Lamest game ending

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Blizzarded Soul

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Jezzascmezza said:
Count Igor said:
Fallout 3. I think we can all agree on that. (No DLC)
You took the words right out of my mouth.
I hate it when open world games like that prevent you from continuing your game after you beat the main quest.
Far Cry 2 was like that too, except it didn't have any DLC that let you continue playing.
I felt the ending was rather good actually. It finished things nicely and let you draw your own conclusions as to what happened to your character.
 

Shoggoth2588

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ReservoirAngel said:
Quick and easy: which game you've played has got the lamest ending to it?

For me personally it was Fable 2. You have somewhat of a big fight with a whole bunch of annoying dudes, then it carries on and you finally win by killing a guy who dies with one attack. It's very anticlimactic.
I prefer that one to Fable 3...granted, Fable 3 has an actual end boss. Anyway, I say Fable 3 because the end is flung on the player unexpectedly and, if you're not ready it could potentially turn your Albion into a barren wasteland. Sure, you may have done everything right but everyone will still hate your guts.

Anyway, Fable aside Halo 2 had a terrible ending. I don't dislike catch-phrases but it felt like the game ended right as it reached it's climax.
 

Gaz6231

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WOPR said:
Gaz6231 said:
This is probably going way too far back for most forumers, but Kid Chameleon [http://en.wikipedia.org/wiki/Kid_Chameleon_%28video_game%29] for the Mega Drive (Genesis) has the most anticlimactic ending of ANY game considering how much effort you have to put in to see it. Almost a HUNDRED brick-hard levels to traverse, just to get this;

*snip*

I may have been a kid, but I still called bullshit.
Seems like Rampage world tour

100 annoyingly samey levels designed to own you and suck your quarters only to give you the 3 monsters shrinking down to tiny sizes only to have them fall into a woman's very cartoony cleavage.
It was pretty much the exact opposite; every level was different, the gameplay was simple yet addictive and the difficulty level was just enough to keep you coming back for more. It was an utterly, astoundingly good game bar the anti-climactic ending.
 

Mistermixmaster

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Enemy Of The State said:
Medal of Honor...

Seriously, after all that,
Rabbit dies just as the evac chopper arrives...
I thought the ending was brilliant.

It sent shivers down my spine to see them all try to keep Rabbit (the player) awake and conscious, while he slowly died surrounded by friends. I had to hold back the tears...

The one I think is lamest? Probably Shadow Ops: Red Mercury... If you've played it you know why.

EDIT:
TheEvilCheese said:
And then there's Assassins creed 2, pulling a crystal skull moment at the last minute.
Oh god, I had forgotten about that. It seriously scared me with how they broke/shattered/destroyed/obliterated the 4th wall...
 

Dr Snakeman

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TheEvilCheese said:
And then there's Assassins creed 2, pulling a crystal skull moment at the last minute.
Wow. Of course I would get ninja'd by the very last post. Although, for me the problem wasn't the whole
aliens, or "those who came before" thing
, but the fact that, after twenty years of hunting down and brutally murdering anyone who was even remotely connected to his family's death, after slaughtering hundreds of mooks working for them, he decides
that killing the evil, sick bastard responible for everything is somehow beneath him, and "won't bring his family back"? Of course it won't! That's how Roaring Rampages of Revenge work! You know, rampages like the one you are supposedly on? I mean, what changed between now and two minutes ago? Did you have a change of heart between the first and second times you beat the crap out of him?

I mean, really, what the hell, Ubisoft? Way to completely screw up everything cool about Ezio.
 

BaldursBananaSoap

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ZombieGenesis said:
Nothing can really beat Siren: Blood Curse.

A game that revolves around subtle psychological horror, stealth and an insectoid interpretation of the classic Japanese 'creepy zombies' in an abandoned town. How does it end?

You travel to an alternate dimension to find a magical sword and a box that allows you to throw mystic blue fireballs, then you fight a giant moth made of legos inside what appears to be a giant spiral of colour like a gyroscope. Once you beat it the outro makes even less sense.
The main boy carries a beat box and plays rock music while fighting eternal waves of zombies with his super powered sword, and for some reason the dad shows up in a desert somewhere entirely unrelated to the plot with a closing to a plotline that doesn't make any sense at all.

