L4D2 Gaming tips

Recommended Videos

ben---neb

No duckies...only drowning
Apr 22, 2009
932
0
0
Use your MIC!!! The number of games I've had that go on in complete silence. Am I the only British person to use voice chat? Because it seems like it.

On a side note I find the blade melee weapons to be the best (disregarding the chainsaw). The baseball bat and cricket bat take a little longer to swing.

And friendly fire does not apply to Jockey/charger/hunter victims.
 

Pielikey

New member
Jul 31, 2009
1,394
0
0
I've been playing for a bit, and I have to ask is the 50-round M16 or the 40-round AK47 better?
I usually keep the M16 because of it's accuracy and magazine size.

Also this may not be the place for it, but why can't you refill the chainsaw with gas from gas cans or something? I love the chainsaw and if I could have an actual way to replenish ammo I would use it all the time.
 

Captain Pancake

New member
May 20, 2009
3,453
0
0
Pielikey said:
I've been playing for a bit, and I have to ask is the 50-round M16 or the 40-round AK47 better?
I usually keep the M16 because of it's accuracy and magazine size.

Also this may not be the place for it, but why can't you refill the chainsaw with gas from gas cans or something? I love the chainsaw and if I could have an actual way to replenish ammo I would use it all the time.
the m16 treads the mid ground of accuracy, whereas the kalashnikov has the most stopping power.
 

feather240

New member
Jul 16, 2009
1,921
0
0
Don't do anything stupid.
-shooting the witch once and moving on to another zombie
-running into the boomer
-trying to tackle the tank
-trying to play catch with the tank
-throw bombs at open space or when their are three zombies
 

tehroc

New member
Jul 6, 2009
1,293
0
0
Danny Ocean said:
There are lower-teir melee weapons. The smaller ones will hit fewer infected per swing, and do less damage to the specials.
This I agree with, blades definitely have been killing more infected per swing for me. Bat can maybe take out two while I can take out six with machete.

Pielikey said:
I've been playing for a bit, and I have to ask is the 50-round M16 or the 40-round AK47 better?
I usually keep the M16 because of it's accuracy and magazine size.
Personally I prefer the AK as its rate of fire is less, M16 I burn through too fast.
 

wordsmith

TF2 Group Admin
May 1, 2008
2,029
0
0
Danny Ocean said:
The magnum only has an 8-round clip, is slow to fire, and is a tad more inaccurate. It's not really worth it... until you consider its stopping power. Seriously, this thing can decimate whole hoards! The bullets just keep going! Plus, you can use it when you go down, unlike a melee weapon.
Wash your mouth out boy! :p The regular pistol has a 15 shots per clip, and on Normal difficulty you need 2 non-headshots to put a CI down, compared to a 1 hit kill 90% of the time with a Magnum. As you say though (probably because we've had this same conversation in game...) having a weapon that can tear limbs off when you're incapped is extremely valuable, especially when you're providing "ground cover" (shooting a SI off a team-mate whilst you are incapped).

I personally prefer the magnum for one simple reason: It gives you a visual queue as soon as it hits. With a pistol, you have to watch for bullet wounds in the target, or the target falling over. If I fire a few hurried shots at 3 CI and see 2 legs flying through the air, chances are I need to make sure the third one isn't still upright.

As for the AK47, it's perfect for people who doubletap (like myself). The clip size is big enough to allow doubletapping of large groups between reload, and the quick re-focusing means you can hit headshots reliably with it. You sacrifice the spread and stopping power of a shotgun, but I've not had any problems with ammo conservation like I did with the assault rifle/smg.

Tactics wise... Remember the difference between Boomer Bile and Pipe Bombs. Pipes attract any zeds ALREADY IN THE AREA, then blow them up. Bile spawns a hoard and attracts it to the place you've thrown it. If you're running towards a safe room on b+w 5hp, throwing a pipebomb into those 20 zeds ahead is an infinitely better idea than throwing bile, as once it's died down the 20 zeds have become 35.

Mics are useful, make sure to call as much as you can. If you think you hear a hunter, say "Hunter on the Left I think". Someone will confirm or deny it, but if no-one calls it and the one person who's not paying attention gets pounced, you'll regret it. Likewise, if you walk into a room and see a healthkit/pills, take a second to look at the bar at the bottom. If someone is without a kit or low on health, call it. If not, ask if anyone needs it before taking it. Weapons are like this too, someone may be low on ammo. Standing next to the item and flashing your torch on it helps immensely when someone says "you said there's X here, where is it?"

On scavenger events like those at the end of the first campaign, we found it was better to send two to collect, then throw the cannisters down to the other pair who were fueling the car up. It saves people running up and down stairs.

I've got in the habit of doing 360 spins once in a while. It helps to know exactly where your team are, who's limping, who's got the grenade launcher and so on. This leads onto my next point actually, Pairs. Two pairs doesn't work as well as one quad, but it works a lot better than four individuals. If you see someone is lagging behind, fall back and buddy up with them until they catch up with the group. Likewise if you see someone starting to break away from the group, make sure someone stays with them. It won't help a second-perfect double-incap, but even managing to melee the hunter off the other person before you get smokered is worth it.

