I enjoyed the demo and experimenting with the new weapons like boomer vomit. It's a fun game to play through with friends.
That's pretty much how I felt about the first one too.MetallicaRulez0 said:I never played the first L4D, and I just spent about an hour on the demo. It was astoundingly 'meh'. I'm not quite sure why this game is so popular. Sure, it's fun killing zombies for 10 minutes, but it very quickly grows old when you realize it's the same thing over and over and over...
Like any AI, the zombies are stupid and predictable. That's why playing against AI isn't even half as fun as playing against real people to me.
You obvious know nothing about how complex programming is. I'll put it this way. If I gave you an average size novel draft, do you think you'd find every single typo and grammar error in that book?andrewfox said:Actually, yes. They should. When did half-assing a release job and then providing patches and updates later down the road become popular? Could you imagine how popular a game would be, if the team that designed it made it right the first time?Jonci said:And developers should be perfect, find every bug long before it comes out, max out the game engine to the full capabilities of the hardware, and have the entire game in mint condition weeks before release. That way they can release a demo that's just cutting out the majority of the content. Who would dare release a demo that's put together from an unfinished product, taking time from that product which is being stressfully worked on already, just to satisfy and entice potential consumers?miracleofsound said:Demos are meant to be a way to experience the best the game has to offer, so people will then go and buy it.Dragonblade146 said:It is a demo.
And not the final system.
Seriously.
Does no one read that?
They should function as well as the finished game.
O.T.: I'm with the O.P. here. When I play a game I want my money's worth and the demo is supposed to be that tasty worm on the hook to reel me in. Graphics can be overlooked to a minor degree. But not to the point of what the demo did. Not impressed.
Maybe it's because theres substitutes to the pistol? In the first game there wasn't one, just a second pistol.Zenode said:Did anyone else feel that the pistol has been downgraded in terms of power (minus the deagle)
Uhhh... It's a HOUSE. It's not gonna be covered in industrial piping. It's not gonna be a strange geometric shape. It's gonna be built like a house. In general, houses are pretty much squares.miracleofsound said:I agree, Saints Row 2 looks like it was created from a team of devs who took a big shit into a bucket and made a game from the various detritus.Mr.Tea said:Riiiiight...miracleofsound said:The buildings and character models are horrible, angular last gen atrocities that would look more at home in GTA San Andreas than on a 2009 mainstream release.
Now Saints Row 2 is a fucking piece of shitty dated graphics (and gameplay) that belongs in 2003 or something.
The Source engine might be old (even though the one used in HL2 and the one used in L4D2 are actually pretty different), but it's by no means ugly. Please set up an appointment with an optometrist ASAP.
It played badly too, wih bugs everywhere and a terrible framerate, which everyone seems to have forgotten since Yahtzee said it was his game of the year.
If you refer to my previous post where I compared screenshots between L4D2 and Dead Space, I think it is clear that Valve is definately quite far behind other mainstream titles in the visual department.
The reason it seems a bigger issue to me is because Valve used to make the best looking games out there once uopn a time. Half Life 2 had the most realistic and amazing world in any game at the time of its release.
Ok, so it looks better than San Andreas. I concede that. The people in San Andreas had spatulas for hands. But the house and car in the background there are pretty damn blocky...
Sure lemme just go get a few grand to get a PC.chase211 said:I think there is a big disconnect here between the people complaining about the graphics on PC and those forced to play it on the vomit inducing 360. Invest in a PC.
So that's where they came up with the idea for L4D... they were trying to find a way to discourage people from looking at the scenery.stubbmann said:Uhhh... It's a HOUSE. It's not gonna be covered in industrial piping. It's not gonna be a strange geometric shape. It's gonna be built like a house. In general, houses are pretty much squares.miracleofsound said:I agree, Saints Row 2 looks like it was created from a team of devs who took a big shit into a bucket and made a game from the various detritus.Mr.Tea said:Riiiiight...miracleofsound said:The buildings and character models are horrible, angular last gen atrocities that would look more at home in GTA San Andreas than on a 2009 mainstream release.
