It's important if you have Mothership Zeta; that can get you the best vats gun in the game.MiracleOfSound said:True. The reason would be the one you just stated, because some very cool loot is hidden behind Very Hard locks. I would agree with you though that Science ain't all that important. I usually max it around level 18 when I've spare points.Jesus Phish said:You're right actually. Not that you give a reason why you're right, but you are.MiracleOfSound said:This is terrible advice, honestly.Jesus Phish said:Never put more than 75% into Lockpicking or Science (I never took science as it's kinda meh imo). After 75% you can unlock anything and futher points wont make it any easier.
I had forgotten about Very Hard locks/terminals which require 100.
I wasn't trying to mean though... sorry if it came across that way.
But you don't need to spend too many points to max it out. Just go to Shalebridge (is that the right place? the one with the anthills on the West side of the map) and in the "friendly" anthill, you'll find an "ant researcher" who you can kill and loot for a science book. He respawns (with is skill book) every three days.
Same thing with Big Guns and a raider who has a BG skill book in Bethesda Ruins. He respawns with the book every three days.
I know a lot of these suggestions have been made but I would like to concur with:
Really the only skills that every player needs no matter what way they're playing are lockppick, science, and repair. The other skills you should concentrate on if it's your style.
Always loot ammo meds, and bobby pins. Even if it's ammo and meds you never use. They don't weigh anything.
Try to do the Reily's Rangers mission early, it can score you some of the best armor in the game.
Save a lot and make new files. Trust me.