You mean: though game developers currently systematically ignore a large part of the populace, allow them only token roles or use them completely out of proportion, that should be ignored because there's a risk that when more diverse characters were created, someone might be inspired to wrongly add a token character which might be offensive?LewsTherin said:The thing is, does it really matter? I mean, it's like throwing in the token not-white dude into a game to appeal to the PC crowd. While this might sound a bit boorish, think about it. Wouldn't be a touch MORE offencive to act like you have to cover your bases with minority group A, even if it doesn't fit in with what the character would do/situation?
The way to deal with this is that game writers and artists take a hard look at their own possible bias, and create a more diverse cast in the first place. Ethnicities, sexes, builds, ages, subcultures, etc. Once there are explicit reasons to cut down on that diversity, *then* it should be adjusted for. Maybe the setting won't allow something, like a free black man in the United States in 1700s. Fine, make him a white German immigrant instead. Or maybe it turns out that for the sake of the plot, a character needs to be a crack shot with a rifle, and the original design where one of his arms is paralyzed is not going to be OK. Scratch the paralysis.
Or even that the developer decides that they "just want" a young, single and beautiful woman in a prominent NPC slot rather than a married middle-aged man. Maybe it's a gut feeling that the game will be more entertaining (craft) or better represent a vision (art). Or the same decision is made on the grounds that customer research shows the game will sell better (business). I'm not out to crucify anyone for making this kind of decision, but it's a lot better if it's made explicitly and with a sense of purpose.
The alternative is a cookie cutter cast of NPCs that originates from routine ("it's always been done this way") and unconscious developer bias. That's also when you get token characters: the cast starts to look too obviously homogenic, and the token characters are sprinkled on top as a band-aid.