Just Finished Fable II..... Thats it.....

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Bagaloo

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Ok, I know pretty much nothing about this game, but having read some of the comments here I would say I was right when I decided not to buy it.

And could someone please explain what everyone means when they say you "have to fart / burp in your wifes face"? :p
 

cuddly_tomato

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Fragamoo said:
And could someone please explain what everyone means when they say you "have to fart / burp in your wifes face"? :p
This...

Onmi said:
Exactly what we mean. you have to fart and burp at your wife, I'm not to sure why seeing as I never got married, but supposedly she leaves you if you don't or stops loving you.
You literally fart at people in this game. Look...

http://uk.youtube.com/watch?v=1dtH2j3KRgE

...once more, imagine this in another game. Imagine if, during the scene in Mass Effect where you convince the council to make you a Spectre by means of point out Sarens misdeeds, you just farted. That would be real immersive wouldn't it? Actually no it wouldn't. It wouldn't be immersive, it wouldn't be funny, it wouldn't be realistic, it would just be utter crap.

This game suffers from Too Human syndrome. Too Human, as some of you may be aware, was a game for the Xbox360 that bombed catastrophically on release in spite of the lead designer screaming how great it was. During demos, during builds of the game years ago, during previews, people were pointing out just how bad some elements of it were looking and how gamers would run screaming from it. The designer (Denis Dyack) went on rampages, saying they didn't get it, saying they were all wrong, even blaming them for the lack of quality in the game itself. So he pressed on with his flawed vision right out over the incredibly thin ice everyone was warning him he was heading over, and proceeded to crash right through it.

Peter Molyneux is of the same breed as Denis Dyack. A man who has ideas about what makes a good game and won't listen to anyone who doesn't share his vision. Surely during development people were pointing out his obsession with crap that nobody in a game needs or wants. Surely, out of the dozens of people who worked on this, somebody said that the entire money making idea of getting a repetitive in game job was about the most retarded gaming idea ever.

Look at the guy...

http://www.metacafe.com/watch/1518292/exclusive_peter_molyneux_about_fable_2/

He has a serious problem as a game developer - his gameplay focus is entirely in the wrong place.
 

Hyper-space

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TheNecroswanson said:
The jobs aren't fun because in reality a job isn't fun. If in the game you need money, then you get a job. At what point did you expect it to be fun? You want something that you can't obtain, you do what the game tells you to do, you do what you would in real life. Work for it. Your rant about the jobs was completely silly. Jobs aren't fun, why should a video game job be any different?
/facepalm
the reason you play video games is to ESCAPE from reality and have fun, hear that, FUN

why the hell should they cram a boring repetitive job system into a game when you expect to have fun and slay dragons and destroy hordes of enemies, but not to have to go working just because all the hundreds of bandits you killed somehow don't have a freaking penny on them.

depressing job systems totally misdirect the point of video games.
 

Alex_P

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Mar 27, 2008
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cuddly_tomato said:
Now onto making money. In Fable 2 you can't make money by looting the corpses of your enemies and selling their loot. You can't really make money by taking on missions slaying beasts as you make a paltry amount for those kinds of quests. What you can do is go blacksmithing. This is accomplished by hitting the 'A' button in time to a moving slider over and over and over and over and over and over and over again. Basically, the same principle as pong without any actual fun involved. The other way is to buy up property and charge people rent. Now I don't know what kind of game they thought they were making, but if I made an RPG called "Fable" it would be a bit more heroic than this.
The only way to make any non-trivial money off of actually doing interesting stuff was to get that augment that turns kills into 50 gp.

-- Alex
 

Alex_P

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The ending is horrible.

I've got no problem with no big boss fight at the end. That's not the main failure of the game. Hell, I actually really liked taking out Lucien with one clean shot through the heart.

No, the big problem is that the whole ending is just so poorly written and un-cool.
 

The Great Shard fight is stilted. It's a chaotic mess but you don't have to try especially hard since there are so many people with plot immunity on the field.

If the hilltop scene was a movie it would get an F for cinematography -- oh, wait, is it a movie! You can't do anything but press left-trigger to change to camera 2! They just root you to one spot and force arbitrary restrictions on your camera, preventing you from even being able to check out the scenery as you're watching the glorified cutscene; that same cutscene are affected by Fable 2's weird audio system, which makes some of the characters very hard to hear because their voice is supposedly far away from the camera even though they're standing right next to YOU (and you can't even move the camera to correct this). I only know Hammer was talking because subtitles showed up.

Now, again, you're rooted in place again and Lucien shoots you. Having your dog save you was a great idea, but it takes the developers all of two seconds to piss away all of the potential of the idea away: Lucien just shoots you again. Great. Anything else would've been better at that point. Maybe there could've been a little fight. Maybe he could've used some magic to throw you off into the water and then drop a mountain onto you. Who knows! Anything would be better than just repeating the same scene again.
 

