KOTOR2 - Mass Effect 3. Apathy is death.

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JesterRaiin

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Just an impression.
KOTOR2 tried to teach us about the value of action, struggling, choosing even worst case scenario over doing completely nothing.

Mass Effect 3 ? Considering possible endings i think that it would be best to pack my crew at the end of Mass Effect 2 and leave known space, hide somewhere safe with enough resources to live "happily ever after". There's no reason to struggle, since all we can count on is at best Pyrrhic victory.

Seriously Bioware... Is it really the best lesson to teach youngsters nowadays ?

Edit : Guys, guys, calm.the.f*ck.down please. Seriously.

- First of all, this is simply comparison between similar products. Both are of same genre, both deal with similar atmosphere, theme, setting etc. etc. It doesn't matter - at least not for me - if they are made by different people. I should stress it more. Sorry, details aren't my kind of thing.

- Secondly : With moral decisions and their outcome there's always experience. Always. Not everyone has to blindly accept what is implied, but sure there's lesson, sure there's impact.

- Thirdly : Don't change it into _jihad_ please. Instead of throwing "not aimed at kids" argument, think about message we're receiving here. As i stated before : ME3 suggests that it's pointless to fight and struggle. I don't get it, i'm curious about your opinion.
 

Smertnik

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Since when are small children the target audience for the ME trilogy (or KotOR, for that matter)?
 

endtherapture

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Smertnik said:
Since when are small children the target audience for the ME trilogy (or KotOR, for that matter)?
Since never. Mass Effect is full of genocide, war, genocide, sex, genocide, citizenship, war, genocide, suicide, mothers dying in front of their children, genocide, children dying in front of their mothers, more genocide, finding ones place within the universe, genocide, child experimentation, genocide, homosexuality, sacrifice, genocide, inevitability, genocide, artificial intelligence and it's right to life, genocide, the ethics of genocide and finally genocide.

And KoTOR2 was arguably much darker.
 

DoPo

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KotOR 2...is not by BioWare. Why you bring it up as an example for BioWare stories is beyond me.
 

JesterRaiin

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ms_sunlight said:
JesterRaiin said:
Seriously Bioware... Is it really the best lesson to teach youngsters nowadays ?
BioWare is not your mum, you know.
Don't worry about me. I'm old enough to make my own choices.

Smertnik said:
Since when are small children the target audience for the ME trilogy (or KotOR, for that matter)?
Since when PEGI ratings or similar accessories prevented curious mind from tasting the forbidden fruit ?

Hookah said:
JesterRaiin said:
Seriously Bioware... Is it really the best lesson to teach youngsters nowadays ?
Is every story a 'lesson' to be learned? Pray tell, then, what is the 'lesson' of 120 Days of Sodom?
When morality is a vital part of game/interactive movie (even such flawed, "no gray area Paragon/Renegade" morality system) there's always lesson and experience.

DoPo said:
KotOR 2...is not by BioWare. Why you bring it up as an example for BioWare stories is beyond me.
I never implied it. Sorry for lack of precision, but i wasn't able to construct proper "x in comparison to y" phrase.

Captcha : "have an inkling". I'm watching "Ink" right now.
 

DoPo

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JesterRaiin said:
DoPo said:
KotOR 2...is not by BioWare. Why you bring it up as an example for BioWare stories is beyond me.
I never implied it. Sorry for lack of precision, but i wasn't able to construct proper "x in comparison to y" phrase.
You mentioned KotOR 2 and ME 3. Then you blamed BioWare for teaching kids bad stuff. It still helps if you don't compare two incomparable products (different companies, different publishers, different universes, different target audiences) and then do come to some sort of conclusion. That doesn't make sense.

JesterRaiin said:
Smertnik said:
Since when are small children the target audience for the ME trilogy (or KotOR, for that matter)?
Since when PEGI ratings or similar accessories prevented curious mind from tasting the forbidden fruit ?
So because kids may play it, it automatically means it's a bad lesson? And BioWare should do what exactly - if restricting the age of the audience doesn't work, how do they avoid screwing up the children?

By the same account, porn movies teach awfully bad lessons to kids.

Seriously porn industry... Is it really the best lessons to teach youngsters nowadays ?
 

Smertnik

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JesterRaiin said:
Since when PEGI ratings or similar accessories prevented curious mind from tasting the forbidden fruit ?
Huh? I'm not sure I understand what this has to do with anything. And why are you bringing up ratings?
Or are you saying that just because in theory children are able to access a medium they should automatically become the one and only target audience?
 

Wierdguy

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What children "learn" from ME3 is completly irrelevant since its not aimed at children, and even if it were I would say they would be thinking more "Omg cool robot lazors and asum space fights!!!" then "Wow, the message behind this deep engaging story really puts my own still young life into perspective.".

Really, why not start blaming GTA for teaching kids about murdering hookers? Or GoW for brutally murder aliens? Or Amnesia for teaching them about waking up alone, with memory loss in a monster infested hell hole? I mean really, wont SOMEONE PLEASE think of the children?!?
 

Abedeus

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endtherapture said:
Smertnik said:
Since when are small children the target audience for the ME trilogy (or KotOR, for that matter)?
Since never. Mass Effect is full of genocide, war, genocide, sex, genocide, citizenship, war, genocide, suicide, mothers dying in front of their children, genocide, children dying in front of their mothers, more genocide, finding ones place within the universe, genocide, child experimentation, genocide, homosexuality, sacrifice, genocide, inevitability, genocide, artificial intelligence and it's right to life, genocide, the ethics of genocide and finally genocide.

And KoTOR2 was arguably much darker.
So is the Bible, and yet people read it to kids...
 

putowtin

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Hookah said:
Is every story a 'lesson' to be learned? Pray tell, then, what is the 'lesson' of 120 Days of Sodom?
That chocolate, biscuits and marmalade mixed together looks like poop!
 

KingofMadCows

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I think the OP is being sarcastic.

Anyway, KotoR2 didn't exactly have much of an ending either since the game's unfinished.
 

SajuukKhar

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KingofMadCows said:
I think the OP is being sarcastic.

Anyway, KotoR2 didn't exactly have much of an ending either since the game's unfinished.
All Obsidian games are unfinished.

The fact that Obsidian was detailed as said games maker makes saying it is unfinished kinda unnecessary.
 

Exterminas

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If I accept the ridiculous premise that games need to teach you some valueable life lesson, then the lesson "There is no such thing as a clean victory in war" is actually a pretty good one.

Even if you take it out of the war context, as you did, it is a decent lesson. "Life does not always reward effort" seems like a good lesson to teach young people.

Otherwise they might figure that just because they fought bravely and resisted valiantly there is going to wait some kind of prize on them in the morgue.