More a mindfuck than a failure.
Yeah, I didn't get that game at all. I tried reading the plot summary on wikipedia but that made me even more confused.
 

Arqus_Zed

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WET

Seriously, the final boss is killed with a quick time event.
A FUCKING quick time event!
Combine this with way to sudden ending (that leaves several things unanswered) and a forced 'open ending' of a defeated henchwoman who opens up her eyes again at the end. Oh no! *gasp*

Worst. Ending. Ever.
Not that it was a good game to begin with (safe for the awesome music).

<youtube=Ydo_hrfdF1c>

Also: every new full-fledged Final Fantasy after Final Fantasy X.
 

Vhite

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Broken Hearts broke my heart. You will never even know this game but you can take my word for it, if I had to write why, it would be too long post. I have finished long time after I played it for a first time and I wish I would never finished it. Until then it was my second most favorite game ever (it would be third now that I know BG2) but when I finished it droped somewhere below 30. I never even imagined that game could be ruined this much just by ending but this one is. Mostly because it is RPGmaker game and those are usually based around stories and this one has excelent story which I would compare to God of War (hero gets fed up about that he is forced by his general to kill innocent, then he revolts, is betrayed, gains power to take revenge, causes that even more innocent people die, angers the god) and then shitty ending that will undo everything good he accomplished and traps him forever (well,maybe not forever because he can be seen in another game from the guy who made it but he is basicly mentaly ruined).
 

TheYellowCellPhone

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Ridgemo said:
Monkey Island 2. It was so lame and unoriginal i nearly had to tear my own face off after how much my friends raved about the game.
The ending was unsatisfying and weird, but I don't think it's that severely bad or unoriginal.
 

York_Beckett

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Kane & Lynch 2. I'm not even convinced it was the real ending. It seemed as if the developers accidentally deleted about 5 hours of game time from the final product or something.
 

Skuffyshootster

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Amnesia: The Dark Descent.

It was really anti-climactic, considering everything you go through. They could've just placed the ending scenario at the beginning of the game and it still would've made sense.
 

Arkley

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Borderlands. Anyone who has ever played Borderlands knows that it has the single most anti-climactic, poorly thought out, dreadfully executed finale in the history of games. Seriously, I've played a lot of games with poor endings, including most of the ones listed in this thread. Nothing compares to the massive disappointment inflicted by the ending to the otherwise marvelous Borderlands.

Just for the record, I think Fallout 3's ending wasn't so much bad as it was an inconvenience. The events that transpire bring the story to an emotional end and do bring a sense of finality and closure. In a more linear game, it wouldn't have been considered a bad ending at all. But Fallout 3 plays like an open-ended game right up 'till those last few seconds, and then it ends and you have to reload a save to go do other stuff. I think that's what disappointed people most, not the ending itself.

Of course, all of that is remedied by simply installing Broken Steel.
 

whycantibelinus

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ReservoirAngel said:
cball11 said:
Red Dead Redemption, by far.
The story ending of that was awesome. Sure the idea was a bit annoying, but the way it played out was a thing of beauty.
I agree.

Sure nobody wanted to play as pussy ass Jack at the end, but story wise it worked out excellently. Perfect traditional western, which is what Rockstar was going for. Damn that game was good, I need to play it again.
 

Valkaris

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Warcraft 3, so anticlimactic...
Seriously though I would have to say Sins of a Solar Empire
 

Sonic Doctor

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teebeeohh said:
really? two pages and NO ONE mentions Kotor 2?
I was going to say the same thing. Kotor 2 was abysmal. I play through all that game and all I get is the old ***** talking to me and telling what the future to come might be. Where the hell did they put the proper ending with awesome cinematics and fanfare, like in Kotor? I don't know, it was like they ran out of money to pay people and they were like, "Oops, we only have enough for that woman to have one last crappy speech and some boring shots and subtitles to go with it."
 

CoL0sS

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Far Cry 2, Assassins Creed 2, KOTOR2, NWN 2.... see the pattern?
Also Monkey Island 2 ending was as brilliant as it was lame. I was like "What the hell is happening???" and then I burst into laughter.