Then you get to the little thing with the house... Another not-necessarily-bad idea totally trashed by its implementation. Oh, there's Rose again! Isn't that great! But, wait, no, it's like a weird robot Rose. You can't meaningfully interact with Rose. Not even with the little emotes you use to interact with peasants. All of the "activities" she has for you are really tiresome. The whole area is full of static objects you can't interact with. Were they trying to show you some idyllic heaven? Why was it so flat and lifeless, then? The various Demon-Door areas were a lot more artful/creepy than the scenery here was. (I'll admit that casting me back in the body of the dopey kid didn't make me want to stick around, either.)

The little montage you get when you pick up the box was a nice touch, I thought. (Here I'd like to point out that Lucien dropping a mountain on you would've made more sense. Here he shot you in the face and... what? Did your body disappear? Did he bury you and then the magic box made you an all-new body, complete with a copy of that moldy carrot you've been carrying?) So then they put you back in the Spire and then there's an anti-climax. Wait, no! Bad writer! Think about it: this would be a great time to play up the isolation. Everyone you love is dead! You don't even have a dog! Lucien has won and will destroy the world! Et cetera! We just had a little montage about the pivotal events on your path to becoming the Big Damn Hero -- that means it's time for you to be the Big Damn Hero and do some Big Damn Heroic stuff. But the game cheats you of that. There's no journey to the Spire to face your foe.

Hell, at least give us a nice cut-through-the-mooks-to-get-to-the-bad-guy scene on the steps of the Spire. (If I were designing this part I'd be tempted to give the PC a big load of XP during the hilltop charge-up scene before Lucien shows up -- kinda like you got from standing on the magic hero circle way in the beginning -- and then I'd really pull out all the stops in the end fights.)

If you got all that other stuff right, you wouldn't even need to make Lucien into a special boss fight. Because the player would be so jazzed just from riding the Big-Damn-Hero train to get there that shooting Lucien in the face would feel right.
 

The final choice really brings out the worst parts of the game. In detail...

Sacrifice: I've met the people who built the Spire. They were braindamaged Sims like every other NPC in the game. They all looked and acted the same and whined at you incoherently. No emotional resonance. Plus, just think about the moral choice here... These people have all basically been worked and tortured to death. Are you going to bring them back as they were when they died and send a bunch of deeply psychologically scarred people back to families who have long since tried to move on? Are you going to create weird Stepford versions of all those dead people like they were ten years ago and send those back to their families?

Love: You get your dog back, which is the only one of these rewards that means anything at all. Also you don't have to give some other random peasant another wedding ring. That's basically it. The fact that my first wife just randomly disappeared halfway through the game didn't help, either. I was hoping that dying and being resurrected would somehow un-bug her. But, no. So I go back to my first family and there's still just a lone kid there. Such a letdown! Feh, guess that'll teach me to raise a family inside a goddamn Demon Door. Good thing you can marry more than one person.

Wealth: It's pretty easy (tedious, but easy) to get a million gold by this point. I bought a bunch of property, played some other game for a week because I was bored with Fable 2, then came back to find a million gold. There's nothing to do with that million gold except buy property, anyway. Maybe if there were ridiculously awesome super-expensive items to buy with that money. Or maybe if you could wish for awesome power and get a million gold and really badass weapon and an evil hat that makes everyone super-afraid of you or something... As it is, this reward is worthless.

These choices really show us that there's... well, there's not much to do in Fable 2. Money is pointless. Relationships are rather shallow and largely pointless. Even the dog doesn't do much.
 

The wrap-up after that wasn't too bad, I thought. Of course, it's another highly static cutscene. And you don't get to off Reaver (or at least fuck up his immortality trick) like I'm sure 90% of players were hoping to do. I thought the part that Hammer said was pretty good, thought -- unfortunately, it also really brings to light how weak the basic structure of the game is: you're her best friend but, throughout the whole game, you've had basically no ability to actually interact with her in a meaningful way. It struck me that there were many side-quest NPCs in a game like Jade Empire that I knew more about and had shared more of myself with than I did with Hannah through all of Fable 2.
 

So, the heart of the problem is that the ending was poorly implemented and somehow managed to emphasize the worst elements of Fable 2, leaving those freshest in your mind when the credits roll.

...

All in all, I had fun playing Fable 2.

But it was definitely a bad game.

-- Alex
 

Isaac Dodgson

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Well I picked the "good" ending the sacrifice or something...now I don't have my dog, i can't get that gun, and I can't be bothered to do a second play through.

