L4D2 Boycott Considered Harmful

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Norman Rafferty

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In 30 days, the L4D2 boycott will be no more. Was it a victory for video game consumers?



No. The boycott was not only a failure, it will have destructive effects on future sales of video games. Video-game consumers are shown as opponents to innovation in the marketplace, and as blind to simple explotation methods while "nice guys" finish last, and (worst of all) as fickle consumers who can be easily manipulated if their cynical expectations are met.



The Titanic Beginnings



The demands of the boycott were doomed from the start. (You can read the original manifesto here on the Steam forums, but this link isn't safe for work [http://steamcommunity.com/groups/L4D2boycott].).



"The release of Left 4 Dead 2 as a stand-alone sequel will split the communities and decrease the quality of multiplayer gaming."



Within mere months after releasing L4D1, a co-operative zombie-slaying first-person shooter, Valve's Steam Network began distributing Killing Floor, a co-operative zombie-slaying first-person shooter. Both games used the Steam network for their community, but each game used incompatible systems. Even worse, Killing Floor had a price point $10USD less than Left 4 Dead. When Killing Floor's sales passed Left 4 Dead's, [http://kotaku.com/5261870/pc-sales-charts-killing-floor-wipes-the-killing-floor] Valve was already complicit in fragmenting its own marketplace, decreasing the quality of multiplayer gaming.



Killing Floor isn't usually associated with Left 4 Dead, though, because the two games are from different companies and have different names. The unaddressed point, however, is that both games target the same niche market, on the same platform, with the same distribution system. The boycotters' myopia is that only L4D competes for gamers' time, not all games, especially games in the same genre. More on this, later.



"The announced content of Left 4 Dead 2 does not warrant a stand-alone, full-priced sequel and should instead become updates (free or otherwise) for Left 4 Dead."



This demand is rather valid from a consumer standpoint. If it's just the same game, shouldn't it be an add-on? Why pay full price for what's just a snap-in to something bigger?



The boycotters show a lack of history when observing Valve. When The Orange Box was released, with three "new" games (Team Fortress 2, Portal, and Half-Life 2: Episode 2), the package also included two "old" games (Half Life 2, Half Life 2: Episode 1). There were two reasons for this: (1) that the old games were rapidly aging, and losing their shelf life, so they were reduced in value anyway; (2) that the executable files for the older games were required to run the newer games anyway, so as long as 90% of the work has to be there, one might as well throw in 10% more.



Valve then raised the price of their Orange Box from $40 to $50. This 20% increase in price just to give gamers old content did not elicit the vociferous boycott that L4D2 did. Yes, gamers complained, but the L4D2 boycott gets more media attention, which is a shame, since Orange Box set the precedent of making gamers "pay money for something they already own."



Left 4 Dead 1 & 2 use new technology fundamentally different from other "Gold-source" games. They are more properly derivatives of Counterstrike, not Half-Life 2, with their technology of penetration-modeling and zone-based bot navigation. Logically, it might've made more sense to package L4D with Counterstrike. The two games are very similar, after all - much more similar to each other than, say, Portal and Team Fortress 2. However, there was no consumer demand for such packaging, let alone a boycott.



"Left 4 Dead has not yet received the support and content which Valve has repeatedly stated will be delivered."



This demand would carry more weight if Valve had actually issued proper release dates for when the "support and content" would be delivered. After all, if there's no due date, it's not late.



In the post-boycott analysis, many have cited the release of "Crash Course" and "Last Stand", add-ons to L4D2, as a "victory" for the boycott. Since the DLC never had any announced release dates, exactly how the boycott influenced these releases is impossible to tell ... which makes declaring victory all too easy, since there's no way to confirm or deny. (That said, "Crash Course" is obviously a long out-take from the original game, and since it was released scant weeks before L4D2, it's a laughably weak victory to claim.)



"The release of Left 4 Dead 2 will make Left 4 Dead an obsolete purchase and inferior piece of software after only one year since release."



This demand is the crux of the boycott. When someone buys software for $50USD, they want to feel as if they got their value out of it. The unspoken demand is that the L4D1 purchasers expect more than one year of longevity from their software. How much isn't made clear, though. Twelve years [http://en.wikipedia.org/wiki/Half-Life_2:_Episode_One]?



