Lamest excuse for a negetive point in reviews

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Delock

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I'd actually like to talk about "Too Linear" games for a moment. While for the most part this is a design choice and not a flaw, there are some games where this is most definitely counting against the game.

Take a look at FFXIII, a Final Fantasy game where it took 8 chapters before branching paths even really became open. The problem is that as an FF game, people expected a lot more exploration, however, I don't mean they just wanted a sandbox. Look at FFX, a game where you also had no world map and were often put on a path the same way. The difference is that with X, there were split off paths early on, several hubs which had hidden goodies scattered around, a lot more open areas rather than just a bunch of interconnected fields, the ability to choose my party members early on, and random encounters. Look, I don't like random encounters that much, but I must say that the touch-to-battle monsters were handled poorly in XIII. Most of them you HAD to fight, without being given a choice. Compare this to certain Tales games, which has a similar mechanic. Early on, when you're supposed to be fighting enemies to level, there isn't a lot of ways around enemies. However, as the game goes on, you're able to use your abilites to decide if you want to touch the monster, the whole point of having touch-to-battle fights in the first place.

Allow me to pull this all together, XIII made me feel more like I was walking through a huge tutorial in its set ups. I played as who it wanted me to play as (I know this was done so you would learn how to control said character when it came time to fight their summon, but why I wasn't allowed to change who I controlled in the party until halway through the game when there were still summons left made no sense to me). I fought all the battles it lead me around to, making each fight seem like it was scripted. Refusing to do so when you were finally given the chance meant that you would be underleveled after the massive difficulty spike to in the next chapter. The map exaggerated how small my world was, removing the carefully crafted illusions the very well done backgrounds tried to create. There were no "dungeons" only straight paths, with an occasional branch that gave you a single item at the end. Most of the game kept control over everything I did (due to the way the skill system was set up, you couldn't grind after a certain point to beat a difficult boss by sheer attrition, you had to use the tactics the game wanted you to in order to fight it, just as the fact that you COULD decide to have a character focus on another job in order to create a more well rounded character, but it would cost way too much points/time for any sane person who wants to beat the game in their lifetime while balancing their real life to do). Combat was cut down to very few attacks, meaning only mages really got to branch out.

All of this was the exact opposite of what Final Fantasies had always been, and worked to create a game that was either poor or just average depending on your outlook. This is a time when linearity really was a flaw, as it didn't work well when implemented, and in all fairness shouldn't have been put in a genre like the JRPG one to this degree. As I mentioned though, FFX was linear, and I loved the game and couldn't see that as a flaw, so it seems XIII was indeed "too" linear.

NOTE: Most of the claims of too linear are just stupid though, and are often just because there was no world map in a JRPG. There are ways to make a straight path interesting in games where it otherwise wouldn't be (Star Ocean:TtEoT, FFX, Xenosaga, etc.) so don't think linear=bad RPG. However, don't just assume that linear will always work on its own.
 

BritishWeather

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Probally ninja's but Gmaespot marked down Burnout Paradise for having a shit soundtrack and awful dj. Dj Atomica was/is bad-ass along with Guns'n'Roses Paradise city soundtrack
 

Raptorianxd

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IGN's review of the Last Remnant, complaining about "Unskippable Cutscenes", when all you have to do is pause the game, then press the corresponding button at the bottom of the screen that reads:
"Skip Cutscene"

-Raptor, out.
 

The Rockerfly

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Hardcore_gamer said:
Halo wasn't the first game to do any of this. And it annoys me when people most of whom aren't old enough to remember the 90's claim otherwise.
Cleared up my statement:

Halo did them well, see other posts throughout

psrdirector said:
howabout no, you said first decent, I find that statement very wrong, no reason i need to go find more of your false information.
Howabout you come up with a better come back, seriously are you 13 or something?

Oh I lol'd

Implying any information from an opinion thread is right or wrong
 

Unrulyhandbag

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The Rockerfly said:
You said you wish that games went back to the old fashion style
Nope, said
Unrulyhandbag said:
Health regenerating immortality just makes the game easy, can't get past a section just crouch behind a rock until your health is back to full and your shields are back. It's lame and I for one want it to go away unless it has a reason to be there.
regenerating health is not the be all and end all of FPS games. For games to go back to quake standards would be awful I rather like my modern FPS games and FPS\RPG crossovers.

Would you listen to yourself for 2 minutes, you've proved yourself wrong in your own arguments and you're ignoring points you've made. I mean I'm used to people ignoring points at other people but to yourself? Also you agree with my man point, why the hell are you arguing with me?
In case you forgot, I'm arguing with you because you said
Most of the ones for Halo

"It never did anything to change fps's"

If you honest believe that then you're are so ignorant it hurts. Vehicles, regenerating shields, strong weapons at the start of the game, the first decent console fps, got people to stop saying "that game is a doom clone" now it's a "Halo clone" and there are more reasons but I am keeping this short
The only one of those things it did was give consoles a pleasantly controllable FPS

I only contradict myself if get my opinion swayed or learn new things, happens sometimes. Not in this case. All I've had to do is quote you and point.

