous. See hero, do a hero mission, get hero on your side.

Now for the second hero it is more or less the same thing. You need to see this hero, and you can't until you are famous enough and have done a little mission straight afterwards. Sure you get to go to the spire and meet some nasties there, but nothing important happens there except you get the second hero.

Third hero stretches this "fame" mechanic in a different tangent. You don't need fame to see the third hero, he just tells you to piss off out of his mansion until you are famous enough.

Correct me if I am wrong here, but tell me all that above isn't just the same quest repeated three times?

Anyway, you get all three heros. Then fight a giant shard in what is a genuinely fun part of the game if you have levelled up ranged combat.

Straight afterwards, the game pulls the biggest dick move in the entire history of gaming. Straight after that shard, the game is over. It's kaput, finished. But it will continue making you play what is nothing more than mindless drivel until it 'officially' ends. I am going to be brief about what happens, but this tangent goes on for over half an hour.

You go back too hero hill with all three heros. They make a nice and pretty lightshow. Then the big baddy comes, knocks you out, kills the dog, and then does something to you. You wake up a child again, and get to play a minigame of kicking chickens, shooting bottles, or shooting beetles. (Those beetles are in fact the last enemies you will face in the game, so make the most of them.) Then you wake up in the night because there is some music. You follow it, you find the music box that vanished at the start. You pick it up and somehow end up back in the spire.

Then you see the baddy, and literlly just hold the 'A' button until it's over. No, this is not a euphemism for "did some magic" or "did some attacks" with the 'A' button. I mean you press and hold the 'A' button, and that's it. That's how you defeat the guy who killed your sister, who threatened the world, who shot your dog, who is the main focus of evil in the game. "Hold A".

That is lame. Very very very lame. Particularly that kind of ending. I fondly recall pitched battles around the focus sites in Fable 1, along with a vicious show-down with Jack-of-Blades. What happened to Lionhead in that time?

And all of the above is not including the worst part of this game - it is broken. Completely bugged to death, unplayable for a lot of people. Go look at their own forums, the Xbox forums, or even the gaming media.

http://www.1up.com/do/newsStory?cId=3170894

Imagine some of these gameplay choices applied to other games. Imagine playing Fallout 3, getting to Rivet City, and then being told you have to fart in the face of Dr Li for 30 seconds. Or imagine playing Mass Effect, becoming a Spectre, and instead of going off to find Saren you are told to head down to the maintenance department to press the 'A' button over and over in time to a turning spanner. Peter Molyneux quite simply sucks at making games.
 

Amnestic

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Aug 22, 2008
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Concentrate on magic? Oh well you can't beat trolls either then. As it takes so long to build up a spell capable of even harming a troll, and they throw stuff and knock you over if you try that. Ohh and forget about even building up enough power to hurt beetles, as they jump on your head and distrupt your magic... come to think of it beetles in this game are harder than bandits. Or spire guards. Or shadows. Or balverines... I suppose the creature designers had a falling out with the combat designers and they weren't talking to each other during development.
Bullshit. You obviously don't understand how to use Raise Dead properly if you can't beat a troll using only magic. My record time for the troll in the Crucible is 17 seconds using only magic attacks.

Now onto making money. In Fable 2 you can't make money by looting the corpses of your enemies and selling their loot. You can't really make money by taking on missions slaying beasts as you make a paltry amount for those kinds of quests. What you can do is go blacksmithing. This is accomplished by hitting the 'A' button in time to a moving slider over and over and over and over and over and over and over again. Basically, the same principle as pong without any actual fun involved. The other way is to buy up property and charge people rent. Now I don't know what kind of game they thought they were making, but if I made an RPG called "Fable" it would be a bit more heroic than this.
Jobs are boring in real life, why should Fable dress them up to be any different? I admit it was a bit annoying how you couldn't loot bandit corpses for loot, but hell I was rolling in money by midgame by playing the property guru so it really, really didn't matter.

Then you see the baddy, and literlly just hold the 'A' button until it's over. No, this is not a euphemism for "did some magic" or "did some attacks" with the 'A' button. I mean you press and hold the 'A' button, and that's it. That's how you defeat the guy who killed your sister, who threatened the world, who shot your dog, who is the main focus of evil in the game. "Hold A".
How do you defeat ? Oh what's that? You press the shoot/hit/rape button? Wow, seems terribly different from Fable 2 doesn't it? Wait...wait...no. No it doesn't.

I really wish people would stop boiling down games to their basic points, you're not doing the game justice and it can be done with pretty much any other game you care to name.
 

Sparcrypt

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Oct 17, 2007
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Ultrajoe said:
You bought fable 2, ignore the side quests and optional events, and then complain that the game is too short?

Might as well buy a car, swear off fuel and then say it never takes you anywhere.
Not really.