The L4D2 Boycott Fails to Get Results



The boycotters had specific results they wanted to achieve, presumably before L4D2's scheduled release date of November 18. How successful was the boycott? Again, quotes from the manifesto:



"That Valve honor its commitment to release ongoing periodic content for Left 4 Dead."



Was this request granted, or wasn't it? During the boycott's period of effect, there was new content: two new "versus" levels a new play mode called "Survival", and one new campaign, "Crash Course". The problem with this boycott request is that it's not very specific. Was that enough content? Was it good enough? There are many who did not think it was, and if one sides with the "not enough", that means the boycott was ineffective.



What's worse is that since there was never any time-table for the DLC, there's absolutely no way to know of the boycott had any effect on speeding it up.



"That Left 4 Dead 2 not be released as a stand-alone, full-priced sequel but as either a free update to Left 4 Dead or an expansion with full compatibility with basic Left 4 Dead owners."



On this point, the boycott was completely ineffective.



"That Left 4 Dead owners be given discounts for Left 4 Dead 2, should it be released as premium content."



On this point, the boycott was completely ineffective. There is no discount for owners of L4D1.



What did the boycott accomplish, if anything?



For the price of a few plane tickets and hotel rooms, Valve Software flew the heads of the Steam-forum out to their headquarters to personally demonstrate the game. The boycotters praised $25 million ad campaign [http://steamcommunity.com/groups/L4D2boycott/announcements/detail/90227062007438947]. This quick roll-over of demonstrated not only how ineffective their efforts were, but how the L4D2 boycott had the reverse effect: awareness of the game is greater than ever, and sales weren't adversely affected at all. Future "boycotts" of any software are now ridiculously compromised; video-game advertising, notorious for its "hip" and "edgy" qualities, will be sure to run campaigns about fake boycotts.



Gabe Newell, director of Valve, made an off-hand joke about "boycotting a L4D mod". The incident grew into a donated the money to charity [http://www.joystiq.com/2009/09/14/dude-actually-collects-3-000-to-fly-gabe-newell-to-australia/]. Once again, truth is stranger than fiction - if it weren't for the boycott, that money wouldn't have been donated. So the most positive aspect of the L4D2 boycott ... was to give games to sick children. None of which will be L4D or L4D2, by the way, since those games aren't for children. At least some good came out of all this.



The "angry gamer", portrayed as a cynic with a sense of entitlement about their power-fantasy entertainment, has never been more of a laughable figure. Sony recently launched a PS3 ad campaign [http://www.youtube.com/watch?v=cV8QM04Cg_U] that specifically makes fun of this type of character.



Fewer Games Means Less Fun For Everyone



Back in 1993, the game Doom pioneered many innovations that modern gamers take for granted: the first-person shooter genre with stunning "realistic" graphics such as lighting, textures, and three dimensions of movement; digital distribution, where the first part of the game could be downloaded at zero cost to the user; the "mod community", where gamers make their own levels or even changes to computer code (which would even work with the freeware version of the game!); and multi-player combat, where gamers could shoot at one another from their own computers. Doom was hailed as the future of gaming.



Doom broke all sales records and was quickly followed up with Doom II - a mere one year later. To handle new bad guys and new environments, Doom II used all new computer code. There was no discount for owners of the previous game. Mods written for the previous game wouldn't work. Users of Doom II couldn't play against owners of Doom I, which at the time was the most popular computer game.



But there was no outcry that Doom II was "too soon". Gamers used to expect incremental upgrades to their games within 12-18 months. A few years later, John Romero, one of the chief designers of Doom, would be mocked for taking over four years to develop Daikatana ... because at the time, four years was considered an unreasonably long time to develop a video game.



The L4D2 boycott shows how much gamer expectations have changed. Consumer demand is so keenly managed that "hard core gamers" expect their franchises to only release a game every three years or so.



Fewer games, with higher production cost, are ultimately bad for the consumer. The more a game costs, and the fewer titles that are released, the more sales the game has to make to be profitable. Companies thus take less risks, ensuring blander products with easy cheats like quick-time events and bloviating cut-scenes, in the hopes that they might create a 10-year franchise ... that consists of a mere three games.



