L4D2 Boycott Considered Harmful

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dududf

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Aug 31, 2009
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ae86gamer said:
dududf said:
Please tell me you're being sarcastic. Because if not I'm going to see how far a knife can go in my neck.
I wasn't. I actually liked your post. It was funny and made me laugh. :]

[sub]Please don't stab me yourself.[/sub]
Lol I was just suprised that my most idiotic post was quoted as "Well written" stuff like that is depressing...

BTW you're avatar is awsome :D
 

GenHellspawn

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Jan 1, 2008
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Personally, I'm with the boycotters. L4D was only fun for about 3 months before the game became piss easy, even on Expert, and Versus became incredibly boring due to retarded teammates. TF2, on the other hand, has entertained me for about 2 years and is still going strong, and is a game I technically payed $10 for, as opposed to $50 for L4D. So, I'm not even going to bother playing the demo.
 

squid5580

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Feb 20, 2008
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1 thing about Killing Floor. Now correct me if I am wrong (and it happens quite often) but isn't "Steam" the equivalent of say a console owned by a company. And since I know the 360 better than the PS3 I am going to use MS as an example of this. If I understand what you are saying you are equating MS putting out Halo 3 (just an example don't freak out because I used the H word) that has a huge community so it is wrong for them to allow a game like Gears on thier console. Since it would divide the community and since they have a vested interest in Halo that thier console isn't big enough for both. That really doesn't make much sense.
 

zombflux

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Oct 7, 2009
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I think you're confused with what a boycott is.

I'm boycotting L4D2 = I'm not buying L4D2.

It's not a big deal.
 

Joeshie

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Oct 9, 2007
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Holy god. Your post has a fundamental misunderstanding of what people expect from a new game and your analogy's are piss poor.

I give it a 2/10. Fail.
 

Weaver

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Apr 28, 2008
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I just wish L4D2 would combine in the L4D menu so I could play both games without having to load up a different game.
 

YurdleTheTurtle

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Mar 23, 2009
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That was some impressive writing Norman. I haven't seen anything like it (well, besides the articles the editors here write) in a while.

To be honest, I kind of agree about your statement of how Valve's friendliness turned on them. None of this would have happened if Valve never made a promise. None of this would have happen if they acted like the many other companies out there, who charged for downloadable content/patches rather than continually giving it out for free.

As your statement says, they never gave us a date or anything. How can we be sure boycotting was a success? Maybe this was planned all along. We don't have any evidence really, except a feeling of "They must have felt pressured and made it just before L4D2!".

I've been saying that we were just spoiled. Seriously, our standards have raised from being treated so "nicely" with all this free stuff, and next thing you know a boycott is on its way. I do find it somewhat ironic that Valve actually managed to turn things around in a marketing move, with the whole flying the leaders to try out the game, and then the fan reaction allowing Newell and friend to fly to Australia.

Really, I don't see much of a success, other than a "feeling" that they were pressured to release DLC for Left 4 Dead.
 

Chipperz

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Apr 27, 2009
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Dexter111 said:
I lost almost all interest in the game due to that, lost respect for Valve and I will definitely NOT buy Left 4 Dead 2 lol...
Yup, that sentence was hiiiiiiiiiilarious.

joystickjunki3 said:
Very thorough. Some typos, but still a good post.
ae86gamer said:
Your post was very well written, though it did have some minor typos.
...Really? You're going to do that? Is the need to find fault so great that you have to point out, in a sea of well written English, in paragraph 3, sentence 4, word 2, he wrote "teh"? Come back when it's unreadable garbage and you might have a point.

OT - I agree with most of the stuff you've written. VALVe should probably start to act more aloof now, if only so customers don't expect too much of them when they inevitably start acting like a company. Those evil, mopney-grabbing bastards.
 

Bato

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Oct 18, 2009
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From what I can tell, Left For Dead 2 is being made with all of the stuff they wanted to put in Left For Dead 1 but they just didn't have the time.