Saying "here is a short game and by the way theres a bunch of pointless side quests that in no way add anything to the gameplay you can do as well if you want" doesn't make is better.

The main questline is what games are about, especially RPGs. Sidequests are supposed to give bonus content, cool weapons etc... in fable none of the 'legendary' weapons can compare to the following:

Buy a master Katana, put a ghoul and and lucky charm augment in it.
Get shock to level 5
Charge shock to full level while baddies hit you
Let it go
While they are being shocked, hit them with your sword to get all your health back

So.. whats the point?
 

Mister Benoit

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Sep 19, 2008
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The story is so beyond forgettable, the weapons are just so bland, and none of the side quests felt worth doing or I would have done more of them. Most of the rewards for side quests are Fame, and quite frankly I don't really care for Fame in the game.
 

squid5580

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Feb 20, 2008
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So let me see if I got this straight. It is ok for an rpg to spit out a half assed crap story as long as you can play Barbie's dress-up with the MC and it offers essentially the same sidequests over and over again. Just make sure those sidequests are as dull and unimportant as possible and it will get damn near perfect scores across the board. Are you listening S/E???
 

cuddly_tomato

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TheNecroswanson said:
cuddly_tomato said:
The jobs aren't fun because in reality a job isn't fun. If in the game you need money, then you get a job. At what point did you expect it to be fun? You want something that you can't obtain, you do what the game tells you to do, you do what you would in real life. Work for it. Your rant about the jobs was completely silly. Jobs aren't fun, why should a video game job be any different?
Are you kidding me? This is a video game, fun isn't just important, it is the entire point. If any part of a video game is designed specifically to not be fun the designer is utterly retarded.

I use video games to have fun, I don't want to come home from fucking working and then start another job - one I have actually paid to do. If any other game pulled this shit we would send for the men in white coats to come and take the developers away. Imagine if halfway through Halo you had to stop and clean up the library area with a mop and bucket.
 

CrazyBerk

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Jul 1, 2008
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I liked Fable 2! In fact i'm about to play it through as a hybrid of mother Teresa and Ghandi just for fun, since i already played it through as Skeletor. But i do agree with how crappy the final boss thing was.
Although it was kind of satisfying shooting Lucien i would of much preferred a final boss fight. I hated that giant floating shard it was just ridiculous.
 

cuddly_tomato

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Nov 12, 2008
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Onmi said:
considering how much **** got killed in the library (Watching my brother play) that would be long. tedious. boring.
If Peter Molyneux designed Halo... There would be mopping up of the library, having to fart to get Cortana to co-operate, the Master Chief would grow little horns or get a little, well, Halo, on his head depending on friendly fire kills.

Amnestic said:
Jobs are boring in real life, why should Fable dress them up to be any different? I admit it was a bit annoying how you couldn't loot bandit corpses for loot, but hell I was rolling in money by midgame by playing the property guru so it really, really didn't matter
Because it's a video game, not a property guru simulator... well it is a property guru simulator actually. The vast majority of stuff to do involves this kind of crap. It shouldn't be called 'Fable 2', it should be 'Fable: Estate Agent of the Ages'.

Realism? At the point you got shot and then flew through a glass window into a 500 foot drop we kinda left realism behind. If that wasn't enough of a clue then glowing red eyes, horns popping out of your head, or little glowing haloes kinds of give the game away that this is fantasy. Ohhh and relationships? Go burp at your wife or she leaves you, you being off to save the world not withstanding? That's really realistic isn't it.

Unless of course Peter Molyneux said "People will need money in this game, why not make sure they can't get any from looting bandits or killing travellers and looting their corpses, but instead make them get boring repetitive jobs! People like being bored to death while playing video games as fun isn't really that important". Yeah, quite likely actually.

Compare this game to Fable 1, where enemies did drop money. Where you had armor. Where the skills were more balanced. This game is actually considerably less than that game was.
 

klarax

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Mar 24, 2008
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At the end of the day, the game is Fable 1 but slightly more advanced. I use the word slightly to its extent. funny thing is tho. when Favble1 came out, everyone was like itsw gonna rock, and then was crap. Same thing happened for Fable 2. Stupid ppl... And, i dare say, the same thing will happen for the third installment of the game. Why? Cos ppl never learn, i did tho... suckers :p
 

n01d34

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Aug 16, 2008
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I enjoyed it. Playing it felt like eating mashed up cake through a straw. Maybe a waste of some good cake but pleasant enough.

But yeah RPG of the decade or even the month it is not. Which is okay in my book.
 

mintsauce

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Aug 18, 2008
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Can't really expand on what's already been said. I've made my views clear in other threads and forums - the game is a huge waste of potential. Fun for a while, but quickly overshadowed by its many problems, and lacking any sort of substance towards the end.