Also took that gender switching formula. If you have your Physique maxed out you're female hero looks bigger than the Hammer! Which sucks because you can tone it down, but you're also weaker because of it.

I'll get the expansion when it comes out I suppose.
 

Bagaloo

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cuddly_tomato said:
Fragamoo said:
And could someone please explain what everyone means when they say you "have to fart / burp in your wifes face"? :p
This...

Onmi said:
Exactly what we mean. you have to fart and burp at your wife, I'm not to sure why seeing as I never got married, but supposedly she leaves you if you don't or stops loving you.
You literally fart at people in this game.
Wow. That makes complete and utter sense. This must be why my relationships fail in the real world :p

On a serious note, what the fudge? Is Peter that retarded that he actually thought that would be an immersive and realistic part of the game?

I know I really don't have much right to say this, having never played a Fable game, but it really does look like a pretty poor game.
 

Mister Benoit

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Ended up playing again today, just because I'd really like to like the game >.> But I have no dog now.. Anyways me and a friend just went through towns and killed everything and everyone.. No one could kill us so it got boring rather quickly.

Also I don't think this is the dev's fault but this is something that happened to me that got me rather angry. My 360 got a RROD again about a month ago so I had to send it out. At that point I was about 6 hours into the game. When I got it back and started playing again, to my surprise my character had become extremely obese. Not only did this also take part in ruining the game for me, but it doesn't make sense that basically the only way to loose that weight is to eat celery, which there are only 1 or 2 every day. How can a character that spends all day and night running around not loose the weight, also how do you spend 10 years slaving in a spire thinggy and not loose weight? THAT DOESN'T MAKE SENSE.
 

OverlordSteve

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The thing I liked most about the ending was that you could
You could beat Reaver to killing Lucien.

Mister Benoit said:
Also I don't think this is the dev's fault but this is something that happened to me that got me rather angry. My 360 got a RROD again about a month ago so I had to send it out. At that point I was about 6 hours into the game. When I got it back and started playing again, to my surprise my character had become extremely obese. Not only did this also take part in ruining the game for me, but it doesn't make sense that basically the only way to loose that weight is to eat celery, which there are only 1 or 2 every day. How can a character that spends all day and night running around not loose the weight, also how do you spend 10 years slaving in a spire thinggy and not loose weight? THAT DOESN'T MAKE SENSE.
Oh god, that happened to me as well. The worst part was that I only ate around 1-2 actual items of food. All the fat came from one time when I decided to get drunk and run around casting spells.

Beer makes you fat?
 

DangerChimp

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Mister Benoit said:
Alright so, I just finished fable II. By all means the game looked great, I loved the colors. The combat was fun and I enjoyed marrying multiple prostitutes. But then...

Quite frankly I thought I was only about half way through the game. There was no actual end boss, nothing crazy happened, and I think the entire game took about 9 hours to complete. Now I did a little bit of the side stuff, but seriously what is there to do? Whats the point of everything if it doesn't add to the game one bit? Does anyone here actually enjoy saving villagons or items. I'm usually all for doing side stuff but this game doesn't really have anything to offer thats worth someones time.

I just needed to vent, currently rather disappointed.
I'm with you on that one. I was a little disappointed by the end story, but the reviews sort of prepped me for the fact that the main plotline wasn't Fable 2's strongest point. I would've liked to see something deeper. That said, it's a Molyneux game, which means because of its sheer ambition, it had to underdeliver in at least one aspect. I suppose this time around, just like last time, it was the story.

I didn't see that many glitches personally, so I can't complain about those. I just thought overall Fable 2 would stand out a bit more prominently from all the other games that came out around the same time. It looks like Fallout 3 will take that honour, instead.
 

Zeldadudes

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Sep 12, 2008
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I honestly always think about what i receive from doing side-quests.
For example in a game like Oblivion you will often gain a new weapon, extra exp and maybe some new purchasable item or a friendship that will help you later in the game.
In Fable 2 if you did another quest you wouldn't receive better armour, weapons or an extra amount of exp (As in recieving more than the usual amount)

As Yahtzee said "You can but why would you want to?"
When i brought Fable 2 i completed the game quickly as i saw no reason to do the side quests. I had the same problem with Fallout 3 as well, i could complete the game at level 5 if i wanted, it really wouldn't matter.

To the OP, i like it that you're telling us all about how shit Fable 2 really is but most of us already know.
Do yourself a favour and go out and buy Oblivion, Bioshock and/or Two Worlds.
Fuck go out and buy Pokemon Mystery Dungeon, that has more of a story line and a longer storyline than both Fallout and Fable put together.
Jeezzz!

P.s. To the posters defending its short storyline. Its called Fable, meaning myth and story. Why the fuck wouldn't it focus on the mainstoryline?
Its like creating a tin opener that has revolutionary features but can't open a tin of beans. Bollocks.
 