Now Saints Row 2 is a fucking piece of shitty dated graphics (and gameplay) that belongs in 2003 or something.
The Source engine might be old (even though the one used in HL2 and the one used in L4D2 are actually pretty different), but it's by no means ugly. Please set up an appointment with an optometrist ASAP.
It played badly too, wih bugs everywhere and a terrible framerate, which everyone seems to have forgotten since Yahtzee said it was his game of the year.
If you refer to my previous post where I compared screenshots between L4D2 and Dead Space, I think it is clear that Valve is definately quite far behind other mainstream titles in the visual department.
The reason it seems a bigger issue to me is because Valve used to make the best looking games out there once uopn a time. Half Life 2 had the most realistic and amazing world in any game at the time of its release.
Ok, so it looks better than San Andreas. I concede that. The people in San Andreas had spatulas for hands. But the house and car in the background there are pretty damn blocky...
It's a CAR. A standard issue car. That's shaped like that. It's not a crazy Combine vehicle. It's a car. it looks... like a car. Usually, cars are kinda blocky.
If you don't like the gameplay, I can understand that. However, if your main complaint is "the scenery isn't pretty enough" then you're doing it wrong. Honestly, the whole game is structured around moving quickly to the next safe place, trying not to die. If you stick around to observe the scenery, it throws hordes of zombies at you!
You don't pay 60 euros for a novel.Jonci said:You obvious know nothing about how complex programming is. I'll put it this way. If I gave you an average size novel draft, do you think you'd find every single typo and grammar error in that book?andrewfox said:Actually, yes. They should. When did half-assing a release job and then providing patches and updates later down the road become popular? Could you imagine how popular a game would be, if the team that designed it made it right the first time?Jonci said:And developers should be perfect, find every bug long before it comes out, max out the game engine to the full capabilities of the hardware, and have the entire game in mint condition weeks before release. That way they can release a demo that's just cutting out the majority of the content. Who would dare release a demo that's put together from an unfinished product, taking time from that product which is being stressfully worked on already, just to satisfy and entice potential consumers?miracleofsound said:Demos are meant to be a way to experience the best the game has to offer, so people will then go and buy it.Dragonblade146 said:It is a demo.
And not the final system.
Seriously.
Does no one read that?
They should function as well as the finished game.
O.T.: I'm with the O.P. here. When I play a game I want my money's worth and the demo is supposed to be that tasty worm on the hook to reel me in. Graphics can be overlooked to a minor degree. But not to the point of what the demo did. Not impressed.
Now image that book was written by ten different people, each working on different chapters. Each person has their own writing style and makes their own unique mistakes. Can you find all of those mistakes?
Can you be confident enough to put that on the market free from all errors? Even when a single mistake could ruin the reputation of the company? And, of course, you have a short amount of time you have to make it perfect, with no option of delaying the release of the book. Oh, by the way, the company wants some sample pages to put on a website. Be sure that what you provide of the unedited work is error-free, too.
Programming is pages and pages and pages of code, written by various programmers with their own styles of coding. All they can do it try to explain how something they wrote works, and leave it up the other guy to be able to understand.
And at any one time, someone can type in the wrong letter, symbol, or name and create a bug. It's as easy as that. It could be a screamingly obvious error or a ticking timebomb requiring very exact series of events to occur before popping up. That bug could have just been made or have been sitting in the codebase for months without ever being noticed. Programming IS an exact science, but humans are not perfect.
These days, a coder doesn't get to finish the job far in advance of release. Even if he does, he'll be tasked with making the game just a little better. Make that reflection just a little better or tweak the network for just a little more effeciency. A game will be worked on even after the disks go out to the factory to be printed. Games are always rushed to minimize how much money is getting spent on development. And at some point, someone looked away from their screen to say hi so someone passing their office, and because of that he missed the tiniest little error in the code that will jump out to annoy 1000 gamers after they buy the game, who will rush to this forum to ***** about what a horrible company they are for releasing a game with so many bugs.
Ignorance must be bliss.chase211 said:I think there is a big disconnect here between the people complaining about the graphics on PC and those forced to play it on the vomit inducing 360. Invest in a PC.