Nice Guys Finish Last



Valve Software is a victim of their own friendliness to the developer community. By announcing free DLC content after the purchase of their software, they are effectively reducing their revenue. The L4D2 boycott might not have existed if Valve hadn't built up this good will in the first place ... which is a shame, as the boycott sets the precedent for other companies not to be as generous as Valve, if it might cause a consumer backlash.



The marketplace has already shown that gaming consumers will happily make micro-payments for more DLC. Guitar Hero and Rock Band dominate sales charts by announcing new expansion packs every month or so - songs that cost $5 a pop. Elder Scrolls: Oblivion added extra clothes and equipment costing $1-$3 each ... and despite some noise, the add-ons proved a significant generator of revenue. If consumer expectation remains "fewer games with DLC add-ons", then there will be less games to play, but they will cost more, and they will have that cost spread out over time, dribbled in nickels and dimes.



Where the hell is Half-Life 2: Episode 3? A real boycott would be a refusal to buy anything Valve makes until HL2:E3 shows up, since every sale of a Valve game that's not HL2:E3 is a distraction from the demand, whether it's Left 4 Dead or Left 4 Dead 2.



In a year, the L4D2 boycott will be a footnote in the viral-marketing books, forgotten as some new shiny game comes out. As I write this, new sports games are already hitting the shelves, with sales that will make any significance this boycott had disappear in their shadow. I continue to hope for a world where there's more choice, more innovation, and more things to try, even if my "community" might be against it.

 

dududf

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Cool story Bro :D

I like Valve because they seem nice and suppossedly care and are not activision or ea and thus I buy my stuff off their service and when they release a game I pre-order it.

Did I just admit to being a valve fanboy ??!! QQ
 

fix-the-spade

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"That Left 4 Dead owners be given discounts for Left 4 Dead 2, should it be released as premium content."

L4D2 cost me £20 on Steam's Pre-order, almost exactly half what L4D went for. It's not explicitly a discount but to me it'll do.

Your Orange Box analogy is unfair, it contained more new content than most full price games anyway. I agree raising the price for the console crowd was a bit of a dick move, but it's not like ODST where you pay for half a game and half an old game. To the console players Ep1, Ep2, Portal and TF2 was all new content, HL2 having been out on Xbox. That doesn't sound too bad a deal, especially when episode 2 in isolation doesn't make much sense.

On Steam the Orange Box cost a lot less than a normal retail game.

"The release of Left 4 Dead 2 will make Left 4 Dead an obsolete purchase and inferior piece of software after only one year since release."

There's an element of hypocrisy here, millions buy the yearly football, CoD, Guitar Hero and so on, yet only Valve are horrible for their first ever annual sequel.

I understand this one entirely actually, I felt a bit duped when L4D2 got announced. But Valve have explicitly said they're still not done with L4D. Quite what new things they're bringing ca nonly be guessed at, but something more is coming.
 

300lb. Samoan

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Norman Rafferty said:
I promise to visit your post later, but my pre-emptive thought is that the boycott was a good thing, in that it established the consumer's concerns as valid and powerful. In no other industry could the masses raise enough concern to meet face to face with the masters of the medium. More thoughts later...
 

ratix2

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you know whats even more useless than the l4d2 boycott? writing a long winded post saying things that everyone has known and been saying for months. seriously, i commend you on a good job of writing this (which i know you put a lot of effort into, and i dont mean to diminish that effort), but the best your post serves is as a history lesson for future generations. and on that note there have been other such articles on many sites over the last few months (and even the last week) that have been equally well written. again, i dont mean to diminish the work you spent writing this, but what was the point when its all been said before?

also, while the killing floor sales DID beat out l4d for a bit, after this initial high sales numbers the game dropped well off of the steam sales charts, whereas left 4 dead still continues to sell well.

secondly, valve DIDNT increase the price of the orange box from $40 to $50. what happened is originally there were two versions coming out for the pc, the black box priced at $40 and aimed at those who already had hl2 and episode 1, and the orange box which requires no explanation. valve killed the black box DESPITE high pre-order numbers so that they would be able to make an extra $10 off of those who otherwise would have only gotten the black box. the other reason of course was so that two versions of the same product wouldnt exist on the shelf side by side confusing customers, but while this was a good decision for retail there was really no reason why the black box shouldnt have still been available as a steam exclusive, especially since valve would have likely made more money off every steam sale of the black box then each retail sale of the orange box.

those last two things arent anything against your post, im just anal when it comes to small facts like that.
 

