Wow, I have no idea where to start. I can't decide if the writing is bad enough to laugh at its expense or if it's just bad. Like most of the game, the dialogue has abandoned the witty one liners and B-movie flair of the old Devil May Cry games in favor of a...shall we say... punk aesthetic, which really means F*bombs get thrown around nonchalantly in conversation for the sake of edginess.
Visually the game looks pretty good... until you enter Limbo and the gameplay begins, whereupon the bloom goes BOOM and the colors go crazy. This is probably the first (and I hope last time) that I've ever felt the need to complain about TOO MUCH color. It makes me want to puke. It's one thing to have a colorful game, and another to have a game that is gushing out color from every orifice it has.
The gameplay itself is pretty solid, though I personally wish the angel and demon modes were set to the bumpers instead of the triggers. I assume the FPS generation will find itself more at home with the default button mapping than I did. Thankfully, the buttons can be remapped, although the method is very unintuitive. Nonetheless, I'm pretty happy with what I played. The game still has a decent amount of old-school challenge, and it takes practice to learn the right combos, though it probably won't be as taxing as previous entries. Plus the level design is pretty cool (it better be since they sacrificed the frame rate to make it interactive and malleable), and rewards exploration nicely.
The only boss fight in the demo had a very imaginative use of the battle stage that reminded me of the more cinematic moments in God of War, which is not a bad thing. The boss though was slightly unintuitive in its design though, and I found myself learning more through trial and error than pattern recognition.
As a final note before this gets any longer, a noticed in one of the loading screens (which doesn't let you practice your combos. WHY?!) that the game will automatically give you a SSS ranking for the mission if you find all the collectibles and beat all the side missions, which doesn't smell good to me and might irk some of the more passionate fans of this series.
All in all, DmC is not bad if this demo is anything to go by, but it's not exactly looking good either. I might pick it up come launch day, but for now this is looking like a buy after the price goes down kind of deal, if I manage to get over the horrendous art direction of course.
Anybody else have thoughts on the demo cause this was a pretty long rant and I'd like to hear other people's opinions.
Visually the game looks pretty good... until you enter Limbo and the gameplay begins, whereupon the bloom goes BOOM and the colors go crazy. This is probably the first (and I hope last time) that I've ever felt the need to complain about TOO MUCH color. It makes me want to puke. It's one thing to have a colorful game, and another to have a game that is gushing out color from every orifice it has.
The gameplay itself is pretty solid, though I personally wish the angel and demon modes were set to the bumpers instead of the triggers. I assume the FPS generation will find itself more at home with the default button mapping than I did. Thankfully, the buttons can be remapped, although the method is very unintuitive. Nonetheless, I'm pretty happy with what I played. The game still has a decent amount of old-school challenge, and it takes practice to learn the right combos, though it probably won't be as taxing as previous entries. Plus the level design is pretty cool (it better be since they sacrificed the frame rate to make it interactive and malleable), and rewards exploration nicely.
The only boss fight in the demo had a very imaginative use of the battle stage that reminded me of the more cinematic moments in God of War, which is not a bad thing. The boss though was slightly unintuitive in its design though, and I found myself learning more through trial and error than pattern recognition.
As a final note before this gets any longer, a noticed in one of the loading screens (which doesn't let you practice your combos. WHY?!) that the game will automatically give you a SSS ranking for the mission if you find all the collectibles and beat all the side missions, which doesn't smell good to me and might irk some of the more passionate fans of this series.
All in all, DmC is not bad if this demo is anything to go by, but it's not exactly looking good either. I might pick it up come launch day, but for now this is looking like a buy after the price goes down kind of deal, if I manage to get over the horrendous art direction of course.
Anybody else have thoughts on the demo cause this was a pretty long rant and I'd like to hear other people's opinions.