JackB said:
Crash486 said:
ACtually it did, this just tells us you didn't play FPS prior to HL2.
Wrong. I played Half-Life 2 only last month. I've palyed plenty of first person shooters. The only two that redifined a FPS was Goldeneye OO7 and more recently Portal. The only thing that Half-Life 2 excelled at that most other Fps's didn't was storytelling. So, if you think storytelling is genre defining for an FPS, then keep believing it redefined the genre.
Actually no, it redefined the FPS by introducing the first realistic physics engine in an fps which implemented entities with distinct weights, and densities, combined with ragdoll physics to create really the first fully interactive realistic digital environment. Hence they the game places alot of emphasis on the gravity gun. Before halflife 2, wooden crates would maybe shatter when you shot them, in halflife 2 wood floats, splinters like wood, breaks when a heavier object is dropped on top of it etc.
Also, half-life 2 has amazing graphics and textures, most of which rival most FPS today on highest settings. Each character model has multiple facial muscles allowing them to show distinct human emotions. The storytelling is good too, but that's really just gingerbread compared to the source engine.
Lastly, it had the most advance enemy AI of its time, as enemies would actually come up with strategies on how to defeat you. For instance, if you barricaded a wall with a heavy object, they would flank you through a window or another door. So actually, it did alot to revolutionize the genre... so booya.
Goldeneye didn't revolutionize the FPS genre, it revolutionized the console fps as it was the first well implemented console fps.