And for all we know, Left For Dead doesn't support the DLC like Team Fortress 2. TF2 allows rather expansive DLC. But their system might be made to support drastic updates like that.
I don't really know, but maybe.

Though they do have the dynamic population system when it comes to zombies. Which means zombie DLC easy. Though reworking the AI director to accommodate the new specials and uncommon infected would be quite a task.

The weapons and items are working with quasi-dynamic population. (They are pre-set, and the AI might spawn them if it feels like it) Means weapon DLC would not be very possible, unless they want to do all the work of reworking the weapon system AND redoing each campaign to support the new weapons, ammo types, and the new system where the AI director changed the level layout dependent on the player's performance.

At that point they pretty much have enough content for a stand alone game. Minus the new campaigns.

I bought the pack, where I get one, and preorder the second in the same purchase. Anyway.
If Valve was as greedy as other companies the cost of all of said tweaks and upgrades I have mentioned would probably equal to about $45 anyway.

I am just hoping they will take time to do a few changes to allow more DLC such as weapons in 2. Even though I don't like the survivors.. No Bill. And no Francis to hate everything. And no more Louis grabbin' Pills.
 

joystickjunki3

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Nov 2, 2008
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Chipperz said:
joystickjunki3 said:
Very thorough. Some typos, but still a good post.
ae86gamer said:
Your post was very well written, though it did have some minor typos.
...Really? You're going to do that? Is the need to find fault so great that you have to point out, in a sea of well written English, in paragraph 3, sentence 4, word 2, he wrote "teh"? Come back when it's unreadable garbage and you might have a point.
Did you hear me bitching about what the typos were? All I said was that they were there so that for further reference the author knew. Some people are way worse about this sort of thing than I am and it's better for people like me and ae86gamer to say it than it is for a real grammar Nazi.

I complimented the post because it was good, and I did what I would've wanted someone else to do for me: tell me that I made some mistakes so that I don't make them again.
 

Distorted Stu

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Sep 22, 2009
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This kind of reminds me of GTA: London. Where the player had to insert the orginal GTA first in order to play London. Something about transfering the code in order to play it.
 

Eldarion

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Sep 30, 2009
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zombflux said:
I think you're confused with what a boycott is.

I'm boycotting L4D2 = I'm not buying L4D2.

It's not a big deal.
This.

The boycott was nothing more than a bunch of people who don't want to buy L4D2 and made a group.

That is it.

If I don't buy a game I don't like I am also "boycotting" it.

Meaning, its no big deal.
 

AceDiamond

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Jul 7, 2008
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Kwil said:
Captain_Caveman said:
Big long pile of wrong.

L4D2 boycott worked. Valve was reluctant about making promises about the future of L4D. But after L4D2 boycott got to around 40,000 members they made a promise to support it just as long and just as much as they did TF2. They also promised to make L4D mod servers connectible to via L4D2 so that modders didn't have to stop their projects and port them.

VALVE did this before the game released, so the boycott ended. People will buy L4D2. and L4D players are happy. It WAS a SUCCESS
Oh baloney. They were promising that they'd be trying to do that the day after E3, before the boycott even existed. Nice try at retconning reality though.
And just to further stomp the failed retcon into the ground, here's Valve debunking rumors about leaving L4D in the dust on June 4, around or even before the first big stories about the boycott movement getting 10,000 members.

http://www.1up.com/do/newsStory?cId=3174667

The attempt by the jaded boycotters to rewrite their own failure is not going to work in the least, especially when it's more than obvious the boycott failed just by preorder numbers alone outnumbering those of the first game. It is quite clear that the only real boycott that worked was the boycott of the gaming community at large of the 40,000 or so self-entitled brats who thought they deserved a free game, the 40,000 or so people who failed to believe a company was telling the truth.

They have nobody to blame but themselves for their complete and utter embarrassment at their own hands.