That's all for the time being, but I'm sure more will come up... All this talk of it makes me want to play... Danny, you up for a game?
 

Danny Ocean

Master Archivist
Jun 28, 2008
4,148
0
0
wordsmith said:
That's all for the time being, but I'm sure more will come up... All this talk of it makes me want to play... Danny, you up for a game?
Yes, but after dinner. I'm a bastard on an empty stomach.
 

Vault boy Eddie

New member
Feb 18, 2009
1,800
0
0
The worst thing is aholes that run off by themselves, get pwned by a bunch of different zombies and then get mad when you don't wanna heal them!
 

haruvister

New member
Jun 4, 2008
576
0
0
A quick additional tip for L4D2. As with the original, your character will retain full speed until his/her health drops below 40. So until then you're laughing.
 

AtLeastImNotFrench

New member
Mar 20, 2009
73
0
0
A few things:

1. Always have someone looking behind. Three players can easily clear out the way ahead, and particularly on versus, the overwhelming play starts with an SI catching the survivors from behind.
2. Also, If you do see an SI behind you, but it runs away, DO NOT CHASE IT BY YOURSELF. Tell the rest of the team, and you can then decide to follow it or to leave it and take note where it could spring up next.
3. When a tank appears, by all means run and shoot, but make sure there is no obstacles behind you. This is usually how the tank manages to incap people with full/green health. It is usually better as a whole, if the tank is chasing you, to turn around and run, looking for something to run around.
 

Lt. Vinciti

New member
Nov 5, 2009
1,285
0
0
How to Play:

You need
1. Gun or Melee
2. Fire Button (PC,360)

Step 1. Point Gun
Step 2. Fire
Step 3. Repeat 1+2
 

Lukeje

New member
Feb 6, 2008
4,048
0
0
Lt. Vinciti said:
How to Play:

You need
1. Gun or Melee
2. Fire Button (PC,360)

Step 1. Point Gun
Step 2. Fire
Step 3. Repeat 1+2
So you just stand still? That doesn't sound like a good way to win...
 

Lt. Vinciti

New member
Nov 5, 2009
1,285
0
0
Lukeje said:
Lt. Vinciti said:
How to Play:

You need
1. Gun or Melee
2. Fire Button (PC,360)

Step 1. Point Gun
Step 2. Fire
Step 3. Repeat 1+2
So you just stand still? That doesn't sound like a good way to win...
Well ya got to move and the special infected arent an issue since the AI partners have sniper scopes for eyes.....you know damn well what I am talking about....
 

Furioso

New member
Jun 16, 2009
7,981
0
0
Pielikey said:
I've been playing for a bit, and I have to ask is the 50-round M16 or the 40-round AK47 better?
I usually keep the M16 because of it's accuracy and magazine size.

Also this may not be the place for it, but why can't you refill the chainsaw with gas from gas cans or something? I love the chainsaw and if I could have an actual way to replenish ammo I would use it all the time.
Exactly, you would use it all the time and be nearly unstopable
 

wordsmith

TF2 Group Admin
May 1, 2008
2,029
0
0
Lt. Vinciti said:
Lukeje said:
Lt. Vinciti said:
How to Play:

You need
1. Gun or Melee
2. Fire Button (PC,360)

Step 1. Point Gun
Step 2. Fire
Step 3. Repeat 1+2
So you just stand still? That doesn't sound like a good way to win...
Well ya got to move and the special infected arent an issue since the AI partners have sniper scopes for eyes.....you know damn well what I am talking about....
If you're playing this with AI partners, you're either achievement farming or playing it wrong :p
 

Flos

New member
Aug 2, 2008
504
0
0
When in small, closed-in corridors, it's best to let your melee carrying friend take the lead for hordes. You'll die less quicker. :0

However, do not crouch and expect them to want to walk in front of you. Friendly fire is the third leading cause of survivor death, y'know.
 

wordsmith

TF2 Group Admin
May 1, 2008
2,029
0
0
Lt. Vinciti said:
OR I could play with the racist idiots / pot smokers of Xbox Live? Yes?


(No...)
Or find three people from the Escapist 360 Group [http://www.escapistmagazine.com/groups/view/Escapist-Xbox-360-LIVE-Gamers] who you enjoy playing with (if they're anything like the PC clan, you'll get around 30, not 3), instead of missing the true brilliance of this game by playing with the AI.

Flos said:
When in small, closed-in corridors, it's best to let your melee carrying friend take the lead for hordes. You'll die less quicker. :0

However, do not crouch and expect them to want to walk in front of you. Friendly fire is the third leading cause of survivor death, y'know.
And to the Melee carrying friend (let's call him... "prophet" for the sake of argument)- If you run around standing up and getting in my line of fire, YES you are going to go down. And no, I'm not picking you up until you learn to use your bloody weaponry properly.