BansheeBomb said:
Computer mice are more precisious when it comes to FPS combat but the reason i prefer the controller is the keyboard.
My god do i hate keyboards! They are clearly not designed for gaming and it shows, there are too many gosh darn buttons!
It's not that hard to adapt if you treat separate parts of the keyboard as separate control surfaces, like in a FPS, WASD move you, E is the use key, R right next to it is reload, Q can be a menu or grenades or melee, depending on preference, CTRL hit with the pinky is crouching, SHIFT above CTRL is for sprinting, and usually if it's multiplayer competitive shooter, Holding TAB opens the score view window... 1, 2, and 3 etc. Right above your WASD control switch weapons, or you can just use the mouse wheel if you want, and SPACE BAR is for jumping(if the game has it as most do) hit it with thumb.
And all of these controls can be customized to your preference, now think, if you have all 5 of your fingers able to hit buttons, isn't that a more open ended and user intuitive control mode then thumbs and pointer fingers only? Sure if you're super used to controllers, this might be difficult to adjust to having the ability to truly free your fingers up for use as quick response multitasking tools, rather than chained slaves with a few buttons, that are hard to press several at once due to positioning, you will soon find with a degree of practice, not much at all if you just look at it differently(I remember how confusing a keyboard as a controller was to me at first, then my cousin showed me about hand positioning, and key remapping options, and within hours it became my favourite controller.) it's all perspective, but on a purely objective basis a keyboard is in fact, more versatile customize-able, and generally function-able, than a gamepad.
I mean sure to each their own, but when you have the option to have so many more buttons that you can hit so much faster, and so many more options for so many more mapping and comfort settings, and the ability to hit up to 5 buttons with one hand simultainiously whilst also controlling view angles and pinpoint targeting/weapon switching/zoom control(and more if you have more buttons on your mouse) at the same time, instead of either moving or switching weapons, as an example. With a keyboard/mouse, you can be jumping zooming moving aiming and toggling fire mode at the same time, allowing for much much faster response times if you aren't completely horrified with the idea of using it as a control scheme.
Way I see it you get more flexibility out of keyboard/mouse, so when you have both options available, given the ability, if you were to be able to practice with either one, keyboard/mouse, with same level of skill, can do more things faster, and more precisely, therefor at least as far as I can see, given all of the strictly objective factors involved, more buttons closer together use-able by more fingers at once, allowing for higher input speed, and easier input of multiple rapid fire commands(movement controls, shooting jumping throwing grenades, melee, scoping changing zoom, changing fire rate, all that sort of thing)... Why would anyone see gamepads, the more limiting controller in the equation, as superior except as practiced preference due to lack of exposure and adaptation to a more complex, more customize-able, and more versatile control device?