I did read your posts, I gathered that you dislike Halo... I didn't get offended, I just can't stand people spouting rubbish
and, once again, failed to take away that I respect Bungie's work. They have always been a very good company that deliver what they think works best. your rabid responses have to have an explanation.

I think you're confusing assumptions with simple business. The video game industry is a business, stuff gets popular, more of that stuff will be made and if something is unpopular less is made of it. Simple supply and demand. So using this you can analysis the market and determine that less larger developers are creating games for PC due to the lack of sales. Granted there is other factors such as piracy but many companies managed to get over that with various schemes such as the Ubisoft DRM scheme
hmm, popularity.. well last year was a slow year for hardware sales the PC only managed around 330 million units, sure they aren't all used for gaming but seeing as a mid-low end PC can play games for at least 3 years the potential market is enormous. If there are people willing to buy what you have in a market, then you'd be a fool to ignore them.. Sales figures of console games are fudged to include hardware is another factor in popularity here [http://www.maximumpc.com/article/columns/hard_case_state_pc_gaming]
The Pc games market dwarfs the consoles but it's extremely diverse to the point where a lot is dismissed as not being games by the mainstream publishers. If people play and people pay for it then it makes a difference to the market one way or another.

PC gaming always has had slow years and big years and never really has had a heyday, if the current generation of consoles stays in place as long as they plan then they won't be able to hold a candle to PC hardware wise and the slack will get taken up again. Then again I just bought a move and reserved one of those kinect things so maybe those might hold the market up.

The other big thing is piracy which is far from 'dealt with' Steam is easy to crack and the Ubisoft system is in tatters and nothing else stands around for more than a month or two without being shredded by crackers. The only limiting factor for piracy I can think of is the sheer size of PC games (15-30Gb)it may be enough to curb the piracy for most people at the moment. But piracy has always been an issue for PC gaming since the machines first came to be and DRM has been with us since the late eighties in the form of copy protection and tricked out manuals.

Okay this is stupid, I have heard the "you didn't present an argument in a way I like it boo hoo" argument too many times when it comes to Halo. Show me something specific in my answers and I will attempt to explain it in a different fashion for you to understand
There's a reason you hear it, presenting an argument and having an argument are not the same thing. You accused everyone that thinks popularity is not the same as innovation of being a complete retard and then spent the rest of of your posts on the defensive. You can't just keep saying the same thing over and over or worse bringing up things that are completely unrelated like your whole internet twaddle. The only point you've attempted to reason with is the 'going and getting health packs' line but you haven't examined other ways of doing this you just stand there saying "no, this other arbitrary way is just as bad as the way I like, and I like this one better" and your right instant use medkits are just as daft.

Personally I like the pick up and carry usable medkit items found in a lot of games which has the advantages of health regeneration while rewarding careful play and investigative play without being a pair of stabiliser wheels. Realism isn't something I care about but internal narrative is, magic injection to heal you up in 10 seconds can be lived with, immortal soldier with no explanation why is too much for myself and I'm not alone in thinking that. Arguing that it's all fair in Multi-player is only half the story and the half without the story as it happens, of course it's fair in multi-player everyone's the same. And halos multiplayer was the single least impressive thing about the game they were the same as every multiplayer focused shooter of the day.
 

NewYork_Comedian

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Psychosocial said:
This is without a doubt the worst review I have ever witnessed. [http://www.escapistmagazine.com/articles/view/editorials/reviews/7423-Review-Metro-2033] It gets absolutely everything wrong, it just maddens me to no end. It can all be boiled down to "it isn't Modern Warfare 2, so the game isn't good"... I stopped caring for the reviews of this site after I saw that atrocity.
Sigh, yeah that was... pretty bad, to say the least. "Getting out of too many rough spots and getting saved happens to often", doesn't that happen ALL THE TIME in Half life 2 and Modern Warfare 2, to name a few.

And the Sparta joke was, eh, a miss. [cringes on the inside]
 

BENZOOKA

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Oct 26, 2009
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I once bumped to a review about the what's-it's-name volleyball game, where they had put a great effort on making the pretty girl characters' boobs bounce quite nice apparently. One of the negative points being
-difficult to play with only one hand
 

The Rockerfly

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Unrulyhandbag said:
There's a reason you hear it, presenting an argument and having an argument are not the same thing. You accused everyone that thinks popularity is not the same as innovation of being a complete retard and then spent the rest of of your posts on the defensive. You can't just keep saying the same thing over and over or worse bringing up things that are completely unrelated like your whole internet twaddle. The only point you've attempted to reason with is the 'going and getting health packs' line but you haven't examined other ways of doing this you just stand there saying "no, this other arbitrary way is just as bad as the way I like, and I like this one better" and your right instant use medkits are just as daft.

