KOTOR MMO: What would you like to see?

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merf1350

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Sep 1, 2008
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Since the KOTOR MMO has more or less just been confirmed - [link]http://www.escapistmagazine.com/forums/read/7.66624[/link] I'd like to know what all people would like to see in it.

Personally, I'd like a rock, paper, scissors like setup for weapons, as well as some new ones. Example, add Light Whips. Then have the Whip have advantage over Lightsaber, with advantage over Double, with advantage over whip...or something like that.

To illustrate - LW>LS>DB>LW...

What else can we all come up with?
 

Dapper Ninja

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Aug 13, 2008
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I'd like a single player mode like the first two KotOR games. The idea of having a KotOR MMO never sounded any good to me.
 

22Phoenix22

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Sep 15, 2008
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It can be good if the amount of force users is limited (like 1 per 1000 characters or such). That way force users can realisticly kick people's ass but there will still be balance in the game and story (would be really silly if kashyyyk was inhabited by 20 000 force users, flinging wookies from trees day in day out).

- Phoenix
 

Danny Ocean

Master Archivist
Jun 28, 2008
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Yes, limit the numbers of force users, and for god sake don't have grind. Maybe something more along the lines of a group story, by the end of which you'll be reasonably levelled, and ready for your escapades in the star wars universe.

Also, let people be able to buy vehicles and buildings. Like super star destroyers. Gold plated of course.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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L1250 post=9.72511.763100 said:
I'd like a single player mode like the first two KotOR games. The idea of having a KotOR MMO never sounded any good to me.
I really agree. The appeal of KOTOR (for me) was the awesome story line and character development. Now what? I'll be some nameless shmuck running around and grinding levels instead of being a former sith lord whose actions fractured the galaxy?

No thanks. I'll just play KOTOR again.

But on topic: Becoming a jedi should be hard. Very hard. Otherwise everyone is a freaking jedi with names like Skuke Lywalker and Wace Mindo.
 

Vash108

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Jul 18, 2008
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I am sure everyone would want one Jedi. Limiting the players allowed to be Jedi would be like limiting being a Vampire in a Vampire MMO. That is the main draw to it, using a light saber and the force. What would you do if you were one of the ones who couldn't play one?
 

Dapper Ninja

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Aug 13, 2008
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Baby Tea post=9.72511.763122 said:
L1250 post=9.72511.763100 said:
I'd like a single player mode like the first two KotOR games. The idea of having a KotOR MMO never sounded any good to me.
I really agree. The appeal of KOTOR (for me) was the awesome story line and character development. Now what? I'll be some nameless shmuck running around and grinding levels instead of being a former sith lord whose actions fractured the galaxy?

No thanks. I'll just play KOTOR again.
That's actually the same reason I had for disliking the idea and the same reaction I had.
 

CloudKiller

Rather Irritated Mage
Jun 30, 2008
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As this is KOTOR, we'll probably have Guardians, Sentiels, and Consulars. Therefore firstly, Force powers shouldn't be overpowered but powerful enough so that if it's guardian vs consular there is equal chance. Guardians and sentials should have a good range of attacks, Guardians obvisously more power with each attack but sentiels will have more powers to balance it out. Also if there are non-jedi classes such as soldier and scoundel should be able to go toe to toe with jedi thanks to armour, shields and implants(Jedi should be restricted to robes and light weapons only). Lastly there should be a good range of races, Human, Twi'lek, Wookie, Mandolorian, Yodas, Iridonians. With restrictions non what races can be jedi, but all (apart from yodas) should be able to be all non jedi classes. And finally make it so you can only have one force user class per account
 

Dapper Ninja

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CloudKiller post=9.72511.763128 said:
And finally make it so you can only have one force user class per account
What exactly would be the point of that? If you're concerned that there would be too many force users, having multiple ones on a single account shouldn't affect that, as people would only be using one character at a time.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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CloudKiller post=9.72511.763128 said:
As this is KOTOR, we'll probably have Guardians, Sentiels, and Consulars. Therefore firstly, Force powers shouldn't be overpowered but powerful enough so that if it's guardian vs consular there is equal chance. Guardians and sentials should have a good range of attacks, Guardians obvisously more power with each attack but sentiels will have more powers to balance it out. Also if there are non-jedi classes such as soldier and scoundel should be able to go toe to toe with jedi thanks to armour, shields and implants(Jedi should be restricted to robes and light weapons only). Lastly there should be a good range of races, Human, Twi'lek, Wookie, Mandolorian, Yodas, Iridonians. With restrictions non what races can be jedi, but all (apart from yodas) should be able to be all non jedi classes.
Whats bugs me about this, is that he says IF there are non-jedi classes. IF. So everyone is going to be a Jedi? How boring is that? I'll tell you: really freaking boring. It's like making a ninja MMO. Everyone is already a ninja, what now?