Mister Benoit

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Zeldadudes said:
I honestly always think about what i receive from doing side-quests.
For example in a game like Oblivion you will often gain a new weapon, extra exp and maybe some new purchasable item or a friendship that will help you later in the game.
In Fable 2 if you did another quest you wouldn't receive better armour, weapons or an extra amount of exp (As in recieving more than the usual amount)

As Yahtzee said "You can but why would you want to?"
When i brought Fable 2 i completed the game quickly as i saw no reason to do the side quests. I had the same problem with Fallout 3 as well, i could complete the game at level 5 if i wanted, it really wouldn't matter.

To the OP, i like it that you're telling us all about how shit Fable 2 really is but most of us already know.
Do yourself a favour and go out and buy Oblivion, Bioshock and/or Two Worlds.
Fuck go out and buy Pokemon Mystery Dungeon, that has more of a story line and a longer storyline than both Fallout and Fable put together.
Jeezzz!

P.s. To the posters defending its short storyline. Its called Fable, meaning myth and story. Why the fuck wouldn't it focus on the mainstoryline?
Its like creating a tin opener that has revolutionary features but can't open a tin of beans. Bollocks.
eheh, Bioshock got me into playing FPS story based games, absolutely loved it, finished the game in one sitting and did most of all the little side stuff you could do. Since then picked up Dead Space and Just got the Orange Box in the Mail, should keep me busy game wise for a while.

Is Fallout really that short? Is there at least a point to doing the side quests?
 

frozenshad

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what ruined it for me was when Thereasa said "but the spire is mine, begone"

that selfish ***** just wanted the spire! she didnt even give 2 shits about you!
 

Mister Benoit

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frozenshad said:
what ruined it for me was when Thereasa said "but the spire is mine, begone"

that selfish ***** just wanted the spire! she didnt even give 2 shits about you!
Well they needed a set up for another game right.
 

Alex_P

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OverlordSteve said:
The thing I liked most about the ending was that you could
You could beat Reaver to killing Lucien.
Heh! So that's what happens if you wait around! Now I know!
OverlordSteve said:
Beer makes you fat?
Usually, yes.
frozenshad said:
what ruined it for me was when Thereasa said "but the spire is mine, begone"

that selfish ***** just wanted the spire! she didnt even give 2 shits about you!
I thought that part was actually decent characterization.

-- Alex
 

Alex_P

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Mar 27, 2008
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Bah. The best side-quest ever is assassinating the stripper in Bloodlines.

It actually makes good use of several different game mechanics. And it's more subtle than just following a checklist of instructions (well, unless you're reading a walkthrough, but that can't be helped).

-- Alex
 

Mr.Pandah

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Jul 20, 2008
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cuddly_tomato said:
Onmi said:
considering how much **** got killed in the library (Watching my brother play) that would be long. tedious. boring.
If Peter Molyneux designed Halo... There would be mopping up of the library, having to fart to get Cortana to co-operate, the Master Chief would grow little horns or get a little, well, Halo, on his head depending on friendly fire kills.

Amnestic said:
Jobs are boring in real life, why should Fable dress them up to be any different? I admit it was a bit annoying how you couldn't loot bandit corpses for loot, but hell I was rolling in money by midgame by playing the property guru so it really, really didn't matter
Because it's a video game, not a property guru simulator... well it is a property guru simulator actually. The vast majority of stuff to do involves this kind of crap. It shouldn't be called 'Fable 2', it should be 'Fable: Estate Agent of the Ages'.

Realism? At the point you got shot and then flew through a glass window into a 500 foot drop we kinda left realism behind. If that wasn't enough of a clue then glowing red eyes, horns popping out of your head, or little glowing haloes kinds of give the game away that this is fantasy. Ohhh and relationships? Go burp at your wife or she leaves you, you being off to save the world not withstanding? That's really realistic isn't it.

Unless of course Peter Molyneux said "People will need money in this game, why not make sure they can't get any from looting bandits or killing travellers and looting their corpses, but instead make them get boring repetitive jobs! People like being bored to death while playing video games as fun isn't really that important". Yeah, quite likely actually.

Compare this game to Fable 1, where enemies did drop money. Where you had armor. Where the skills were more balanced. This game is actually considerably less than that game was.
Now THESE points made me laugh, the one about the jobs is priceless. "Jobs in real life are boring, so you can't blame Peter for making jobs in-game even MORE boring! I mean, thats the point of a job!" Oh man, thanks for the laugh.

Anyways, I've played and beaten Fable 2 and I never plan on playing through it again. It wasn't a bad game, it just isn't anything to get excited over. I enjoyed myself while playing it, but it was just filler until some other better games came out.