If you like.Tsaba said:For the sake of argument, let's just say he's doing both, because, quite frankly, you could spin it either way.
Bungie has had 10 solid years of development on one series, true that. Yet look at what has been given to us from those ten years, characters, universe, back story.JeanLuc761 said:I have to disagree. Let's look at the timeline and see what we're dealing with here.Lyri said:Thanks for the heads up guys, but still I think Kotic may have a point.
2000-2010
Bungie: Halo, Halo 2, Halo 3, Halo ODST, Halo: Reach. One series of general high quality.
Valve: Half-Life 2, Episode 1 & 2, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Portal, Day of Defeat: Source, Counter-Strike: Source
Epic: Unreal 2, Unreal Tournament 2003, Unreal Tournament 2004, Unreal Tournament 3, Gears of War, Gears of War 2, Shadow Complex.
And that's just talking about the games, nevermind the massive contribution Epic and Valve have had to the gaming community through Steam and gaming engines such as Source and Unreal Engine 2.0-3.5
Bungie is a talented developer, but to say they're the "last high quality" one is arrogance of an almost astounding level.
Halo went above and beyond what a lot of games go beyond.
Fps, RTS, books it's one series that popped up out of nowhere during the launch of Xbox and look at the company now, it's a behemoth, from one title.
Valve has just given us well, games.
Half-life is STILL unfinished, as much as the fans want it the relevance of it as a gaming title has long since passed.
Once upon a time Half-Life would have dominated alot of titles, but if Episode 3 dropped out now I doubt it would do so well, more like watchmen as a movie. It'll do great for a week or two then tank.
None of those titles by valve as developed to the degree that Bungie put into Halo.
I only own Halo:CE, I'm no fanboy by any means but I certainly recognise Bungies work on it.
I won't go into Steam and Unreal Engine because I'd believe Kotic would only be talking about games development, could be wrong though.