Personally I like the pick up and carry usable medkit items found in a lot of games which has the advantages of health regeneration while rewarding careful play and investigative play without being a pair of stabiliser wheels. Realism isn't something I care about but internal narrative is, magic injection to heal you up in 10 seconds can be lived with, immortal soldier with no explanation why is too much for myself and I'm not alone in thinking that. Arguing that it's all fair in Multi-player is only half the story and the half without the story as it happens, of course it's fair in multi-player everyone's the same. And halos multiplayer was the single least impressive thing about the game they were the same as every multiplayer focused shooter of the day.
I'm sorry, what? "Presenting an argument is not the same as having an argument" Seriously? Is that the best you can come up with. I have an opinion of something, I have explained why, explained that using simple business theorem. That is a presentation of an idea, all you have done is said that they were better many years ago.

Innovation does not mean a new idea. It could be an idea presented in a different way, such s music or Halo gameplay

That is not relevant, Halo changed fps. You may not like it and you may not be willing to accept it but it has. Which was my main point all along and arguing about something else is pointless

Besides why do I need to come up with an alternative if you're attacking the current standard fps format, surely you should come up with an alternative in change of the current format?


I am being defensive because I am defending my opinion unless you want me to actively attack yours, but that is not relevant and it's just trolling

I am done arguing with you, you choose not to acknowledge my points, complain that I don't present my points in a way you like it

Yeah you are not the freaking universe though. Most players do not want to have to trek over to a health point to get health and don't want to be punished for say a very simple mistake. There will be many situations where there is going to be someone who picked up a power weapon but in Halo the power weapons aren't going to cause you to lose because you still have to think about when and how you're going to use them
Ugh immortal solider? Go online with any fps with regenerating health, you will be killed and you will get kills therefore you're not immortal

I'm done reading any post from you. You refuse to listen to arguments, take your opinion as the truth for everyone and you don't even listen to yourself. Proving yourself wrong on multiple occasions is not a good course for debating

Hardcore_gamer said:
Seeing as you have maintained a genuinely rude tone throughout most of the conversation between you and him I would be lying if I said that you did not come off as being the ignorant one here. He has stayed civil and polite, while you simply hurl insults at him and bash everything that he says.
Because I've heard all these arguments over and over again, going off topic and all it dwindles down to is console vs pc shooters and going as off my original point as possible

I really couldn't care less if you think I'm being rude, if a mod does then maybe but seeing as you have no powers in the slightest and seeing as I haven't actually insulted anyone but call their arguments ridiculous, that is insult a person though
 

Terminate421

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The Rockerfly said:
Most of the ones for Halo

"It never did anything to change fps's"

If you honest believe that then you're are so ignorant it hurts. Vehicles, regenerating shields, strong weapons at the start of the game, the first decent console fps, got people to stop saying "that game is a doom clone" now it's a "Halo clone" and there are more reasons but I am keeping this short
Took the words right out of my mouth.
 

RUINER ACTUAL

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Amnestic said:
RUINER ACTUAL said:
IGN will always have the stupidest criticisms. I hate seeing "framerate issues" as a criticism. That's your hardware, not the game doing that. Unless you're online, then it could be lag.
That's not even remotely true. I've played a number of games on the 360 which have framerate issues on occasion, both with and without installation.

Framerate issues can be, and is, a valid criticism at times and you disregarding it out of hand is foolish.
I should've been more specific. When it's a problem, it is a problem, but when it's a critisim, its different, EG, They mentioned framerate issues in Halo Reach. I have yet to see any.
 

supermariner

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Aug 27, 2010
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Yahtzee's review on Just cause 2
fair enough the game isn't perfect

but his main basis on why it annoyed him was the colossal travel times
when not only is there:-
A) a fast travel system
but B) jet planes that can get you from corner to corner of the map in less than 5 minutes
 

Jay Cee

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Nov 27, 2008
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I suppose it's arguably viable to include nit-pickish criticisms in a review for a game so stellar it surpasses the norm, but for a game like Army of Two 40th Day?

There aren't enough adjectives in the English language to appropriately define the issues facing that game, with the infamously two-dimensional moral choice system (much like, well... inFamous) and the ball crunchingly dull combat.

Now for something a wee bit more OT:
I vaguely remember reading a review in the Official Nintendo Magazine stating that Legend Of Zelda was brought down by the fact that it "had to end", honestly. While this is clearly a harmless little homage to the series, they lost some integrity in my eyes.
 

Romblen

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Stickfigure said:
Romblen said:
"It didn't have zombies in it."
That is never an invalid complaint. I recall Barbie Horse Adventures' biggest flaw was, in fact, a lack of zombies.
No that game's greatest flaw was its own existence.