Vuavu said:
Signa said:
Vuavu said:
Signa said:
I've been playing my SNES a bit lately. I'm going through Secret of Mana and finding myself rather underwhelmed. The translation is very shoddy, and the story is bare-bones RPG cliches. I also played a bit of Deus Ex this summer. I didn't get around to beating it, but holy hell was that game ahead of its time.
I really enjoyed Secret of Mana. All the Mana games were pretty good. I can't stand the music in the Dwarf place close to the start of the game though. Worst video game music I have ever heard in my life.
On topic, I think my best example would be Rune. Got that on Steam when it came out and loved it. Not sure if it counts but I guess when the Dark Souls port came out was when I started playing that and it amazed me. Aaaaand I bought the first Fable years ago and haven't gotten around to playing it yet. Also, loved Dragon Age: Origins. Still haven't played more than an hour of DA2. Not because of anything I don't like about it, mind you... it just feels like too much of a commitment to start a game like that sometimes I guess haha
Hm, I actually thought the music was one of the strongest points in the game, even the dwarf theme (yes, it is kinda obnoxious, but I also found it catchy). I think one thing that is making it harder for me to like the game as a whole is I'm a huge fan of Secret of Evermore. Being American-made, there are no translation issues, none of the enemies are cute fluffballs, so I don't feel like I'm raping the wilderness as I go from point A to B, the hero has a better story and motivation than just being "the chosen one", and the graphics and music (done by Jermey Soule, no less) are very atmospheric and grim. To this day I can still go back and play it on a whim and have a blast.
I have never heard of that game, thank you. I am reading about it right now and it sounds really interesting. Is the magic system as cool as it sounds?
Yes and no. Like SoM, you level up your spells the more you use them, but the increases are confined to that one spell, and you can only have 8 at a time. It does make it far more tactical to choose which spells you take along, because there are instances like flash and fireball where the fireball is twice as powerful as flash, but by the time you get fireball, you probably are dealing twice the damage with flash.
As for casting spells, it effectively runs on your money instead of mana points. You just need to stop at alchemy shops to stock up whenever you can, and be careful to not overcast the spells that you don't have access to the ingredients to. Otherwise, it's exactly like SoM, where you have a spell ring, and you choose your spell to cast. However, you have a remaining casts count instead of a MP consumption rate. Since some spells will take the same ingredients as another spell, that number isn't always fixed to the actual number of times you'll use it
Take for example Cure (remove poison) and Heal (restore HP)
Heal: 1 Root, 2 water
Cure: 3 Root, 1 oil
If you say had 5 roots, 10 water and 5 oil in your inventory, the game would tell you you can cast Cure 1x, and Heal 5x. If you cast cure though, you will only have 2 more heals.
Much later in the game you will find some spells take feathers as components, and it's hard to justify using those because feathers are fucking expensive, and hard to find at that point. Sometimes it's worth it though.
I forgot to add in about your dog. If he's set to a low aggression mode or there's no enemies to kill, he will sniff out random locations on the land that are holding ingredients. It's effectively just an invisible chest to open, but the game is well designed where you will find water near puddles and lakes, and ash near fireplaces. The dog does get bored sometimes, so he will go on a random sniffing spree and lead you on a wild goose chase. Having played it as much as I have, I can usually tell when the dog is bored, and I've noticed the places on the ground that contain ingredients are constant from playthrough to playthrough.