L1250 post=9.72511.763136 said:
CloudKiller post=9.72511.763128 said:
And finally make it so you can only have one force user class per account
What exactly would be the point of that? If you're concerned that there would be too many force users, having multiple ones on a single account shouldn't affect that, as people would only be using one character at a time.
Exactly! Jedi should be a status, not an opening option. Even in KOTOR you didn't start as a jedi (In the first one anyways). If anything, becoming a jedi should be a lottery.
 

merf1350

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Sep 1, 2008
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I like some of CloudKiller's ideas about the force powers too. Certain sets of powers should be set for each class, it won't lock you from using cross-class, but make cross-class drastically underpowered compared to your class abilites. Also, instead of just tying disposition into your story choices, also tie it into the powers you use. I don't care if you act like a saint, you start spamming lightning during battle it should corrupt you. And in order to reverse you have to stop using those powers altogether.
 

TaboriHK

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Sep 15, 2008
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All I want is for them to maintain the character-driven drama that made the first two games so fantastic. But MMOs are typically not conducive to that.
 

M3707ik

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Sep 13, 2008
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Kotor MMO id like to see a plot line. Woah.

++Player interaction
++Choice
+Alliances
-Grind
+20 levels but skill upgrades based on Kotor skill tree. Woah.
+Quests that take days but with huge reward such as becoming a Jedi, saving a planet, Mercinary work, et cetera.
+++ Should bend like Cromehounds ie ongoing war, planets might be taken over. in which case quest characters would move to like a refugee camp or something. Winning war = reset + patches = more plot. Also indepth choices like if ur a Jedi (which u have to become not are granted at the begining.) you could have view different than other Jedi. ie action vs inaction during mandalorian wars for example. Diferent servers = diferent times (maybe).


++ Need
+ should have
- Shouldnt have
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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M3707ik post=9.72511.763572 said:
Emperor Inferno post=9.72511.763557 said:
Lightsaber katars. I thought it up years ago and would love to see it used in a video game.
Uh katars???


It's basically a punching dagger. Replace the blade with a lightsaber thing for his idea, I suppose.
 

M3707ik

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Sep 13, 2008
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light saber punching daggers..... hmmmmmmmmm. I guess they'd need multiple lightsaber types for diverity. i guess this would be the Sith Assasin/ Jedi Watchman wepon of choice.
 

TsunamiWombat

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Sep 6, 2008
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Well i'd like to remind you if this is a KOTOR set game, then Jedi aren't super rare- this would be the heyday during the beginnings of the republic when Jedi were generals fighting the Sith. Furthermore, MOST Jedi aren't super l337 Warriors who pwn everything- Remember they got mowed down like mooks in Episode 2.

Obviously though, when you add jedi to the mix you have a problem. The Jedi issue was one of the things that killed Star Wars Online. I have a few suggestions i'd love to provide to any Bioware spys that might be in the Audience.

1. No one starts out as a Jedi. Characters should start out as "Force Sensitives". The Force Sensitive class should be a buffer/aura class similar to a D2 Paladin. They use their, as of yet unrefined connection to the force to affect the minds and actions of those around them, as well as themselves. Remember in Episode One, Anakin was purported to have supernatural reaction time because he could SEE things before they happened- this was before he ever recieved any training. Force Sensitive could have middling combat skills and buff powers and auras to boost the accuracy, attack speed, regeneration rates, etc of others around them through subtle force manpulation powers. Basic powers like Push, Pull, Speed, and Sight are acceptable.

2. Make all the other classes interesting. Personally I would suggest a "Branching" Class selection similar to SWO or Tabula Rasa- perhaps you start out as a Soldier or a Scoundrel. A Soldier could advance to become a Myrmidon (look it up) or a Commando. A Scoundrel could advance to become an Assasin or a Commando. Oh u see whut I did thar? Overlapping Class selections allow for widely varied characters, especially if you give each class passive abilities and multiple skill tree's. A Soldier/Commando would be different from a Rogue/Commando, as would ANOTHER Soldier/Commando specialized in different area's. The Combination variability is almost limitless, and while that could make balance a Nightmare no one ever won awards for going the safe route. Your Bioware, I expect you have the balls for the challenge.

3. Interesting Space Combat/Guild Territories. IGN actually had an article about this, their wishlist included Guild held space stations (reasoning a whole planet might be a bit much). This is a great idea. Space exploration is a huge part of the game, I would suggest allowing people to build guild stations on Vacant asteroids or something, perhaps providing passive bonus's to that Hall due to location (A Station inside an Asteroid Belt is easier to defend, a Station near a sun gets free solar power, etc)

4. Create a compelling story/struggle. Every MMORPG is the tale of some highnonnynowar, Star Wars probably won't be any different. However in the Vast starwars universe, being able to waste a thousand stormtroopers and not actually make a dent in the enemy requires less of a suspension of disbelief. I suggest 3 factions, The Republic, The Sith, and the Galactic Mafia/Syndicate Analog (you know, like Darksun).

I love this dream design stuff, give me a few and i'll come up with a complete class chart wishlist.