Angelic-Dragon

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To me it seems that Valve are frightened to release any downloadable content that will cost the user, if it is on steam (Sorry for those that have L4D on 360). Maybe they should consider making larger downloadable content that is worth a price, rather than a few small things that can be made within a modding community.
 

Scumpernickle

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Ahh well, I knew it was doomed from the start. I'm still not paying $60 for melee weapons. Maybe I'll go buy Killing Floor!
 

ratix2

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Angelic-Dragon said:
To me it seems that Valve are frightened to release any downloadable content that will cost the user, if it is on steam (Sorry for those that have L4D on 360). Maybe they should consider making larger downloadable content that is worth a price, rather than a few small things that can be made within a modding community.
well its not just that. with tf2 valve uses the updates to experiment with new things and see how they work and if need be, fix them with a patch not long after. the other thing is that valve believes in supporting their communities (which theyve done since cs and dod), so its not so much out of fear as it is out of their history and their high regard for the communities for their games, one of the reasons why i think valve is one of the best developers ever.
 

Pyre00

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Killing Floor and Left 4 Dead are very, very different.

For example, Killing Floor does not put me to sleep after one campaign.
 

The Rogue Wolf

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You know, I'm fairly sure a good number of people- including myself- simply wanted to be certain that Left 4 Dead (a $50 game) saw the same amount of love from Valve that Team Fortress 2 (a $20 game) does. The boycott might have been an ill-conceived idea, but not everyone who raised a complaint was just someone whining "I want free stuff and I want it now!".

"But it's Valve, they never do that!" you say. Well, the same thing might have once been said of Activision, who are now the poster child of "dick move". (I would reference EA here, but they've actually been doing some things right lately and I'd like to encourage that.) Valve is one of my favorite companies and I don't want to see them go down that road. So yeah. While I'm not boycotting anything, I'm not going to "just shut up and go buy the damn game" like so many people are saying if I don't feel I'll get my money's worth.
 

Flos

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Any other company would have laughed the boycotters off the Internet, rather than indulging their whines. Even Blizzard, who does, in fact, support their oldest games more than Valve does (Diablo 2 still gets patches).

It was a poor move on Valve's part to indulge them. Their concerns were flimsy at best and all it showed was that they baby the babies. It's going to lead to a trend where communities are going to attempt to boycott things they don't like. Assassin's Creed III takes place during WWII? Boycott it. Fallout New Vegas doesn't come with a version of Dogmeat? Boycott away! MW2 jumps the shark? Boycott it.

It's so strange. This whole 'I'm not going to buy it unless you meet my demands' thing.

Ultimately, nothing game-wise was accomplished. L4D2 is still the price it was meant to be and it is still coming out in two-ish weeks. Two guys got a free trip to Valve to play with their toys and, in the end, L4D2 will be the highest selling game Valve's ever produced. We can't prove that Crash Course was 'in response to the boycott' and we can't prove that any further DLC will be in response to the boycott.

The only good to come out of this trainwreck was a bunch of ill children getting games.

Oh, and two guys got to go to Valve and play with their toys.

Though that's mostly Newell's fault.

NEWEEEEEEEEEEEEEEEELL!
 

Captain_Caveman

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Big long pile of wrong.

L4D2 boycott worked. Valve was reluctant about making promises about the future of L4D. But after L4D2 boycott got to around 40,000 members they made a promise to support it just as long and just as much as they did TF2. They also promised to make L4D mod servers connectible to via L4D2 so that modders didn't have to stop their projects and port them.

VALVE did this before the game released, so the boycott ended. People will buy L4D2. and L4D players are happy. It WAS a SUCCESS
 

dududf

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ae86gamer said:
dududf said:
Cool story bro!
You win my 'Awesome For The Day' award. Congrats. :D

Your post was very well written, though it did have some minor typos.
Please tell me you're being sarcastic. Because if not I'm going to see how far a knife can go in my neck.
 

ae86gamer

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dududf said:
Please tell me you're being sarcastic. Because if not I'm going to see how far a knife can go in my neck.
I wasn't. I actually liked your post. It was funny and made me laugh. :]

[sub]Please don't stab me yourself.[/sub]